All changes to Simcountry and all new game features are described in the Game News that are published on the site several times each month. All the Game News documents can be viewed or printed.
March 26, 2009 |
March 4, 2009 |
March 5, 2008 |
Market Manipulation |
Market surplus and shortages |
Max 10 countries can declare war against one country |
Max Fighting Level |
May 11, 2009 |
May 19, 2009 |
May 20, 2008 |
May 26, 2010 |
May 28, 2009 |
Measuring Distances |
Medium Level Workers and other worker shortages |
Messages |
Migration |
Migration Details |
Military bases and fortifications |
Military Objects |
Military Spending Limits |
Military Spending Space |
Military Units |
Military Units Log Operations |
Military units movement |
Military Units Show replenishments |
Military units Use of Gasoline and Military Services |
Military units and operation logs |
Military Units and the Empire |
Military Units Quality |
Military Units quality coming soon. |
Money transfers |
Move Corporations |
Moving Corporations |
Moving Military Units by Air |
Moving the Navy Error corrected |
Moving weapons to other countries |
Moving weapons to the reserves |
Navies |
Navy Maps |
Navy Size and Max number of Weapons |
New Air Defense Units |
New Automation Functions |
New Chat system will be installed on Oct. 7. |
New Corporations raw materials |
New Corporations Start Capital |
New Corporations and Game Levels |
New Country Home Page |
New Document Added |
New gadget |
New Icons on the Simcountry portal |
New players bidding for CEO owned corporations |
New players Building an Empires |
New players and countries in war |
New players and strategic corporations |
New Product added: Car Engines |
New Products To be added |
New Products Added |
New Registration Procedure |
New Server Installation |
New War Features in Simcountry |
New War levels Added |
New weapons Document |
No troop movements in blackout period |
November 10, 2008 |
November 11, 2009 |
November 13, 2008 |
November 18, 2009 |
November 19, 2010 |
November 24, 2009 |
November 25, 2010 |
November 4, 2009 |
November 6, 2008 |
November 9, 2010 |
Now What? Help for beginners and others |
Nuclear attacks effect on neighbors |
Nuclear attacks on a damaged military base |
Nuclear Power |
October 1, 2010 |
October 12, 2010 |
October 13, 2009 |
October 16, 2008 |
October 28, 2010 |
October 7, 2010 |
Offensive Anti Aircraft batteries |
Offensive Anti Aircraft Missiles |
Old Auto deployment functions terminated |
Older Game news |
Operating Cost of the army |
Optimizing your welfare index |
Pending workers |
Personal Blogs |
Planned new type of corporation |
Planned updates for the coming two or three weeks |
Playing the War Game New Style |
Population growth Updated |
Population in Simcountry |
Population Transfers |
Population Transfers after war declaration |
Populations Transfers Bug Solved |
President owned shares |
Private corporations and rehabilitation of disabled people |
Product orders strategies |
Products and Game Levels |
Profitability of Corporations an overview |
Profitable Products |
Purchasing Ammunition |
Purchasing Gamemaster Corporations and shares |
Putting Weapons in the Reserves |
Quality of Military Units and Ammunition |
Quality of Military Units and garrisons |
Radar Planes |
Rebellions |
Reduced Defense cost for beginners |
Reducing the max number of attackers in war |
Reducing the max number of military bases and fortifications |
Reduction in the number of targets per country |
Reintegration schools for housewives |
Relief Resources |
Relief Supplies |
Remaining products in abandoned and reinitialized countries |
Remote Depots Improved |
Repaint Errors |
Resupplying the navies |
RSS Feeds |
Secured Mode |
Security Council Gifts to Countries |
Selling Population |
September 11, 2009 |
September 17, 2010 |
September 2, 2010 |
September 20, 2010 |
September 24, 2010 |
September 25, 2008 |
September 5, 2008 |
September 9, 2010 |
Setting targets for corporate profit sharing in state and national corporations. |
Simcountry Co marketing Program |
Simcountry Marketing Program |
Simcountry Space Program |
Simplifying the Building process of the Army |
Site Maps |
Site Update |
Smaller Military units, navies and Bases pre announcement |
Sneak Attacks |
Soldiers and Officers |
Solid Missile Fuel |
Space Industries and Game Levels |
Space Industries Initiated |
Space Program |
Space Travel and Trading in Simcountry |
Space View In Simcountry |
Special clinics for the rehabilitation of the disabled |
Start Conditions for new players and C3 Country finances |
Start Salaries in Corporations |
Starting wars |
Stop the war Booster Suggestion not implemented |
Supplies |
Supply Units |
Supply Units and Trucks |
Support Functions |
Support Functions Update II |
Supporting Failing Economies |
Target proximity and the effectiveness of the air force Existing Feature |
Termination of countries with high debt |
The Change Profession feature |
The Complexity of Large Wars Decreasing the numbers of Military Objects |
The Country Page |
The Defense |
The defense of C3 countries |
The Deployment of the Defense of Countries is Improved |
The Development Index |
The Game level and Index popup windows |
The Health Index |
The Index Page and the Game Levels Page |
The Military Units Pages |
The new War Engine |
The New War Engine is activated |
The Now what features |
The Offensive army |
The Population Feature is now Changed. |
The production of Nuclear Weapons |
The Quality Index |
The Quality of Army Units |
The Quality of Military Units |
The quality of raw materials |
The Simcountry comarketing program |
The Simcountry Developers Blog |
The Simcountry Space program |
The Unemployment Index Explained |
The Value of C3 countries |
The War Engine |
The War Engine Update 8: Air Force Units |
The War Engine Update 9: Air Landings and Bridge Heads |
The War Engine and Military Units Fighting Levels |
The War Game |
The War game Upgrade Moved to Nov. 12 |
The War Index |
The War Index. More help on Damage Points and on how to win a war. |
The War process |
The welfare Index |