It's a good analogy Crafty
But the reason the WLs came about was actually because a group of long-standing players, who had worked very hard for four years (in my case)
NOT to piss people off, but to make friends and allies, were jumped on by another group of players, not because of a grudge or anything that was said or done, but purely for raiding purposes.
Effectively, that strategy
was dealt-with by the wider community, who let those doing the raiding know that their actions were not approved-of. In essence, two wars were fought - the military one and the social one - and each side won one of them. Unfortunately the outcry among the community was so great that the GMs responded with WLs which, IMHO, is exactly as you described it: a sledgehammer to crack a nut that, instead, pulverises it.
But there were two aspects designed into WLs. The first was to promote the war game by giving players a chance to asset-raid through war and encouraging them to do so. This involves assigning players WLs, which will eventually be a crucial part of the levelling process, and giving them levels of C3s to raid which, as they get harder, yield more assets. I have no problem with that side of WLs and I see it as a positive for the game.
But there is also a prevention aspect which is designed to stop players raiding each other - effectively to prevent what happened in the mob / WGC war. That is where the nut gets pulverised, IMHO.
So the solution would be to keep WLs, so that the C3 aspect continues, but to remove the PvP restrictions by simplifying. For the sake of argument, WLs 0-2 can't engage in PvP war, and WLs 3 and above can. That protects the new players, re-engages feds in teaching and supporting each other and allows players like Maestro the option to remain secure by not rising above WL2 and selecting the peaceful option for levelling. More importantly, it resurrects the need to choose carefully how one interacts with the community.
As you so rightly say, that has always been a crucial aspect of the game, and the player base is suffering from losing it.
Hugs and respect
Jo