Andy
I think the complexity of this game breeds long and analytical responses.
I think it is also impossible that the GMs are able to respond to player suggestions as we think you should. You are out numbered. That's just the way it is.
As you suggested above on being brief...
Why the war game suffers?.... There is no reason to go to war!
I think it is just that simple. Nothing strategic to war over.
No continent, region, or country would be considered strategic. No sea lane nor supply route is strategic, or even exists. Every country is a entity unto itself that requires no logistical consideration or support from anyone.
Nothing you can produce, manufacture, mine, grow etc. can be done any better in a different country than your own.
You can float a navy from a landlocked country, so there is no need to contest a coastline.
My opinion: Create regions that should and would be contested. Regions with 2X manufacturing, 2-3X agricultural output, 2X mining output, etc.
Then keep them that way.
Supply routes, sealanes etc. that could be contested.
Empower Federations with a common market that is useful, by setting their own prices within limits.
Just as important...Create a world where you can fine tune your war game without loosing your country in the process.
That is keeping a lot of players from jumping in to the war arena.
Have it be pay to practice. 1,2,5 GC/day, whatever. Two, three or more players could sign into countries full of every kind of weapon and ammo there is and go at it untill they were confident they could handle the war game.
In the process, I think war levels would reach an obvious conclusion.
Thanks for listening Andy
Rick