T
Tom Willard (Golden Rainbow)
21 Aug 2010 12:25
Link
This should be an open discussion that hopefully will lead to a solution that can be implemented quickly.
My comment on the WP does not mean a delay.
What I mean is, that if we come to a solution that will try to prevent major imbalances between the attackers and the defenders (like 25 countries attacking one), this might have an influence on the solution for the WP issue.
Part a and b will never occur at the same time. It is a choice between a and b.
Part a is taken from the original text by TuCulo EsMio.
"Without political pressure you can declare and war but not attack any pop targets, nor paint, nor nuke. You can Only attack military or economic targets, conventionally."
I put it in different words but it is the same. We can discuss this and may find a better solution.
This means that if someone is not interested in a political phase but just wants to fight, they can, but it will be a limited war that will not end with one country conquering the other.
The suggestion by Vicious are going into the details of a possible solution.
Limiting the number of fighting countries can make the process more balanced.
I do have a problem in technically limiting each of the partners to some types of targets.
This will be very complex to implement.
Maybe he means that the group will decide between them who is doing what. That of course is up to the group.
We can also think of the conditions for the war to end. We can limit the time or the number of countries conquered.
Having one party completely demolish the other party may push people to use WP and prevent such wars.
If they know that they have a fighting chance and if losing, the damage will not be devastating, more may decide to play the war game. If we want to encourage the war game, we need to think abut the consequences for both sides.
Homerdome as I understand it, is trying to improve on the auto war declaration that is part of the federation setup. (if anyone declaring on you, others will automatically declare).
we can improve this and allow countries in general to setup auto declaration treaties.
This is in fact unrelated and can be added, or not added, once we have a solution to the base issue here.
The WP limitation to 50% of the countries or 50% of the population in the unprotected countries, is also an issue I would like to decide on, once we have an understanding on the main issue we are discussing here.
It is clear that we do want to have the war game an essential part of simcountry for anyone who wants to participate.
many of you have not been here when we had no war protection at all and wild, huge wars took place with hundreds of thousands of weapons lost and many millions casualties. It was so violent, that nobody could count on any of her/his assets being secure in any way. This resulted in the secured mode and WP features.
I agree with whiteboy, that we probably need to balance the war game.
As I see it, we need to prevent all out 25 against one wars that always end in devastation. People see it and walk away from the war game.
Giving the defender more time and also the surprise effect are good alternative ideas.
All the ideas I see here do not require complex development work and can be done relatively quickly. there are no changes to the war engine, just the admin work around the declarations.
As a side thought, 16 hours on LU seem a little short. should we bring it up to 32?
My comment on the WP does not mean a delay.
What I mean is, that if we come to a solution that will try to prevent major imbalances between the attackers and the defenders (like 25 countries attacking one), this might have an influence on the solution for the WP issue.
Part a and b will never occur at the same time. It is a choice between a and b.
Part a is taken from the original text by TuCulo EsMio.
"Without political pressure you can declare and war but not attack any pop targets, nor paint, nor nuke. You can Only attack military or economic targets, conventionally."
I put it in different words but it is the same. We can discuss this and may find a better solution.
This means that if someone is not interested in a political phase but just wants to fight, they can, but it will be a limited war that will not end with one country conquering the other.
The suggestion by Vicious are going into the details of a possible solution.
Limiting the number of fighting countries can make the process more balanced.
I do have a problem in technically limiting each of the partners to some types of targets.
This will be very complex to implement.
Maybe he means that the group will decide between them who is doing what. That of course is up to the group.
We can also think of the conditions for the war to end. We can limit the time or the number of countries conquered.
Having one party completely demolish the other party may push people to use WP and prevent such wars.
If they know that they have a fighting chance and if losing, the damage will not be devastating, more may decide to play the war game. If we want to encourage the war game, we need to think abut the consequences for both sides.
Homerdome as I understand it, is trying to improve on the auto war declaration that is part of the federation setup. (if anyone declaring on you, others will automatically declare).
we can improve this and allow countries in general to setup auto declaration treaties.
This is in fact unrelated and can be added, or not added, once we have a solution to the base issue here.
The WP limitation to 50% of the countries or 50% of the population in the unprotected countries, is also an issue I would like to decide on, once we have an understanding on the main issue we are discussing here.
It is clear that we do want to have the war game an essential part of simcountry for anyone who wants to participate.
many of you have not been here when we had no war protection at all and wild, huge wars took place with hundreds of thousands of weapons lost and many millions casualties. It was so violent, that nobody could count on any of her/his assets being secure in any way. This resulted in the secured mode and WP features.
I agree with whiteboy, that we probably need to balance the war game.
As I see it, we need to prevent all out 25 against one wars that always end in devastation. People see it and walk away from the war game.
Giving the defender more time and also the surprise effect are good alternative ideas.
All the ideas I see here do not require complex development work and can be done relatively quickly. there are no changes to the war engine, just the admin work around the declarations.
As a side thought, 16 hours on LU seem a little short. should we bring it up to 32?