Simcountry runs five virtual worlds, each with continents, regions and countries. There are many countries in each world. Each country is ruled by a leader, who has unlimited powers, and runs the country with full freedom of action.
Peaceful players have their country in "Secured Mode" and war will never be a risk. For players who fully participate in the war game, preparing a good defense is a challenge. On the Fearless Blue world, all players participate in war maximun 60 days after registration.
The economy of the country includes the industry and production capabilities of its corporations. The president is expected to run these corporations, set up purchasing and sale strategies, hire and fire workers and manage the corporate finances.
Simcountry is based on a real economic model that is market oriented with products offered and bought on the free market. Direct trading with other Leaders and with enterprises is also part of the game.
Thousands of people around the world play together and compete for the top slots on the ranking list.
Good players receive awards when they climb to the top positions and when they achieve higher game levels.
New players in Simcountry are advised to frequently check their education and education priorities, health, their corporations and finance. Look at your current level indicators, it is undex indexes on the country home page. You will see what needs to be done to move into the next level. Reading some documentation will help too.
Click on the underlined texts on many of the pages, and on tags on all pages. There are hundreds of hints that can provide info on specific functions.
There is an "important things to do" link on the country home page that will help you find simple things you can do to start with.
Delay building an army. Try to find out what needs to be done in order to improve your economy and start earning the money you need to build up the country.
Playing Simcountry is somewhat like steering a huge tanker. If you want to make a turn, you must turn the wheel early because large tankers tend to continue in the same direction long after you started turning the wheel.
Examples: Education does not change from one day to another. It takes time to turn out the professionals you need. Building corporations, producing weapons, takes some time and must be started on time for things to come together when you need them.
Try changing parameters, build up corporations and look into the effects of your actions. It will all start to make sense very quickly.
If you look around the Simcountry site, you will find five worlds and their characteristics.
On the world home page, you can see the world map. When you zoom into these maps there are details of the continents, regions, and if you push even further, the details of each country.
All the countries in the world have their own detailed maps. They show the capital city, large cities and even the small towns. It shows roads, railroads, corporations, military bases etc. Click on some objects and see what they are.
Names of cities and the number of people are detailed. Zoom into the corporation details and view their financial and production data. All objects are under your control. You can change names to your own choice.
When playing the game you always see your own country but you may also look at others, view their maps, their data and military power. Some details can be declared secret by the president and will not be visible.
When playing Simcountry, you can decide to play as a CEO of an enterprise. Enterprises are groups of corporations. When you play the enterprise game, you are building new corporations or you can takeover corporations owned by others and you build up your own enterprise that can include 10 corporations or it can be very large and include 750 corporations.
The objective of the CEO is to create a successful enterprises stretching over many countries, producing many products. The enterprise becomes successful if the corporations it owns are profitable.
As CEO, you can trade in products and in corporations. You can bring corporations to the stock market and you can trade shares, gaining control of other public corporations.
You can build up relations with other CEOs and presidents and participate in a common market with your friends and game partners.
Enterprise leaders have access to the Direct Trading Market. Gold coins can be exchanged into game money and complete enterprises can be traded for Gold coins.
This document describes mainly the economic part of the game. The defense, war features and all weapons and their capabilities are described in separate documents.
7. War Documentations - Playing the Simcountry War Game [ top ]
The War documentation includes several documents describing many aspects of the Simcountry war game. The documentation includes information on the Simcountry war levels and general game levels, and among others, a full and detailed information on all the weapons and ammunition that are used in the game
Corporations in Simcountry are essential to the economy. Each country has initially between 10 and 20 corporations. These corporations employ many workers and their success is essential for your success in the game. Corporations are successful if they produce and sell large quantities of the products they produce. They must run at full capacity or close to full capacity and sell everything they produce.
Corporations can be very profitable if handled correctly and will pay taxes to the government. Failing to manage the corporations may lead to large losses and to bankruptcy and closure of the corporations.
Corporations are meant to be very large and they produce a single product or a group of products. Examples: Corn, meat (any kind of meat), Meat products (any kind of processed meat products), Services, High tech services or military services. There are more than 300 different products, each with its own production process and raw materials that are needed in the production process.
Mercury - Mercury is a natural resource that can be produced in many countries on all the worlds., It is used in many industries, and is a component in many products including electric car corporations.
Trading in products is an essential feature in the game. There are up to 200.000 corporations in each world and all of them are large, employing 100.000 to 400.000 workers and producing significant quantities of products.
Most of the products are offered on the market and are bought by countries and corporations. Countries need products for consumption and for government functions. Corporations use many products in their production process.
Weapons and ammunition are also traded on the markets where all prices are determined by supply and demand.
Maintaining the countries and corporations supplied with everything they need is very important. There are many products on short supply and some buyers end up with shortages in their countries, Some corporations are unable to produce, lacking raw materials. Some products can remain unsold not producing any revenue.
Countries and corporations can also trade within their local and common markets instead of offering them on the genral market. At the local markets, trading is by long term contracts. Most products however, are traded on the general market.
Groups of countries and enterprises can set up common markets. A common market is based on an agreement between countries and enterprises to trade products within the group.
The participants in a common market try to purchase all the products they need from other participants and sell their products to the same partners. Each country or an enterprise can be a member of one common market.
The stock market is where shares of public corporations are traded. Corporations that reach the required market value and profitability levels, can offer their shares on the share market and become public corporations.
There are several reasons for corporations to offer their shares. A common reason for the corporation is to issue new shares and raise capital to pay off debt or raise money for new investments.
The control over public corporations is in the hands of the largest shareholder. The owner of more than 50% of the shares will always be in control of the corporation. When many shareholders are involved, the one with 10% or 15% of the shares can be the largest shareholder and control the corporation.
The Direct Trading Market in Simcountry is the place where game assets can be traded. Gold coins can be exchanged for game money. Population transfers are possible, and players can increase the population in their countries in exchange for gold coins.
The Direct Trading Market also allows you to trade countries and enterprises for Gold Coins.
This document describes the terms and conditions that govern the use of the game. Anyone who wants to play Simcountry should be aware of these terms and conditions and you must accept them if you register a country or an enterprise.
If you are already a player in this game you already accepted these terms and conditions when you registered. You may be required to reaccept the terms and conditions in case the document has been changed.