A
Andy
07 Sep 2017 16:40
Link
1. Auto reactivation
An auto reactivation function for weapons is added to Simcountry. The feature can be set on or off. Once on, it will reactivate 10% of all weapons of each type once in a game month.
If not turned off, everything will be reactivated within 10 game months.
The feature is done but NOT included today. It will be added tomorrow.
2. Declining Costs
The cost of healthcare, education, transportation and government have declined today. The cost of government started declining in the past days and will continue at a slow pace in the coming days.
3. Using Weapons from a Military Base
More weapons can now be used from military bases.
4. Maximum number of military bases
The maximum number of military bases and fortifications is now set as follows:
Max 150 Fortifications.
Max 80 military bases and airports of each type.
Countries with larger numbers of any type of these bases, will see a decline in the coming weeks at a slow pace. If a fortification or a military base is removed, the country will be financially compensated. Max numbers may decline further in the future.
5. Corporations Contracts for military bases and fortifications
Corporations cannot sell military fixed assets to countries. The possibility to do so, allowed countries in the past, to have an arbitrary number of such items, surpassing any game max numbers. The possibility to do so is no more and numbers will not be able to increase beyond game settings.
6. Corporations buying their own shares
This function (error correction) was completed and announced before but did not make it into the previous upgrade. It is now added to Simcountry.
7. Countries Trading with their own Corporations
When countries trade weapons with their own corporations, they were able to only purchase active weapons from the country.
From now on, they can purchase weapons from the reserves and when the reserves are insufficient, they can purchase from the activated weapons.
The function is used as before but the way it works is improved.
8. Date Problem Fixed
There was a problem with the date, sometimes reaching the last day of the month and getting stuck for an hour or more. The problem is now resolved.
9. Declining Cost of Weapons
The base price of some weapons and ammunition keep declining. This happened several times before and will continue.
An auto reactivation function for weapons is added to Simcountry. The feature can be set on or off. Once on, it will reactivate 10% of all weapons of each type once in a game month.
If not turned off, everything will be reactivated within 10 game months.
The feature is done but NOT included today. It will be added tomorrow.
2. Declining Costs
The cost of healthcare, education, transportation and government have declined today. The cost of government started declining in the past days and will continue at a slow pace in the coming days.
3. Using Weapons from a Military Base
More weapons can now be used from military bases.
4. Maximum number of military bases
The maximum number of military bases and fortifications is now set as follows:
Max 150 Fortifications.
Max 80 military bases and airports of each type.
Countries with larger numbers of any type of these bases, will see a decline in the coming weeks at a slow pace. If a fortification or a military base is removed, the country will be financially compensated. Max numbers may decline further in the future.
5. Corporations Contracts for military bases and fortifications
Corporations cannot sell military fixed assets to countries. The possibility to do so, allowed countries in the past, to have an arbitrary number of such items, surpassing any game max numbers. The possibility to do so is no more and numbers will not be able to increase beyond game settings.
6. Corporations buying their own shares
This function (error correction) was completed and announced before but did not make it into the previous upgrade. It is now added to Simcountry.
7. Countries Trading with their own Corporations
When countries trade weapons with their own corporations, they were able to only purchase active weapons from the country.
From now on, they can purchase weapons from the reserves and when the reserves are insufficient, they can purchase from the activated weapons.
The function is used as before but the way it works is improved.
8. Date Problem Fixed
There was a problem with the date, sometimes reaching the last day of the month and getting stuck for an hour or more. The problem is now resolved.
9. Declining Cost of Weapons
The base price of some weapons and ammunition keep declining. This happened several times before and will continue.