Aye, I'll agree with you there. The number of FMUs depends on their quality level. A more stable scenario than High Tech Services consumption increasing.
2009, FMU consumption for all corporations was 66 at full upgrade level.
2011, varies wildly, in an apparent range from 90-125.
P/E doesn't really pertain to the aspects of supply/demand consumption, whether the calculations change or not.
The price of quality and effectivity upgrades on Little Upsilon are ceilinged. The shortage for effectivity is 13,756 at the moment and for quality 15,492. The prices for both are at approximately 300M per upgrade. The graphs of the price changes are now moving up and down in a wave style. What price commodities do once they hit the ceiling. There was a marked steady increase previously, but again, not really important. The prices could be 1 SC$ or 1 million.
There is, I was one of the "pioneers" of space and own the #1 dock on Carina.

I was also the cheapest nuclear salesman for awhile up there. They were selling tacticals for 2 GC when space launched, my formula for prices was a little more complex. I love space on the aspect that it's the only portion of this game with a free market system and I can if I so choose apply the precept of "caveat emptor" to the hilt. If someone pays 5GC for a single strategic bomb. Then so be it. No refunds.
Aye I'm aware of the quality impact. I also remember a certain discussion on weapon and ammo upgrades not purchasing via automatic order.
Natural resources if implemented will be interesting, however this strikes back to the core point. Who cares if sulphur is limited? The player community typically doesn't build it. Most building occurs in a narrow, quasi-self-supporting band of corporations. The rest don't exist as far as they're concerned. Why do they not care? The supply system will make it appear by magic for their chemical corporations and then they don't have to worry.
As it stands Little Upsilon has 92 sulphur corporations. I would expect that a significant majority of those corporations are in computer controlled countries or in free accounts. Computer controlled countries are what the player community sits on top of and are partially dependent on. In the case of free accounts being targeted, I expect a number of them don't interact with the extant player community and either leave the corporation building automation active or just build stuff.
That's the point though, those who are established won't change. The system insulates them. So what if there's a continuous 190M shortfall on sulphur on Little Upsilon? The chemicals corporations aren't screeching to a halt. To be exact factor utilization for chemicals at the moment for chemicals is 103% while sulphur is 98%. Both are in a shortfall, and almost every bloody thing in the game uses chemicals.
Before working out that the shortages were essentially paper, I was at one point working on putting a stranglehold on the chemicals industry. At that time there were approx. 50 sulphur corporations supplying all of Little Upsilon. Approximately 60 rubber corporations and approximately 100 coal corporations. The number of these corporations has shifted, mostly due to tweaks in production/consumption numbers on your part.
If I had achieved a monopoly of those 3 items and then squeezed my fist, what would have happened? One would think that the chemicals industry and all industries tied to it would shudder in it's step.
In game reality. No one would have noticed. Everything would just keep going along as before. Some computer controlled countries would build more sulphur, rubber and coal. The price of those 3 commodities would go up, but nothing would happen.
If supply/demand had an impact, suddenly If I had squeezed, people would have noticed when some chemical corporations stuttered in production. If I'd squeezed hard, they would have stopped. Price would have gone up. The computer controlled countries would start building to address this dramatic and sudden shortfall. Some adventurous players might build one of the three I mentioned. Mostly, they'd complain and blame you.
If they were aware that supply/demand were meaningful, in the above scenario, they'd break my monopoly.
This is why, selenium won't really impact anything. You'll be supplying it. Nothing will change, and we'll just keep on building FMU corporations.
If moving it is economic, somebody will move it irregardless, just to address the shortage listed and rake in some essentially free money. Like hauling cheap shuttle fuselages from Kebir Blue to Little Upsilon, early on in the experience of the space program. 30 fuselages per shuttle. At the time it was 7B per fuselage on KB and LU was at 25B. No costs with launching a shuttle at the time. Having a fleet of 25 of them could make a nice profit.