when a new player shows up... and wants to war a c3? what happens? they're told to sell their weapons and focus on econ. what happens next?
when a new player figures out that they'll have to spend 6 months building up to a decent level, then they'll be labeled as a sim-hitler or sim-stalin, after 6 months of work... what happens next?
sim country has many avenues toward success. their are some very influential players, that are terrible at both econ and war, but still rather powerful when it comes to effecting the game.
sim country allows for military, econ, and political success. and frankly, the 3 of them need to balance each other.
when you have entire federations adding members, based on mutual protection, but utterly fail. we add another level of protection. making the war game unpractical.
the problem, is that the player base, as a unit, chases off any one that wants to war. labeling them as a sim-abomination. and eventually, all we are left with is peaceful players, that continue the status quo. and the odd ball war player, that is set loose like a bull in a china shop, because its not fair for politically powerful players to actually defend their powerbase... and we get another level of protection.
and yes, the cost to build a war slave is considerably much higher. but simcountry is giving away free protection... why should any one war? with the recent improvements in defence, the over whelming social outrage against war, the stagering cost of upgrades, and nearly zero profit from successful wars... the war game is over. and it will be for probably, i think atleast 1 real life year.