Simcountry
Forum Problems Space shuttle company not producing anything (Golden Rainbow)

Space shuttle company not producing anything (Golden Rainbow)

G
Grandmaxter (Golden Rainbow)
23 May 2011 15:31 Link
With my enterprise I was able to purchase a space shuttle company. I have this company for about two normal weeks now and I do not see any production at all. I do see that the assets are going up until 14-16 months and after that it drops back to zero. Probably I'm doing something wrong here, could someone guide me into the right direction to fix this problem?
T
Tom (Little Upsilon)
26 May 2011 05:31 Link
Actually over the weekend my space shuttle company reduced it's level of production and has not produced a space shuttle since last week on Thursday. I am most likely shutting it down in the morning. I only received one response to my post letting me know it produces slowly. I have had it since February. I am aware of it's production rate, currently it does not have one. I believe it is bugged and apparently game masters do not wish to a dress this issue for some reason. Anyone want to buy it from me? Maybe I'm just doing it wrong.
R
Rob kennedy (Golden Rainbow)
26 May 2011 08:36 Link
U will probably find the space shuttles when u look for them in your countries space station and view cargo shuttles
T
Tom (Kebir Blue)
27 May 2011 06:17 Link
nope. Cause I generally sell them for coin when they were being produced and had stored 26 in my enterprise which I transfered back to my country and sold for coin. For awhile no one was buying them. My cargo shuttle company does not seem to produce anything anymore, maybe my workers are on strike. They could have their own union I suppose. I was reading my newspapers looking for strike information on their union. But I don't see their acronym mentioned anywhere. I believe they are organized as the Builders International Group of Absent Space Shuttles.
C
CorporatePartner (Little Upsilon)
27 May 2011 11:51 Link
Are there corporation links to check these?
T
Tom (Golden Rainbow)
28 May 2011 05:18 Link
Jokes about unions aside. I shut down my cargo shuttle company. It went a week without producing anything but accumulating loans. It was definitely bugged but, oh well on to other things. Why run a company whose only purpose seems to be to accumulate loans
T
Tom (Golden Rainbow)
28 May 2011 05:21 Link
Oh and that was an actual week. 28 game months
K
Kitsuné (Little Upsilon)
28 May 2011 07:15 Link
did you buy shuttle fuselage for it? those are *not* purchased automatically, you have to either set up a contract or buy them with your country/enterprise then sell them to the shuttle corporation.
T
Tom
28 May 2011 11:42 Link
when I shut it down I had 3 shuttle fuselages in stock. No one seems to get the fact that I had this corporation for months (real months not game months) it produced lots of shuttles. Then it stopped producing. In a weeks time I paid off 350 billion dollars worth of loans for it, because all it would do is take out loans. I would also feed about 50 billion dollars into it each morning before work in the hope that it wouldn't take out any loans that day. This wasn't some company I set up and then shut down a week later.
C
CorporatePartner (White Giant)
29 May 2011 07:44 Link
No, no one is assuming anything really.

Actually, the same sort of thing happened with a Cargo Shuttle corporation on Golden Rainbow a while ago and..yes, it was closed also.

It was supposed to produce like 1 Cargo Shuttle every X world months (around 30), and it sat there for a really long time and produced maybe 1 at the start, then nothing ever more. So, at least from here, just wanted to see the corporation links to take a look at what was going on.

And, yes, it is believed that likely there was some 'bug', because it's not -just- Cargo Shuttles that do this, but all corporations that produce less than 1 product per world month; no, not saying "all", just, in general, those corporation types tend to have various 'bug' problems with not producing as much as they should.

Examples would include military bases and airports, naval ships, some facilities (Airports, Hospitals, Universities), etc...but, it seems to happen more when hiring is less than 100%, and however the internal program is calculating or storing partial yields, gets thrown off...as CraftyCockney said, like for many other problems, it could be some kind of "rounding error", too.
T
Tom Willard (White Giant)
29 May 2011 15:28 Link
We just explained these cargo shuttle corporations in the game news.

Corporations producing less than one product in a game year are frequently very profitable and they work just fine if the have the cash they need to finance their operations including salaries and large quantities of raw materials while nothing is sold.

Once a product is ready, they sell it for a lot of money and produce a profit.

if raw materials or workers are not fully available, the production process might be prolonged even further or stop altogether.

It is just a little more complicated.
T
Tom (Golden Rainbow)
06 Jun 2011 14:45 Link
uhm, ok, well now I have a spacecraft maintenance units company that shows it has 42 products offered but not sold on the world market, but you can"t sell those on the world market? can I have my 42 products back, cause it will not let me retract the offer. Oh and I bought another cargo shuttle company, but will probably shut it down because in over a real life week it has not produced anything.
C
CorporatePartner (Little Upsilon)
12 Jun 2011 22:46 Link
Have a Cargo Shuttle corporation on Little Upsilon now. Will report how it does. So far it had a shortage of Shuttle Fuselages, which caused a 'shortage'. You must manually buy those and sell them to the corporation, it seems, or have them bought via contract. If you don't do that, production may stop.

One error message was reported when selling supplies to the corporation: "Your credit limit of 180B SC$ has been reached for this month." Apparently, you can only sell up to that amount per world month to the corporation. That allowed only 7 Shuttle Fuselages to be sold to the corporation at one time.

Also, there is another error message:
" Transferred 158.66B SC$ to 1 corporation.
For some corporations it was not necessary to increase their (net) cash above 60.00B SC$."

The corporation already had some negative cash levels of about 300B SC$ after the sales and a few world months of production with no sales. More cash was needed to send to the corporation, but this error only allowed up to 60B SC$ to be kept, with no debt, in the corporation. But, that amount is too small, and does not even cover the costs of one world month production without incurring negative cash and guaranteed auto-loans thereafter. This limit needs to be changed immediately, otherwise these corporations will continue to see high debt accummulation during the long production process, and that is already seen with most of those corporations. The recommended cash amount for such corporation is 1T SC$, so at least that amount should be allowed to transfer there.

Corporation link, "Newark Cargo Shuttles" on Little Upsilon

https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=ccorp&miCorpNumber=599403
C
CorporatePartner (Little Upsilon)
17 Jun 2011 14:51 Link
reference:

"Cattle Inc Daily Telegraph, Apr 29, 2803
Enterprise News

Corporation Closed
Thu Apr 2, 2803 The corporation Newark Cargo Shuttles in Cattle Inc has been closed because the debt is too high. 229050 employees were fired."

Those corporations are not allowing enough SC$ cash to be --transferred IN-- and thus it took on debts and closed automatically after selling some supplies to it totallng about 160B SC$ or so.

These corporations are --bugged-- and should NOT be built. If you don't believe it, go ahead and watch yours 'auto-close', too, or sit there with '0% production' like most all of the rest. Avoid these at all costs, unless you really have not much better to do ;).
B
Blueserpent
17 Jun 2011 15:47 Link
There are 2 issues with cargo shuttles.

The cash allowed to be tranfered in, as CP states is too low. It needs to be increased.

Also the gold coin price for selling shuttles should be dictated by the seller and not restricted to 3.31 coins.

Why should i only be allowed to sell a shuttle with 3000 missions for the same coins as someone with only 1000
C
Crafty (Kebir Blue)
18 Jun 2011 13:39 Link
Why sell 300Q shuttles?

Keep the high Q for yourself, make 100Q for market. Until its debugged...

Does it work to contract these babies to yourself, I thought you can get partial payments on slow production items if contracted, and so the corp would get some income monthly? Or am I talking rubbish? Dunno.
C
CorporatePartner (Little Upsilon)
19 Jun 2011 04:14 Link
Here's the "bought not delivered" problem also, reference:

Direct Sale record:
https://sim05.simcountry.com/cgi-bin/cgiw?tbl

"Transaction Request at Quality 100
Product When Quantity Quality Price Paid Strategy Price
Cargo Shuttles from Indio Cargo Shuttles Feb 23 2804 1 cargo shuttle 158 741.81B SC$ Direct Sale 468.31B SC$"

then, country Space Center record:
https://sim05.simcountry.com/cgi-bin/cgiw?spclist

"Space Centers in Lextil
Space Center Country Map Product Storage Shuttles CentauDos Dismantle?
Boltar 58.36°S 63.88°W 950,730,592 units move products 0 view galaxy dismantle"

That was 1 Cargo Shuttle sold on 'Direct Sale' from the corporation 'stock', paid for by the country at about 741B SC$, then no where to be found in the country 'Space Center Cargo Shuttles'. This is probably the 'bug' that some other leaders were complaining about before. Also, the 'new' Cargo Shuttle doesn't show on the 'browse Galaxy' list of Cargo Shuttles, nor the 'Direct Trade' list of available ones.

Maybe there is a 'delay to update' and recognize the sale, etc., but, that's still like a 'bug', in that you bought something, you pay for it, and then it's not 'immediately delivered', as the 'Direct Sale' page clearly suggests it should be, as supposedly is done for every other product.

reference:
'Direct Sale' page:
https://sim05.simcountry.com/cgi-bin/cgiw?tradedirectly

"
Sell directly to countries and enterprises
Back to the World Trade page

Setting up a direct sale between two parties works as follows:

* use Messages to communicate with other party about a trading deal,
* when you both agree on the terms for the deal, the offerer takes initiative by filling out a concept,
* the buyer accepts the concept on this page and the deal is done."

This 'deal' still isn't 'done'...
C
CorporatePartner (Little Upsilon)
19 Jun 2011 04:21 Link
Crafty (Kebir Blue)
Saturday, June 18, 2011 - 01:39 pm Click here to edit this post

I thought you can get partial payments on slow production items if contracted, and so the corp would get some income monthly?

...

It may have worked like that at one time...currently it does not. The corporation has several world months of losses (negative profit), then, if it makes it to the end before 'auto-closing', it can sell, if it actually sells, and get paid, if it actually gets paid, then, maybe get a positive, lump-sum payment at the end.
C
Crafty (Little Upsilon)
19 Jun 2011 17:28 Link
Hmm, note I said 'contracted'. So we are assuming the product is sold already, just waiting for the order to be built. I think it used to work that way for hospitals and such, can't be sure now.

Anyways, good luck with the space program...
C
CorporatePartner (Little Upsilon)
21 Jun 2011 10:18 Link
OK, it appears there is a 'delay' after all for the Cargo Shuttle to be 'available':

After doing a 2nd direct sale, between the same corporation and country, this message appeared in a blue box:
https://sim05.simcountry.com/cgi-bin/cgiw?gsvlist

" You bought a Cargo Shuttle.
Final assembly will take place at a Space Center soon."

Also, now on the portal page for Direct Trade, the Cargo Shuttle increased by 1 (to 26 total here) though the actual Cargo Shuttle has not been added to the list yet, with just 25 listed there (that list will show if you click the 'sell Cargo Shuttles' link, see: Simcountry portal > Direct Trade > Buy or sell Cargo Shuttles > sell Cargo Shuttles)
https://www.simcountry.com/cgi-bin/cgip?plogplay

So, if you purchase --new-- Cargo Shuttles --from a corporation-- expect some delays before actually finding the item listed or available to use.
C
CorporatePartner (Little Upsilon)
06 Jul 2011 02:37 Link
When setting up a 'new corporation', the 'system' appears to take 1T SC$ cash from the country/enterprise (enterprise here) when a Cargo Shuttle corporation is requested to be built new (where it then appears on the 'pending deliveries' page), then it takes it --again-- when the corporation is actually built/placed in a country.

That would be called 'double-charging' for the same service/product. Please carefully check this matter, as it has apparently already cost about 5-6T SC$ here. Thank you.
C
CorporatePartner (Little Upsilon)
06 Jul 2011 03:47 Link
Cargo Shuttle contracts, both done using 'auto-contract setup' and done manually from each corporation page, are --repeatedly auto-canceling--.

This has been set up several times and the same result each time, regardless of the method used.

Note: when setting up contracts, the 'product retained for contracts' is --not updating-- also. And, yes, the setting for that were all double-checked, re-set, contracts all re-done, and still the same problem.

Basically, this is critical because if the products don't sell, the cash drops even further, causing more debts and closures. It's already happened here about 5-10 times.

Enterprise link:
https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=wel&miEID=PMQPMAGZBTZQ&miAID=PJAQFXVQKMJAAKXXKAKJ
C
CorporatePartner (Little Upsilon)
07 Jul 2011 02:01 Link
3 more Cargo Shuttles closed. 10 [earth] hours ago they were totally fine, with 100B SC$ cash, supplies all fine, hiring ok, producing and ready to sell. Then mysteriously they all close, and, leave behind a bill of over 2T SC$!

Cash from Closed Corporations -2,073.80B SC$

https://sim05.simcountry.com/cgi-bin/cgi2nova?SN_ADDRESS=wwwCountry&SN_METHOD=w3graph&miTable=enthist&miKey=9761&miColumn=vEcorpClosingCashTransfer

Checked the graph for that, and that is from those 3 closing. There were no other recent closures.

OK, what is likely happening is that the --auto-order-- function for Cargo Shuttle corporations is ordering --too much-- relative to the amount of --small cash-- available (maximum 100B SC$ cash now). When it orders, say 10-20 world months supplies of Shuttle Components, Shuttle Extensions, and Shuttle Engines (plus the Shuttle Boosters, Softwares, other supplies), what is happening is the total costs is skyrocketing into the 500B-1T SC$ range for buying supplies at one time. This causes massive debts, and immediately afterward, the corporations auto-close.

This has happened 10 times now here, and compensation for all of the real problems, not "impressions", is requested.

The real problems include:

1) double-charging to start the corporations new, valued at approximately 1T SC$ per corporation

2) corporations closing "for no reason", losing both a valuable corporation, all of the supplies it has, plus the product waiting to be sold (see below, regarding contracts)

3) contracting not functioning correctly, so sales need to be made using 1st: Direct Sale to a country with a Space Center, and whose spending space limit has not been used, which is a problem for high-quality Cargo Shuttles; then 2nd, sell to Direct Trade market, after a delay (see below)

4) delay to sell on Direct Trade market (the "8 hour delay" means even more time for debt accumulation in the corporations); then once sold, if sold, the Gold Coins need to be changed to SC$, if allowed by the system, or another "8-hour delay" occurs; then that cash needs to be sent via Direct Trade back to the country'enterprise, then sent back into the corporation(s)...again, limited to 100B SC$ inadequate level...and, the real problems repeat...
C
CorporatePartner (Little Upsilon)
07 Jul 2011 02:38 Link
2 more just closed..this is all happening within minutes...the "world date" just went to the 11th, and apparently triggered more un-necessary 'auto-closures'. So make that 12 total now.