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Detailed Description:
Hello Everyone;
When we create our contract offers for trade, or accept contracts for trade our companies should behave more realistically.
First, We should be able to determine a percentage of... option where the computer is constantly updating this need and determining the correct amount needed depending on the fluctuations needed. This works for both the buyers and sellers of materials. See Below for Description:
I have now and have seen that corporations are offering 300% of their production AND corps that are buying 300% of their needs, obviously companies cannot fulfill these requirements in terms of the sellers and have no need for this much materials in terms of the buyers. Therefore when we enter that we want our corps to offer or buy 100% of their production or needs, they always only offer or purchase 100% of their production/needs.
For Example: "A" corporation is set to offer 100% of its maximum production, 200 units, every month to "B" corporation, which is set to accept 100% of its material needs, 200 units per month, from "A" corporation in order to have 100% production. If during one month "A" corporation produces 200 units, then all of its production will be offered and accepted by "B" corporation.
If on another month "A" corp only produces 150 units, for whatever reason; shortage of supplies/personnel; then only those 150 units will be offered for consumption by "B" corp because "A" corp cannot manufacture all 200 units needed. In a situation like this one because "A" corp cannot fulfill all of the material needs of "B" corp, then "B" corp will try to obtain the rest of the materials needed, 50 units, from another corporation producing those materials. But instead of going to the
30 gamers voted for the proposal.
15 gamers voted against the proposal.
The proposal has been ACCEPTED.
W3Creative reaction:
We intend to improve the common market contracts and also prevent contracting more than 100% of production.