I was talking to some players earlier today and we had a GREAT talk about the war engine. One of those talks that everyone was nice and willing to listen, no fighting or debates. You know a moment where everyone came together and had nothing but the interest of the game @ heart. To be honest it was rather touching but to the real matter. During the talk we made ideas and came up with suggestion that might fix war issues or at least get this ball rolling.
War levels would remain in place, Expect Fearless blue president warring starts @ war level 1
As stated before once they get to war level 1 the GM gives them 30days of war protection. This would give them enough time to find a fed and start buying weapons.
During our talk we also agreed that on Fearless Blue if a nation started with
-20M population
-10T cash.
-100 fortifications instead of the normal 20
-30 interceptors wings and 10 helicopter wings already pre-made( at 200Q ) that might would massively help news with building a def.
Warring would still be an option econ players would have no worries as it wouldn't force them to join and they could go about playing econ. They can continue to buy nations and never be involved in the war game so they need not worry.
Also before anyone joining Fearless blue there would be rules.
-You must be a premium member.(this so they can get weapons is space/trade in space/and so theirs no unfair advantage over free vs paying players)
-----and-----
-A warning tab stating to all before they join Fearless blue. It would state "Fearless Blue is the war world. Once becoming a war level 1 you will receive 30days of provided War Protection after this 30days you will be able to be attacked by other Presidents. It is HIGHLY suggested that during this 30days you seek membership in a federation as well as work on both economic and military aspects.
Before they continue and get there country make them check a box showing they agree.(so there's no complaining and it shows they understand the rules)
Our reasoning behind all the added bonuses to the nations are simple.
-The 20M population would be huge. That gives players (econ/war) alike a chance to start with somewhat high pop levels allowing many State/CEO corps to be present. If the player was to be lucky enough to have 25CEO corps in their starting nation that would be 50B + profit a month almost guaranteeing a positive income to start. This would also mean a lot of workers all the way around allowing them to start building there military/index's quickly.
-10T cash is a very good suggestion. If the GM made it so that very nation on FB had to have minimum 10T in cash in order to receive game cash that would help this more. This would mean econ players would have an instant 10T to loan or invest in there nations index's. As for war players this would allow them to buy large amount of weapons from the get go. Even though its not much at least the 10T, plus 20M pop, and lets say a nation making 50B a month might be enough to get some new players warring over it.
-100 Fortification does nothing but saves them cash and might discourage those looking for an easy kill. 100forts, plus lets say 20states, 20cities. Thats around 2T in just ammo to blow them up. You still need to strip there 40free air def wings they get. Those wings could easily kill 3K bombers plus if they have fed air that's almost 6K. Making it a total of around 3T worth of JUST bombers, If they at 250Q you've lost money. A player would spend more then 15T to make 10T or less making it unprofitable again helping to derail easy new kills plus keep in mind they would have a fed making it entirely un-worthwhile.
Anyways sorry for the long post everyone but we had such a great chat and such positive discussion that i had to share. Hopefully we can all continue on the amazing brainstorming that we just finished in the chat and bring it here to this forum. To everyone who participated in chat you where wonderful.