Simcountry
Forum General VOTE: Remove/change the War Level System (Kebir Blue)

VOTE: Remove/change the War Level System (Kebir Blue)

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Homerdome (Kebir Blue)
29 Oct 2011 06:03 Link
Again, did you read my post? The simple threat of war held feds together. Now if your at wl0,1 or 2, you can just sit there. For ever if you wish. whats the point of being active in a fed? We had LONG topics on our fed forum about whos doing what, what fed if taking what countries, everyone keeping an eye on everyone. All the noobs where there dicusing stuff.. interested in the movments of other feds.. war players would either park a country near there new players or new players would park close to vets. And while they where partisipating on the forum, they sold or bought or traded, started a new topic, told jokes...ect Its not at all what you think. Wars happened then as offten as they did now. Only a few of the brief players, ones that didnt stick around that were not feded or had a small 2 or three person fed or didnt cared about econ fought each other. They never took on a feded country.. and if they did dec on one, they lost everything from the fed comming to there aide.
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Tom Morgan (Kebir Blue)
29 Oct 2011 06:49 Link
Federations need to be reinstalled as the centre of this game. I know most 'big' players on SC because they are either on chat or posting on the forums, but many new players, who don't understand how to play or are not confident to have a voice on the forums, just sit there struggling. I would say 1 in 50 players who start this game are active for more than 6 months, which is a shocking statistic.
The main reason: THERE IS A MASSIVE LEARNING CURVE! Most new players don't survive the basics, let alone getting an 'adequate' grasp of the game.
This is where Federations are important. I was lucky enough, when I began playing, to be recruited into an active and long-lasting fed which was willing to help me through my issues. As I became more confident with SC, I began to look around at the many features (like enterprises, chat and forums) this game maintains. I think Feds are the single most important factor in this game. I would say 9 out of 10 new players who are active for more than 3 months were members of federations from early on.

In conclusion to my rant, it is quite obvious that Federations are vital for the upbringing of new players into the SimCountry community, and I highly recommend that the Game Masters do something (like incentives) to increase both the number of new feds being created and the membership numbers.
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Maestro2000
29 Oct 2011 07:09 Link
I see the light.

The numbers don't lie.

Currently, the majority of players are more interested in the econ side of the game.

As a peaceful econ player, I'm looking forward to new upgrades in the game. Econ upgrades.

Cheers,

Maestro
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Homerdome (Fearless Blue)
29 Oct 2011 07:24 Link
YES but no, you dont get it, read again. Then read it over and over. Until you say somting that makes sence, dont post.

"Ya, its interesting. But if you countinue to not see the light, then your not as smart as i thought you where. "IF" you "HAD NO WL's" those people that are in the 85 percentile would be very involved in federations and the poltitics of the game making thing a lot more interesting then they are now"

Lot more to that post, not sure if you read it, but not likly.
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Maestro2000 (Golden Rainbow)
29 Oct 2011 07:47 Link
You can waste your time talking about lower war levels

or

you can invest your time in educating new players. Some will catch the fastball and others will quit.

There are around 20 active players on this board. If each of you talked to 10 new players a week you will see a bunch of new war level three players in a real short time. I'd say you could add 100 a month.
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WildEyes (Fearless Blue)
29 Oct 2011 09:32 Link
As most of you can recall, without them, new and less experienced econ players were devoured without them. though many of you may have issues with certain aspects of the levels, they are a necessity.

It isnt like several of us arent avaliable in chat, or even messaging our Main countries that look experienced, I myself, Supersoldier, CraftyCockney, Blueserpent, are always very helpful in teaching. thats what the chat is for, dont enter and demand answers, then leave and expect to just help yourself with war. I do believe however, war levels, (when the moment arises) will be changed to suit more of what the old war engine/strategy had. which was strong alliances, and Federations. if you're scared, just join a good fighters Fed. or if you're willing to learn, ask. I hated them at first but really, the community is growing alot recently, and if they were removed, alot of newer and non experienced war players and econ players, would be declared and ripped to shreds, forcing them to leave, causing what happened 2 years ago all over again..2 or 3 people in chat maximum at any given time, and little to no community growth.

Changes will be made, but your demands and ' protests ' in my opinion, just puts a target on your back. Lol. Leave them as they are for now, their are much larger issues and glitches the developers need to worry with reguarding quality, and several other things.

They improve the game to keep it fresh for us, just remember that. sometimes, they make us frustrated, but you either adapt, or leave.

Simple as that.

-WE
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Tom Morgan (Kebir Blue)
29 Oct 2011 09:58 Link
Good point WildEyes and thankyou for getting involved in a topic which is obviously very important to us.
What you said about changing the game to make it fresh- well I want to see W3C change some aspects of the social side of the game. Feds, chat and the forums all need upgrading. It's about time the GMs realised how important social interaction is to retaining and finding new players out there.
Cheers,
T
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WildEyes
29 Oct 2011 10:58 Link
Dont worry, see, what you don't grasp, is those changes are entirely up to the community.
years ago, feds and allies and world wars, were what made legends, and stories, some are even on the simcountry wiki! if you'd like to read about it, but W3C themselves cannot make improvements to that aspect, until we ourselves, go back to that style of play. If that makes any sense..
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Homerdome
29 Oct 2011 10:59 Link
Wildeyes, and others, the War that happened 2 years ago, ONE single war caused all this? Of all the wars in the history of simcountry.. what makes this spectacular and enough to cause an all out change to everything? I was not involved, saw some forum talk about it, didnt realy give a shit, not on my planet, problem nor my busisness. I and others yelled about it from the start that wl's was wrong, everyone that played back then seem to forget what it was like. It was not brutal all out war, everyone was always very helpful, had or where involved in very active .Fed's where alot more active and war happened as much now as they before wls, realy no different then today, other then if you shoot your mouth off as a noob, you take advantage of being in constant WP, nothing can be done. Maestro for instance, he can shoot his mouth off all he wants knowing he is now in permanent WP. But i got to ask.. maestro, you where here before WL's, in all the years you played, did anyone dec on you?. SC chatter in live chat was reduced in those days because feds WHERE more active and talking on there own forums. Maestro, in the days befor WL's.. how many times where you exactly deced? TELL ME... wasnt bad huh? wasnt as brutal as you make it. What exactly is wrong with the system back then? I was very active, then one day see wl's in place.. somehow on a different site WL's was the discussion.. im gussing, cause sure as hell they weren't discussed here on the forum. Only long threads after they where implemented they where disscussed.
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EC (White Giant)
29 Oct 2011 11:08 Link
In my opinion, there is no larger glitch in the game currently. The quality issues are there, yes, but have 1/1000th the impact that the war levels have had.

There needed to be a change to the war structure, but as Crafty stated quite brilliantly, it was like taking a sledgehammer and smashing a nut. Overkill.

The pendulum has swung too far. I'm not happy about it, and if that means placing a target on my back, so be it I guess. It doesn't change the fact that the game is 1/2 of what it used to be.

War is on life support and federations are useless currently.

Simple as that
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WildEyes
29 Oct 2011 11:29 Link
Homer, you also if i remember, stuck mostly to GR. as your homeland right? and no, it wasn't one war, it was a series of pirating of new players, econ players, though I feel regret, even I took a few econ federations stripped them and then went back for more. it made for those who play for money and economic side, have to pay for WP which if you do the math out, WP = alot of your income back then, back when GC were 400B per coin. I mean, it got out of hand. War in general. DTA members of LU though awful fighters, would take anything with 25M pop, then debt bomb it by auto orders, then declare EO, myself, serpent, keto, WB, and EC aka "The Mob" just to realize they lost again. and go right back to killing innocent econ players.

However, Ive mentioned it before, Maestro, and his yapping of war levels isn't really applicable. as you've yet to fight your way past your visa credit limit to buy what you have empire wise, sure you look "veteran" to new comers, and even "helpful." but why try to be involved in anything pressing the subject of war. Id be okay with an Idea iki-ryo had a few years back I'm sure LG would remember. designated some of the emptier areas of FB to training and teaching (she had her own region she invited new players that wanted to learn war) and war tested with them, hell even paid the war costs. then the rest of FB, no war level restriction at all. including maestro..which would probably just turn into alarich, clearly have all those assets, but would just delete his account before letting someone take it.

Another thing, that anyone who is decent at war can tell you, and I quote Barney Rubble "You never become good at war, until some asshat takes everything including your main." WB, EO, myself, all lost our asses for a long time, but when we put it all together, and learned, (given they arent here anymore) but they were amoung the top ranked war players. and well respected, I admitiditly enjoyed destroying people like maestro because I simply hate Visa Card players. and easy targets, then well, I moved on to challenges...


but back to the point, hell I think LM on FB has little to no players on it..designate that as a new war player region, have leaders and or war vets that are willing to train build a few good slaves there (these people being from all represented federations on FB which would also build back the federation game) have training wars where they walk through, etc..then gives them their losses. and do it again and again. Iki-ryo was by far one of the best women I'd ever met in this game.

she helped all kinds, but also believed in having a war game and an econ game. (as she held war rank 1 2 and 3 and Finance rank 1 and 2 on FB for 5 straight real months on FB) she fedded herself, with helping new players. well, one player cant train everyone, each fed, each war vet has their own styles, for instance, me killing maestro, id just LBCM him so I could say I took them all in less than 2 hours. lol :) but, thats the point, thats WHY the leaving guide has MULTIPLE strategies, not just set 1 way of doing things.

W3C noticed the losses of newly registered players (which homerdome GR by far became abandonded quickly) leaving what we refered to then as ' inactives ' for people to declare on...seriously, its easier than taking a c3, and almost like beating a dead person with a mallet..when if they were to learn it could have been a new fed mate or player to have around..


Yes I went off on several tangents in that, but I mean well. W3C cant fix everything with a few keystrokes, sometimes it takes initiative, I even asked jozi myself to start the beginners forum when it was put out, not even a day later, was full of bickering and drama. GR had GREF, WG had WGC those werent feds in my eyes, they were basically..well..conform or die. true federations had few more than 5 in them. with a few new comers as well to train to be in the fed.


So we had Me, Sam Orbiter, LDI Jason, Slock, Barney mostly, Sam Barney and I and jason when he could on LU. 4 people...vs well, pretty much the world there. there isnt strength in numbers, WGC got beat by 4 players just a few months ago, I think 6 or so and a few more jumped in to help, took the largest fed in the history of the game, and lost I believe 1 c3 during, most didnt bother fighting back....so I guess you can call it one war homerdome if you like, but it was a huge series of wars and drama (as still continues with those few players that dont hardly play the game, just stay to cause drama and be disrespectful in chat and the forums.) I quit reading these forums mostly, nothing to read but drama. I have days of our lives and as the world turns on every afternoon for that stuff..


There. Im done ranting now.

-Wild
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Kim Jong-il (Little Upsilon)
29 Oct 2011 14:19 Link
Oh my god. Any more? This is entertaining.
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Maestro2000 (Golden Rainbow)
29 Oct 2011 14:31 Link
"As most of you can recall, without them, new and less experienced econ players were devoured without them. though many of you may have issues with certain aspects of the levels, they are a necessity." Wildeyes

I agree.
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Crafty (Kebir Blue)
29 Oct 2011 14:51 Link
<!-Quote-!>Quote:

However, Ive mentioned it before, Maestro, and his yapping of war levels isn't really applicable. as you've yet to fight your way past your visa credit limit to buy what you have empire wise<!-/Quote-!>


I agree.
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Maestro2000 (Golden Rainbow)
29 Oct 2011 17:02 Link
@ Crafty Lol

Good spirit you have this morning.
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Maestro2000 (Golden Rainbow)
29 Oct 2011 17:30 Link
Current Statistics - War Levels of the top 100 players on GR.

In the Top 100 by game rank

War Level 7: 2 players
War Level 6: 0 players
War Level 5: 0 players
War Level 4: 1 players
War Level 3: 5 players
War Level 2: 6 players
War Level 1: 13 players
War Level 0: 73 players

Interesting statistic

8% of players at level 3 or higher
92% of players at level (0,1,2)
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ZentrinoRisen (Little Upsilon)
29 Oct 2011 18:10 Link
Ok, since we have seen it for the other worlds, I was curious about LU.

Current Statistics - War Levels of the top 100 players on LU

In the Top 100 by game rank:

War Level 7: 3 players
War Level 6: 1 players
War Level 5: 1 players
War Level 4: 3 players
War Level 3: 18 players
War Level 2: 11 players
War Level 1: 14 players
War Level 0: 49 players

26% at WL 3 or higher
74% at WL 2 or lower

I should also note that if we looked at the top 75 players, then 32% are WL3 or higher.
In the top 50, it climbs to 44% being at WL3 or higher.
The players 51-100 had only 6 at WL3 and none higher than that.
In contrast, 60% of the top 10 is WL3 or above, with two of the WL 7's in the top 10 and the only WL 6 is in the top 10.
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Crafty (Fearless Blue)
29 Oct 2011 18:25 Link
These stats are no indication of anything. It just reflects that people are using the war levels to satisfy the game level requirements, rather than the DI.
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Maestro2000 (Golden Rainbow)
29 Oct 2011 18:42 Link
...and on GR world you CC are at war level 1.

...Keto a war veteran is parked at war level 2

...and Jo S is parked at war level 2

All vocal players on this thread.

The numbers don't lie.
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ZentrinoRisen (Little Upsilon)
29 Oct 2011 18:51 Link
I think these numbers show that the more active a player, the more likely that player is to be higher ranked on WL. There were only 2 players above WL3 in the bottom 20 (81-100).
Maestro has tried to show how few people play the war game. I was trying to show the more active players do play the war game.
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Maestro2000 (Kebir Blue)
29 Oct 2011 19:06 Link
Current Statistics - War Levels of the top 100 players on KB.

In the Top 100 by game rank

War Level 7: 0 players
War Level 6: 1 players
War Level 5: 0 players
War Level 4: 1 players
War Level 3: 3 players
War Level 2: 9 players
War Level 1: 15 players
War Level 0: 71 players

Interesting statistic

5% of players at level 3 or higher
95% of players at level (0,1,2)
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Jojo T. Hun (Fearless Blue)
29 Oct 2011 19:12 Link
I retch every time I see this charade put on by the person currently calling him- or her- self "WildEyes". I knew WildEyes, I fought against WildEyes, and you, sir, are most definitely not the same WildEyes of LDI who was squeezed from the game for allegedly stomping on newbs and wrote the Leaving Guide on her way out.

The original WildEyes said things like this:
<!-Quote-!>Quote:

You're under the impression that there is either some kind of metaphysical undergirding to a similarly illusory standard of conduct which has been violated here, OR, you are under a Rousseau-ian delusion that civilization arises from the 'noble savages.'<!-/Quote-!>

not so much like this:
<!-Quote-!>Quote:

I have days of our lives and as the world turns on every afternoon for that stuff.. <!-/Quote-!>

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Maestro2000 (Kebir Blue)
29 Oct 2011 19:18 Link
Current Statistics - War Levels of the top 100 players on All worlds

In the Top 100 by game rank

KB: 95% of players at WL (0,1,2)
GR: 92% of players ar WL (0,1,2)
WG: 85% of players at WL (0,1,2)
FB: 78% of players at WL (0,1,2)
LU: 74% of players at WL (0,1,2)

GR: 73% of players ar WL (0)
KB: 71% of players at WL (0)
WG: 60% of players at WL (0)
FB: 51% of players at WL (0)
LU: 49% of players at WL (0)
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WildEyes
29 Oct 2011 19:42 Link
Maestro, in 3 hours I could have war rank 1, through 5 on GR.

Thats why god made shuttles.


Rankings matter? wow...I never thought they did. would you like me to shoot for HOF some more? cause it gets rather old. lol Im level 1, but Finance 1..:( i suck.
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WildEyes
29 Oct 2011 19:45 Link
In response to keto: there is a HUGE difference between the repetition taking of c3's that dont shoot back, and someone with 3 countries all coming with different methods of fighting...c3s cant teach you that, you hafta train, hence why I still like IKIs idea, for a designated area for training new players.