Thank you so much Tom, for consulting with the players on this. There are a lot of good ideas in there. Further to my email (which was sent before I read your proposal), this is my response to your consultation:
1. I totally agree. Perhaps in times of war workers can be conscripted from corporations - the game automatically places them in the army as needed and if the corporations suffer temporarily, so be it. After all, that's what happens in the real world. Maybe, for added realism, housewives could be drafted to work in corps in place of the workers joining the army?
A standard demographic for bought population would also help, but would be best working in tandem with the first part.
2. Another day won't make a huge difference, but will help.
3. Absolutely! This is a great idea - one of the best on the table.
4. Same response as for #2
5. Yes to extended blackout periods. Maybe more than 8 hours? Players who don't have to work or sleep have a distinct advantage at the moment.
6. Removing spending space limitations altogether (if a country has been declared
upon) would be my preferred option, but would only work if implemented together with #1.1. This would reduce the advantage gained from a long-term build-up by the offender prior to a surprise attack.
7. Agreed. The war game would disappear if the types of players who could fight each other were limited.
8. The number of allowed war declarations would have to be limited to one or two to make a real difference. If it is to be 3 or 4, I'm not sure how much it would help.
9. Broadly, I'm not in favour of a time limit. This might kill the wargame altogether, especially if the other changes mean it takes longer to get through someone's defence, which I strongly advocate.
10. Automatic defence building feature will only be useful for those who don't know what they are doing, although if their implementation is under the control of the player I don't see too much of a problem. But it's better to encourage players to learn themselves, than to do it for them.
11. Neither for or against.
12. Absolutely crucial. The defence / offense balance is way out and needs a serious rework. One which makes it very difficult for offense to get through a strong defence (full garrisons and a reasonable number of airwings) and which gives the defender time to buy-in and replace defensive units over a longer period of war.
13. This would be good to implement if one of the worlds was geared towards economic play, but would spoil the wargame on most worlds, removing the incentive to make war.
14. More fed air defence is a good idea. This would also strengthen defence and balance it better against offense.
15.
16.
a. I suggest this is not based on large armies and a high war index, but rather a high
offensive index. Peaceful players often have large defensive armies and need a high defense index to gain levels but do not pose a threat to other players
I'm not sure gearing it around feds is the way to go. People can gang up without being part of the same fed and that would be a way around it. Better to apply the rule country by country.
b. I don't have a problem with this but don't really think it's part of the same debate.
17.
a. I don't agree. Doesn't that ruin the whole idea of sneak attacks?
b. See my answer to #a
c. Maybe a high
offensive index, but generally I am not in favour.
d. Why?
18. I fear that this would be too open to abuse.
Hugs and respect
Jo