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Forum Problems Space shuttle company not producing anything (Golden Rainbow)

Space shuttle company not producing anything (Golden Rainbow)

C
CorporatePartner (Little Upsilon)
07 Jul 2011 03:00 Link
For the ordering of supplies:

1) if done manually, this error occurs:
" Your immediate order for ____________ has been executed. Unfortunately, there is not enough available on the market.
The purchase order is listed with your other purchase orders and will be traded as soon as possible."

2) If using "auto", then what happens is the orders back-log, then all of a sudden in 1 or 2 world months, several orders all are bought --at the same time-- (ordered 4 world months ago, 6 world months ago, 8 world months, etc...)

That supply shortage cause these huge 'spikes' in spending, which the corporation limited cash cannot cover, and then the corporation goes into massive debt and immediately closes. Not even the best "babysitter" can control that.

3) Contracting supplies is unrealistic for these corporations. There were forum posts explaining why and counting how many corporations and supplies were needed to do it. That advice was ignored as well.

Maybe it's time to find a "babysitter" for "Gamemaster" instead.
C
CorporatePartner (White Giant)
07 Jul 2011 06:03 Link
OK, now helping another leader make this space stuff work. Maybe it's going to take a 'village' to make space 'grow'. ;)
C
CorporatePartner (Kebir Blue)
07 Jul 2011 12:36 Link
OK, another problem to the list:

New 'space' corporations start with --0-- supplies. Are you serious?

Whoever is not getting the "impression" that there are problems with these corporations needs to either start reading more carefully, or try and actually make these work --themself-- because how is a corporation with --0 supplies-- ever considered not a problem?!

This has happened now with about 10 Cargo Shuttle corporations, and now also with a Shuttle Components corporations. All have started with 0 supplies and doomed to 0% production as a result of "shortage of supplies".

reference:
https://sim01.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorp&miCorpNumber=25441

https://sim01.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorp&miCorpNumber=2868404

https://sim01.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorp&miCorpNumber=2552196
C
CorporatePartner (Kebir Blue)
07 Jul 2011 13:33 Link
New corporation, after manually going in an changing all supply orders, which were auto-started at 'best buy', resulted in 4 supplies not being delivered:

reference:

https://sim01.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorptrade&miCorpNumber=2552196&miProduct=191&miQuantity=1034464&miTradeStrategy=6&miPricePerUnit=644.64&miIncrease=25&miStartDate=30331209&miActionReplace=1&miTransactionId=10

Requested Products - Waiting for Offers on the Market
Product Amount in Units Requested Price Date Ordered Surplus
Chemicals 253040 tons immediate December 18 3033 -3,777,114,253 details
Electric Components 607268 units immediate December 18 3033 -2,235,723,945 details
Electric Power 27046 million kwhs immediate December 18 3033 -142,119,694 details
High Tech Services 1726470 units immediate December 18 3033 -3,006,136,788 details

...

This is a serious problem, in fact, it has reached a 'crisis' state.

Here are the --starting supplies-- then for a new Shuttle Components corporation:

reference:

Available Materials and Contracted Services
Product Stock (Unit) Monthly Use Stock Months Avg. Quality Last Price Paid Market Price
Chemicals 0 tons 50,000 - 100 0 SC$ 1,892 SC$
Electric Components 0 units 100,000 - 100 0 SC$ 906 SC$
Electric Power 0 million kwhs 1,500 - 100 0 SC$ 108,117 SC$
Electronic Components 492,029 units 100,000 4.9 108 1,638 SC$ 1,200 SC$
Factory Maintenance Units 10 units 3.00 3.3 100 4.37M SC$ 3.53M SC$
High Tech Services 0 units 75,000 - 100 0 SC$ 780 SC$
Industrial Equipment 1,871,484 units 150,000 12.5 101 1,439 SC$ 1,126 SC$
Machine Parts 952,800 units 140,000 6.8 108 1,641 SC$ 1,178 SC$
Household Products 746,346 tons 47,500 15.7 101 7,441 SC$ 5,761 SC$
Services 1,034,464 units 50,000 20.7 101 807 SC$ 679 SC$
C
CorporatePartner (Kebir Blue)
07 Jul 2011 13:44 Link
Whoever wrote this is completely wrong regarding 'space' corporations.

reference:
"Profit, Cash and Debt of Public Corporations
Transferred 21.52B SC$ to 1 corporation.
For some corporations it was not necessary to increase their (net) cash above 100.00B SC$."

The 'Gamemaster' previously wrote, in the 'Game News' and other places, that Cargo Shuttle corporations should maintain 1T SC$ cash.

How can on one hand the "error message" say "it [is] not necessary", then on the other say it is "recommended". That is called hypocrisy, and it is a problem. Whoever doesn't have the "impression" now that this needs to change is the one with the real problem.
M
Matt Patton (Golden Rainbow)
12 Jul 2011 00:02 Link
you could order the missing parts yourself
I notice shuttle companies don't order shuttle fuselage. I had to buy 1 to finish 1 then close
being it was at .99 completed
C
CorporatePartner (Kebir Blue)
14 Jul 2011 01:18 Link
4 more Cargo Shuttle corporations closed, and another 6 are going to close unless over a Trillion SC$ per corporation is used to 'save' them.

What is happening, again, is the 'auto-orders' continue ordering when supplies aren't delivered, and will -repeat- orders over-and-over again, creating -redundant orders- that sit in the queue. Then, what happens, is one world month, they all delivers -simultaneously- and cause a Trillion SC$ shortfall causing the corporations, -even with 100B SC$ cash and no debt- to then immediately close.

These corporations are "beta corporations" or even "alpha" stage, and have obviously not been tested or operated by 'Gamemaster' for any length of time. The only reason several still exisit is that they are either re-built, or the hiring or production are so low, that they effectively just sit there doing nothing, in which case they don't close for a while.

'Gamemaster' please check enterprise "Space Inc" on Kebir Blue to verify the graphs. It's clearly obvious, that cash levels sit at 100B SC$ cash for all world months, then suddenly drop at once to less than -1T SC$ cash and close. Upon closing, the owner is then charged for those massive amounts of supplies, un-used, that are in the 20, 30, or 40 world months in stock, which effectively is like a massive Trillion SC$ penalty on top of losing stored Cargo Shuttles un-sold, worth 3-5 Gold Coins as well as the corporation itself, which cost 1T SC$ to start.

4 corporations closed, with all those supplies and assets, is worth about 3T SC$ each. So, that's about 12T SC$ from these 4 that just closed.
S
Solaris (Little Upsilon)
15 Jul 2011 23:55 Link
This is what is stopping me from building a cargo shuttle corporation. I have the supply corporations up and running but the clear threat of premature closure and wasted money is all too apparent.
C
CorporatePartner (Little Upsilon)
16 Jul 2011 01:24 Link
There are ways around it, but with the 180B SC$ 'spending limit' for corporations it takes either a lot of patience and time or you basically can have the corporation sit idle for a while while you build up the supplies and cash compensation together.

Also, if you can then contract on top of that, to keep the 'auto-order' from taking over, it would be better. The thing is, even if all of these were done, the long-term weakness of the low cash levels --relative to-- the high cost of even 1 world months supplies creates a real weakness.

The other thing to be careful of, that needs 'update' also, is how to sell the Cargo Shuttles once completed, as a few sold to one country cause 'spending limit' problems again, and apparently the contracts just 'auto-cancel' from some 'server exception'.

The bottom line is, things need to change with how 'cash limits' and 'spending space limits' are done with the corporations.

They should have 1T SC$ cash allowed at all times, and the spending space should also be 1T SC$, for example. Those aren't 'fixed' numbers, just based on what has been 'recommended' by 'Gamemaster' and observed for supply purchases in about 25 of these corporations.
J
Josias (Little Upsilon)
17 Jul 2011 01:05 Link
at this time, for some one that wants to get started in the space industry, this is how i recommend doing it.

buy up, and horde all the space stock you can. once you've got a nice amount, *then* build your shuttle corp. and use the local option under trade to manually sell the parts to the corp. and immediately after, raise the cash to max in the corp. keep manually supplying and infusing cash this way. once the first shuttle sale goes through, things get much easier. as long as you keep the corp supplied, you will have a successful space industry.

what kills the shuttle corps, is the sudden purchasing of supplies. more so than the max cash can handle. and the fact that most the time, on any given world, the demand for space parts is outrageous.

even though i love the worker requirements for space parts. they are rather stiff, and difficult. only one type actually makes a profit, with out serious effort. so it adds to the difficulty of supply.

the other difficulty with space corps, is as said above. the spending limits. buying shuttles with your country, is dramatically difficulty to buy any significant number of shuttles, and still have enough for your country's other needs. even spreading them out over your empire, only weakens your empire.

when reviewing my statement, keep in mind, i've been successful at maintaining 12 shuttle corps on LU. I put them all in one country, trying to minimalize the effort it'd take to maintain them. and now am wishing i'd put them a couple different worlds, rather than all in one place. soon i'll be able to IPO them, and move them out. but that wont solve the spending limit problem. and would infact make it more difficult to keep them supplied.
S
Solaris (Little Upsilon)
19 Jul 2011 11:37 Link
Music for Space Players

:)

I am still holding back on building a cargo shuttle corporation until some of these issues have been resolved.