O
Orbiter (Little Upsilon)
25 Aug 2010 00:12
Link
"Just to repeat the main issues here:
If we want to allow players to make other choices than the two extremes of war or no war, we need to give them some more chance to survive a war.
If they have a hope of surviving a war, they may start to think of the possibility to start one. " -tom
ok, so here is extreme idea that go in the opposite direction... toward no-war.
23 Limit the max number of wars per player per world per month on a real player. (1 war is suggested).
thats rather extreme, i not only say no, but hell no!! at least with a 1 number. i mean allowing 1 war, per player, basically is a paltry number to allow you to say their is still a war game, i mean if you said 0, then you couldn't say you had a war game... and i'm sure that the person(s) that suggested it, would actually prefer 0... that is just ridiculous. and the dumbest idea on the block. am i being clear? if you want to limit the total PvP wars per RL, month, a 10ish number would be more appropriate. but even then, i'll dislike it.
21 Limit the numbers of c3s that can be attacked per real month. (This is a different issue)
i realize that this is off the topic of balancing the war game, but it was put up here for discussion, right?
yes, i attack allot of C3s, why is this a problem? is it an unfair advantage? seriously? i'm stunned that it would even be an issue. The fact that it was suggested a balancing point to make things "fair," highlights the root of the problem.
if you don't know how to quickly, and efficiently take a c3... then you lack the basic knowledge to play the war game, at all. the c3 raiding process teaches, and demonstrates the basic concept of attacking. with out that knowledge and ability, you are at an automatic disadvantage in war... that honestly, requires extreme rule changes to counter... like limiting the total number of players a person can dec on at 1? i mean, if you can't take a c3, it requires a huge handicap in your favor in war...
it is a basic skill, that should be learned by everyone, just like managing corps, education priorities, country indexes... c3 raiding is a basic skill, such as reading in school... to even out the playing field for players that wont take the time to learn it??? what? are you serious?
again, give players the ability to opt out of war entirely, and remove themselves from eligibility for monthly awards, and become ineligible to join the SC.
back to c3 raiding. when W3C disabled c3 raiding from what it had been, an endless gold mine... they stated that c3 raiding is and would remain profitable, just not as dramatic... currently the player base over all thinks it isn't profitable, which simply is not true.
raiding c3s is the best way a NEW player can build up enough assets to stand up to larger players. its one of the few, non-visa avenues left for quick wealth, and rapid growth. taking that out, or limiting it in anyway, only entrenches larger, older players, so that they can maintain dominance based on over whelming size, with out allowing new players the ability to increase to their size in less than a rl year, or using their credit card.
further, as it is, often times the only way an ally can get into range to assist an ally, is via c3s by limiting that number, you are limiting players ability to assist each other, both offensively AND defensively. and even more, when a player is attacked, the ability to gain c3s is an invaluable tool to both passive and active defense.
it is a very bad idea.
Tom, care needs to be made here, not to remove every advantage a player can gain, for the sake of making things fair for those that don't put out effort. I can agree, that bumping the defense a little to give players a little more confidence to explore the war side of the game, is a worthy idea. But in your statement, we want to avoid extremes. some of this stuff, really is extreme... in the opposite direction. don't cut off your nose to spite your face... to much war can be bitter, yes, but to little, can be stale...
If we want to allow players to make other choices than the two extremes of war or no war, we need to give them some more chance to survive a war.
If they have a hope of surviving a war, they may start to think of the possibility to start one. " -tom
ok, so here is extreme idea that go in the opposite direction... toward no-war.
23 Limit the max number of wars per player per world per month on a real player. (1 war is suggested).
thats rather extreme, i not only say no, but hell no!! at least with a 1 number. i mean allowing 1 war, per player, basically is a paltry number to allow you to say their is still a war game, i mean if you said 0, then you couldn't say you had a war game... and i'm sure that the person(s) that suggested it, would actually prefer 0... that is just ridiculous. and the dumbest idea on the block. am i being clear? if you want to limit the total PvP wars per RL, month, a 10ish number would be more appropriate. but even then, i'll dislike it.
21 Limit the numbers of c3s that can be attacked per real month. (This is a different issue)
i realize that this is off the topic of balancing the war game, but it was put up here for discussion, right?
yes, i attack allot of C3s, why is this a problem? is it an unfair advantage? seriously? i'm stunned that it would even be an issue. The fact that it was suggested a balancing point to make things "fair," highlights the root of the problem.
if you don't know how to quickly, and efficiently take a c3... then you lack the basic knowledge to play the war game, at all. the c3 raiding process teaches, and demonstrates the basic concept of attacking. with out that knowledge and ability, you are at an automatic disadvantage in war... that honestly, requires extreme rule changes to counter... like limiting the total number of players a person can dec on at 1? i mean, if you can't take a c3, it requires a huge handicap in your favor in war...
it is a basic skill, that should be learned by everyone, just like managing corps, education priorities, country indexes... c3 raiding is a basic skill, such as reading in school... to even out the playing field for players that wont take the time to learn it??? what? are you serious?
again, give players the ability to opt out of war entirely, and remove themselves from eligibility for monthly awards, and become ineligible to join the SC.
back to c3 raiding. when W3C disabled c3 raiding from what it had been, an endless gold mine... they stated that c3 raiding is and would remain profitable, just not as dramatic... currently the player base over all thinks it isn't profitable, which simply is not true.
raiding c3s is the best way a NEW player can build up enough assets to stand up to larger players. its one of the few, non-visa avenues left for quick wealth, and rapid growth. taking that out, or limiting it in anyway, only entrenches larger, older players, so that they can maintain dominance based on over whelming size, with out allowing new players the ability to increase to their size in less than a rl year, or using their credit card.
further, as it is, often times the only way an ally can get into range to assist an ally, is via c3s by limiting that number, you are limiting players ability to assist each other, both offensively AND defensively. and even more, when a player is attacked, the ability to gain c3s is an invaluable tool to both passive and active defense.
it is a very bad idea.
Tom, care needs to be made here, not to remove every advantage a player can gain, for the sake of making things fair for those that don't put out effort. I can agree, that bumping the defense a little to give players a little more confidence to explore the war side of the game, is a worthy idea. But in your statement, we want to avoid extremes. some of this stuff, really is extreme... in the opposite direction. don't cut off your nose to spite your face... to much war can be bitter, yes, but to little, can be stale...
Thankyou!