W
whiteboy (Little Upsilon)
22 Aug 2010 03:12
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Jo - You're missing the point, simply having defense is not defending your countries. If you had half the defense and double the offense the war would have looked a lot different and if as Orbiter suggested, your smaller players had been taught how to defend themselves with offense it also would have been a very different war.
As far as how long it took to take one of your countries, that is due to the excessive clicking that everyone is talking about and the fact that you and Iain and others were all clustered together which is great for air defense but much more difficult on the attacking side, we brought down several hundred thousand ints and helis before we could even start shooting at a country. The GM's, knowing the programming of the game, know full well how long it takes to bring down a fully garrisoned country with huge amounts of air support, so I'm pretty sure they are buying the 'rubbish' as it is fact.
Everyone needs to get past that war, as much as it has been played up like it was a crazy mismatch, it wasn't. Were you unprepared? Sure. Would another 24 hours have helped? Probably. Would the result have been ultimately the same? Yep. Except for if we had waited that additional 24 hours and you were then able to really go after our countries, we wouldn't have stopped until we had won out completely. We were out-manned, out-asseted, out-militaried and WE were the underdogs. We thought so ourselves and on paper that is certainly what anyone looking at it would have believed. It went the way it did because of lack of knowledge, poor and disorganized strategy, and a lack of training which all stems from the death of the war game to the point where everyone either is in WP or feels safe in their own little bubble. If you don't know how to attack then you'll never know how to defend because a HUGE part of defense is offense, defensive weapons are there so that you can hold your country(ies) long enough to knock out the attackers countries. You'll never learn how to attack when everyone is sitting in WP or it's an abhorrent act to declare war on someone because everyone is an 'econ' player.
As far as your two options, I completely disagree with them. FIRST, why do you need to 'maintain' level 13? There is zero purpose in maintaining levels except for in the month that you're competing for first place/high score. I can run lvl 12 on LU with 7 war slaves running def indexes around 1100 and off indexes around 900 and 2 econ slaves. This idea that being prepared for war or being a war player means that you can't maintain a high level or have strong econ is complete BS. Some of the best econ players are war players because they have to pay for their weapons. SECOND, to prove it, in the past 13 days I've converted my entire WG operation to quickly level and possibly compete for 1st place on WG this month...13 days (on WG even) to turn a 100% war operation that was thrown together with that sole purpose in mind into an empire that will reach lvl 12 by the end of the month...but you're right, it's impossible to have enough weapons to defend yourself AND maintain high levels and compete for top scores, not that I've had 1st place on LU and FB multiple times already...us silly war players don't know a thing about levels or scores.
There needs to be a balance that is certainly true, but whatever changes that are made are not going to all the sudden make WGC able to withstand another attack, in order for that to happen, WGC needs to change. Unless the war engine is eliminated completely those of us who use it will always have an advantage against those of you who do not and the more that a group of econ players or a fed of econ players only speaks to/recruits other players just like themselves, the more at risk they'll be. Try some diversification, it goes a long way.
As far as how long it took to take one of your countries, that is due to the excessive clicking that everyone is talking about and the fact that you and Iain and others were all clustered together which is great for air defense but much more difficult on the attacking side, we brought down several hundred thousand ints and helis before we could even start shooting at a country. The GM's, knowing the programming of the game, know full well how long it takes to bring down a fully garrisoned country with huge amounts of air support, so I'm pretty sure they are buying the 'rubbish' as it is fact.
Everyone needs to get past that war, as much as it has been played up like it was a crazy mismatch, it wasn't. Were you unprepared? Sure. Would another 24 hours have helped? Probably. Would the result have been ultimately the same? Yep. Except for if we had waited that additional 24 hours and you were then able to really go after our countries, we wouldn't have stopped until we had won out completely. We were out-manned, out-asseted, out-militaried and WE were the underdogs. We thought so ourselves and on paper that is certainly what anyone looking at it would have believed. It went the way it did because of lack of knowledge, poor and disorganized strategy, and a lack of training which all stems from the death of the war game to the point where everyone either is in WP or feels safe in their own little bubble. If you don't know how to attack then you'll never know how to defend because a HUGE part of defense is offense, defensive weapons are there so that you can hold your country(ies) long enough to knock out the attackers countries. You'll never learn how to attack when everyone is sitting in WP or it's an abhorrent act to declare war on someone because everyone is an 'econ' player.
As far as your two options, I completely disagree with them. FIRST, why do you need to 'maintain' level 13? There is zero purpose in maintaining levels except for in the month that you're competing for first place/high score. I can run lvl 12 on LU with 7 war slaves running def indexes around 1100 and off indexes around 900 and 2 econ slaves. This idea that being prepared for war or being a war player means that you can't maintain a high level or have strong econ is complete BS. Some of the best econ players are war players because they have to pay for their weapons. SECOND, to prove it, in the past 13 days I've converted my entire WG operation to quickly level and possibly compete for 1st place on WG this month...13 days (on WG even) to turn a 100% war operation that was thrown together with that sole purpose in mind into an empire that will reach lvl 12 by the end of the month...but you're right, it's impossible to have enough weapons to defend yourself AND maintain high levels and compete for top scores, not that I've had 1st place on LU and FB multiple times already...us silly war players don't know a thing about levels or scores.
There needs to be a balance that is certainly true, but whatever changes that are made are not going to all the sudden make WGC able to withstand another attack, in order for that to happen, WGC needs to change. Unless the war engine is eliminated completely those of us who use it will always have an advantage against those of you who do not and the more that a group of econ players or a fed of econ players only speaks to/recruits other players just like themselves, the more at risk they'll be. Try some diversification, it goes a long way.