K
Keto (White Giant)
25 Aug 2010 04:15
Link
The bottom line is this:
This is a war game which states if you have more than one country, be prepared to defend it.
The biggest problem is most players have not learned how to play the war game. How much more defense can a country put up than what is in place now? If the attacking player has a very strong offense, it's only a matter of time before that player takes that country, especially if the defender is fighting defensively rather than offensively. Thats the problem now, most players dont know how to fight. They panic when they are decd, and they think how are they going to protect their country from falling in the hands of the attacking player, rather than preparing an offensive attack. Your defense will do just fine while you are attacking the aggressor, providing your garrisons and air d is set up properly.
Making defensive weapons stronger won't alleviate the problem. Providing the attacker has ample weapons, it will only take that a player a little longer to take that country.
If WGC tries to make the war game balanced, it will deter anyone from fighting, causing alot of players to quit.
I still disagree with c3 warfare. The attacker needs to put something on the line. I can fight all day long with nothing at risk,by fighting from c3s, but part of the fun of fighting is to try take a country while not losing any of yours.
A way to eliminate c3 warfare is for wgc to increasethe distance fp/bombers/ military transport can travel. Maybe add re-fuellers to allow this. This would eliminate c3 tactics.
Also, there was talk of landing forces? Is this in the works? This could be a factor for taking a country. Part of the WI needs to be destroyed by way of ground forces that were part of a landing force and this can be a target for the defender, which would delay the ground assault, by the attacker needing re-inforcements to replaced the destroyed landing forces?
Doing away with feds won't fix the problem either. Players will still have allies that will participate in wars.
1 war a month per player is absurd.
I would like to see something in place where 2 players can choose a time where they can both fight at the same time. Also I'd like to see blackouts increased to at least 8 hours.
Thats it for now, more to follow.
P.S.- wendy if you have nothing to add to this topic, please refrain from spamming.
This is a war game which states if you have more than one country, be prepared to defend it.
The biggest problem is most players have not learned how to play the war game. How much more defense can a country put up than what is in place now? If the attacking player has a very strong offense, it's only a matter of time before that player takes that country, especially if the defender is fighting defensively rather than offensively. Thats the problem now, most players dont know how to fight. They panic when they are decd, and they think how are they going to protect their country from falling in the hands of the attacking player, rather than preparing an offensive attack. Your defense will do just fine while you are attacking the aggressor, providing your garrisons and air d is set up properly.
Making defensive weapons stronger won't alleviate the problem. Providing the attacker has ample weapons, it will only take that a player a little longer to take that country.
If WGC tries to make the war game balanced, it will deter anyone from fighting, causing alot of players to quit.
I still disagree with c3 warfare. The attacker needs to put something on the line. I can fight all day long with nothing at risk,by fighting from c3s, but part of the fun of fighting is to try take a country while not losing any of yours.
A way to eliminate c3 warfare is for wgc to increasethe distance fp/bombers/ military transport can travel. Maybe add re-fuellers to allow this. This would eliminate c3 tactics.
Also, there was talk of landing forces? Is this in the works? This could be a factor for taking a country. Part of the WI needs to be destroyed by way of ground forces that were part of a landing force and this can be a target for the defender, which would delay the ground assault, by the attacker needing re-inforcements to replaced the destroyed landing forces?
Doing away with feds won't fix the problem either. Players will still have allies that will participate in wars.
1 war a month per player is absurd.
I would like to see something in place where 2 players can choose a time where they can both fight at the same time. Also I'd like to see blackouts increased to at least 8 hours.
Thats it for now, more to follow.
P.S.- wendy if you have nothing to add to this topic, please refrain from spamming.