Simcountry
Forum General W3C - Game News Sept. 7, 2017

W3C - Game News Sept. 7, 2017

R
Roving EYE
19 Sep 2017 01:49 Link
here are our thoughts.........

reduce forts to 40 max country empire wide every world but increase their power like they was 1000(or whatever amount).
reduce each base to max 20 country wide other than offensive bases max allowed 100 empire wide.

reactivation of weapons

defensive weapons increased to 18% every game month
offensive weapons decreased to 4% every month

imma only thinking out loud..........?
A
Andy
19 Sep 2017 12:42 Link
Thanks for the suggestions.
I am sure everyone has different numbers in her mind.

The numbers of fortifications and bases could be reduced further.
we first have to deal with the ones already having far too many right now.

It must be possible to block the borders of the country with fortifications so 40 seems too low.

We will concentrate on the war features as described before and some require preparations and a lot of work.

The way to prevent an attack is not by setting up war protection but by not owning an army and by never attacking anyone.
This will keep you out of the war game.

We think that if someone does participate, on any of the worlds, then war should be a risk.

we see FB as an example and will start with it but at a later stage, may implement on all worlds.
as long as you have a way to stay peaceful.
A
Aries
19 Sep 2017 16:46 Link
"It must be possible to block the borders of the country with fortifications so 40 seems too low. "

I believe you have a misunderstanding. If not, you will contribute to one. Forts do not block units. Try it.

Some other things. If you make fewer Forts,I am okay with it. Make each stronger? sure. However, don't neglect to increase the maximum garrison size for forts. Currently, very few weapons can be places in each one. The numbers of forts to be destroyed for victory is their current strength. With fewer forts, the math changes. Each one is more important and will require a larger garrison presence.

Another thing. As items are removed, cities and forts, do existing deployed garrisons, weapons and ammo, get returned to the country stock? I assume as much, but I have many deployed weapons and this is an important concern, as I don't want my weapons and ammo disappearing as well..

-------------------------------------------------------

Again Andy. Did you understand what I was saying about what a difficult war looks like? I really think one of you guys in the office should try some pvp wars. I will set the criteria, and, heck, I am willing to be your opponent. Come to chat during the whole thing and I will share you the "tricks" of the current meta. In the meantime, take my advice. Players don't sweat when one of their countries comes under attack from 20 countries. They sweat when 20 of their countries get places in a war declaration at the same time.

You appear to be putting effort into relieving the first scenario, but no one who has played for awhile and has an empire fears that one more than the second scenario. Meanwhile, the new space transfer deactivation mechanic made the second scenario more terrifying.

If I have to mention it again. I will be okay. I have the resources to defend from any player in the game. Better yet for me. If it is more difficult to gather resources because it is more difficult to defend an empire, I already have my stuff. Again, Andy, from players in the game there are two things I think you should consider and haven't adequately acknowledged.

1. Defending 1 country from 20 countries is easy. Mostly because countries don't fight wars. Players do!

Defending 20 countries from a few countries is hard. You still have that same player actively shooting you but, now, you don't know which of your things he is shooting at. Better yet, you have to reload the paper (god help you if this occurs on more than one world) or load country after country to see if he has shot yet and where he is shooting.

2. You talked about incentives for the war game. You mentioned basing this off of wars. However, you mentioned it yourself. How do you prevent "fake" ones. Who should be rewarded in wars for survival and who planned a war with their buddy to claim some reward?

Further, causing troubles with wars is easy. What the game needs is a return to diplomacy that is not dictated by FAKE protections. This is where incentives should be. Not the player who shows up, fires a spray of bullets and has nothing on the line. This is Khome's point, and I am sure many other players who have spent time building empires and investing in this game.

Where the incentives should be is based on who dares building countries and empires outside of fake protections. Look around Andy, this is less common than you think. If this is where the incentives are, of course, wars will follow. However, this will also bring back purpose to federations and diplomacy.

This might be another point you don't understand. Federations are a woefully almost useless exercise right now. The players who seek to join them now are new and haven't realized their current futility. I haven't actively participated in a federation since 2015. When fake protections are a better deal and there is no incentive to leave them, what is the point?


So, Andy to sum:

-You understand the point about a difficult war?
-Are we looking to incentivize troublemakers or builders, and why?
M
Macro
19 Sep 2017 23:25 Link
Forts don't block units, Aries is right.

I haven't destroyed a fort in a while but I remember they where pretty tough to kill. So I don't agree with making them harder to destroy. Plus, In a PvP war if I'm at the point of attacking forts the air defence is down and I'm going to win anyway.

Restricting fort numbers makes sense. If they block also that would make them much more useful. and it might buck the trend of everyone putting all there targets in a single spot on the map. Which is horrible to look at and to an old vet like me is just wrong lol

It used to be 100 max forts and you couldn't contract to yourself after you reached 100. Why cant we go back to those rules Andy? I don't remember any players having complaints with that rule set.

Or if you's don't want to restrict them Andy you's could add extra cost to maintaining so many forts. After 100 forts the cost goes up?

Aries the game has always been like this. I understand you got so big and you want to protect what is yours but the fact you have 20 countries been declared at the same time is the price you have to pay for having so many. That's what you risk by taking them on. You have to deal with it I don't know what your expecting from the GM on that front.

The little guy and the big guy in wars both have there advantages and I'd rather be the big guy everytime.

I'm not attacking you here Aries. Im just coming at things from a fresh point of view having been away for a year or so.

Gaz
M
Macro
20 Sep 2017 00:13 Link
This games so complicated for anyone starting out I'd probably give up if I was new. So many rule changes and restrictions these days.
A
Aries
20 Sep 2017 02:54 Link
"I haven't destroyed a fort in a while but I remember they where pretty tough to kill. So I don't agree with making them harder to destroy."

Um, do you mind spending a few minutes testing and graduating to an informed opinion. You do know that a few dozen cruise missiles destroys a fort right? In PvP, forts are one shot kills, unless weapons defend them. The weapons and ammunition document has all this info as well.


"If they block also that would make them much more useful. and it might buck the trend of everyone putting all there targets in a single spot on the map. Which is horrible to look at and to an old vet like me is just wrong lol "

You misunderstand why this is done. The GM might not (I would guess no) even know right now. A change in fort blocking would not change this trend.


Macro/Gaz: I don't know how many times I need to tell the GM, and now I will tell you. I am in no danger from the current, suggested, or any imagined rule set. I will be fine because I know how things work now and I am aware how things will work if the GM messes with things.

Heck, if it were true, and we are not quite there yet, that it were so difficult to defend an empire that I could not pull it off, heaven help everyone else. Plus, I have $10,000 Trillion in cash that the GM made me pull out of my countries, and weapons get cheaper and cheaper. I could simply give up empire running/building and not only join but be crowned king of the bomb throwers. Sure would be cheaper on my gold coin budget and the space transfer things makes my attacker's advantage just unfair.

Here is how it would go!

Sorry Player 1, Aries has been building near you for a few weeks now. Didn't you see him? No, of course he didn't setup in your region, that would just be silly. He setup in a region next to you. What? You don't check all new arrivals in not only your region but, as many as, 8 regions that border yours? Bummer. Well, Aries has been preparing for weeks and just declared war on the countries in your empire and also your federation members nearby (haha, like people have federation allies of war level 3+) so they will be busy planning their own defense too, and can't help you. You also must choose which of the 4,5,6+ countries that Aries declared war on that he actually plans to launch attacks on. Good luck using space transfers to reinforce the country that Aries focused once the shooting starts!


How about it Andy? You want me to teach empire builders or train, and fund, the next generation of bomb throwers? Maybe we can make this a community vote kind of thing.

Start here!

1. Aries helps Empire builders

2. Aries joins and helps the bomb-throwers! Oh, and who is with me?


Maro/Gaz, I haven't actually played in about 9 months either. It is apparent in my countries, which is a mess but at least my average age is going down! It might interest me to come back post-change in some form after war "changes/enhancements". Unfortunately, Andy seems to think that each post of mine is pushing an agenda. Right now, my posts don't because I am distant from the game, other than posting on the forum.

I mentioned on another thread that after someone mentioned Supremacy 1914, I have been giving it a shot. I joined an "alliance" there and have had some fun in "alliance matches" and solo. If Simcountry gets interesting again, I might come back and play more actively and if bomb-throwing looks fun.... Well, look out. I might just have to throw bombs until the point is made.
G
Gaz
20 Sep 2017 16:04 Link
Lol I haven't been away that long.

I don't think I need to waste a few minutes to gain that information. I know forts are easily killed with cruise missiles if they're undefended, I just presumed someone in a PvP would have their forts defended. Be daft not to. They're not so easy to destroy with a few hundred missile batts defending.

I know exactly why someone places all their map targets on top of each other. To defend every target with Mobile units making there defences that much stronger. It's a smart thing to do but aesthetically it's ugly to look at and I miss the pretty maps of old. I'd be very surprised if the GM'S wasn't aware of that also.

I did say MAYBE it would stop people doing it anyway, but me myself would still have targets on top of each other. Use land units to block. But I'd still like the maps back the way they used to be. Even if it makes defence weaker overall.

No Aries the first thing you do is spend 2 weeks looking for someone out of protection haha. Then you move in and start setting up.

Ah the average age coming down. That's always a good thing even when your in a mess. 1 less constant problem.

I lost my old account I hadn't signed in on so long. Thousands of gc's lost. Quads in cash and army assets. Millions of professionals all gone.

Thought I'd pop in to see if there's been any changes to the war levels. Maybe next year eh. Until they're gone I wont be putting effort into building back up.

Until then!
A
Andy
20 Sep 2017 16:20 Link
We are checking the situation with fortifications.

Fortifications and military bases should block the movement of units.
We will also look at the possibility to prevent objects to sit on top of each other.

I will be back here with results and conclusions when we have them.

As I said before, we would like to have a smaller number of objects on the map but the ones we have, should be functional, and the ones that are war related, should have a significant function during war.
A
Aries
20 Sep 2017 17:40 Link
The problem isn't that objects can be on top of each other Andy. The problem is that offensive units are large, and defensive units are small. To protect yourself in PvP, you must meet every attack with 3 air wings, a mobile units, and, ideally, a garrison. If you don't, you get rolled. Try it Andy. Last player I fought had such a defense, and I still shot down 400,000 600 quality mobile helicopters (that he duped, another story).

The fix is to extend the defensive range of mobile units, the mobile missile defense, the nuclear defense, and the air defense so that the range as such that they defend the entire country. Or just don't do it Andy. I am looking at being a bomb thrower anyway. Check the other thread.

Andy, how about addressing where I point out your concern about a difficult war is wrong and whether incentives lie with bomb throwers or builders? Your vote to which one I will be will be codified in game changes.

Edit: It also doesn't matter that forts don't block. War players adjusted to this a long time ago. Just don't give players the wrong info
A
Andy
21 Sep 2017 09:56 Link
Thanks for your insight.
we will look into it.

Fortifications used to block passage.
As a result of the comments yesterday, we checked and we now know where is was changed and why.

It will be fixed.
Fortifications will block units and will have to be destroyed for the units to pass.
K
Khome
21 Sep 2017 11:48 Link
...any thoughts about the defensive units..? That's the unanswered part of the question
A
Andy
21 Sep 2017 17:07 Link
defense units were upgraded in the past weeks and we will continue the process.
There was a discussion about it before with comments on the units becoming smaller.

I said then that this was a long time ago and that we are increasing their size as part of the change to reduce the number of targets but at the same time, making them more robust.
This includes units and garrisons.

The range is the range of the weapons.
many of the defense weapons have a very long range.
A
Aries
21 Sep 2017 18:47 Link
Can we get the details on this change? A quick look shows that mobile interceptor wings are now smaller than regular ones. On range, we are talking about the range in which units such as mobile missile defense will participate in the defense of a nearby target. This is currently vary small, leading to the need for redrawing a map to get value from these units. Extending the range so that they cover the map of, at least, most countries would not overpower the unit.
G
Gaz
22 Sep 2017 02:57 Link
Keep mobile units range as they are. It just means spreading them out on the map and not every single target on a map can be covered so easily by a single mobile unit. This is the way it should be in my opinion. It's unrealistic, way to easy and it's disgusting to look at.

It used to be impossible to move targets on top of each other.
A
Aries
22 Sep 2017 04:16 Link
It used to be impossible to defend a country without taking out each attacking country. Defenses were considered nothing more than a "speed bump". I do not believe it is intended to stack every advantage to the attacker.

But again. I'll be flexible. If it is my opinion that an incentive system as well as war mechanics favor the attacker, I will burn empires to the ground, sending players screaming to the forum one by one, just to make my point. It is Andy's choice whether correct choices are made the first time.

On whether forts block, it really matters little in PvP Andy. I wouldn't waste any time on it.
A
Andy
22 Sep 2017 15:43 Link
The problem with units not being stopped by fortifications is in fact a problem with Garrisons.

Garrisons were not blocking invading units and they should have.

This is now fixed and will be part of the upgrade next week.
It means that defended objects, (all defended objects) will block the movement of invading units.

We are also looking at the placement of map objects on top of each other.
Many times there are more objects on the map than map areas in the country but there is no reason to allow an unlimited number of fortifications or bases on top of each other.

we will get back to this next week.
A
Aries
22 Sep 2017 18:04 Link
Andy, are you intentionally avoiding to address the real problem with the limited response range found with mobile missile defense, mobile air defense, and mobile nuclear defense units? It would be nice if you also acknowledged that it is more difficult to defend 20 countries from 2-3 countries than it is to defend one country from 20 countries. Have anything in the cupboard to help players with that one?
A
Andy
22 Sep 2017 18:35 Link
I don't think we need to think of many countries attacking one.
we just need to reduce the number.
In general, we should rethink the number of countries on each side and the fighting capabilities of countries where the president is not active.

We will start these changes in a week or two.

I do not think that the mobile units should cover a very large area.
I can see it will reduce the cost for some but we are now concentrating on the PvP wars and new players/beginners/not very experienced or rich countries.

I said before, that units (also garrisons) should be larger, mainly defensive units. The defense should become more balanced. We are making small increments to prevent shortages and major changes in the balance of power.

Cities continue to grow and their numbers will be reduced some more.

We will also start to reduce the number of fortifications in countries that currently have more than 150 and compensate them for the reduction. Same with bases.
When done, we could think of further reductions.

These are many changes already. We do not want to drastically change the situation.
G
Gaz
22 Sep 2017 19:01 Link
I think there has to be a balance between attack and defence. Right now with mobile units and map targets stacked on top of each other the defence has to much of an advantage. It's to easy to defend. A player can keep dropping fresh mobile units out of space and BOOM they have every target defended instantly.

Aries your war with Whiteboy is the prime example. As you know it was massive. Constant attacking hour after hour and you made no breakthrough. Days gone by with that amount of pressure over many many hours countries would have fallen. Yet you didn't even get close to taking the country because of mobile units defending and the ability to keep ressuplying those units through space.

There has to be a point in war where countries reach a breaking point. This ability to send never ending supplies through space is over powered.
An empire should have a good defence in place in case someone decides to attack them and a plan for defending there empire when that time comes. Not have to relay on constant supply from space. Yes some supply is good otherwise why have space but not never ending

If they loose there country then that's tough luck. You learn and move on. Maybe next time they'll be better prepared. And the attacker gets their reward for spending hour after hour of planning and executing. And then we move on and the community has it's say.

People get to attached to their countries. I've lost a few nice countries in the past and it's really no big deal. I've even taken them back through war or I've paid gc's to buy them back. This was all part of the fun and it gets people talking and keeps their interest.

I'd argue that impregnable countries are bad for the game. We need countries changing hands and players warring. If the GM'S are trying to facilitate that then I'm all for it. It's a step in the right direction.

Who wants to fight a war they know they can't win. Even you couldn't get through a defence Aries with all your gear and knowhow. Be careful what you wish for. Stronger defence deters wars.

Andy, forts blocking will only be useful in PvP wars if stacking map locations is impossible. Otherwise I've no need to spread them out to block. I'll just keep them stacked and nicely defended by my mobile units.

On the other hand if I have to spread map locations around then fort blocking becomes very useful. Im sure this has always been the intention behind forts. They're abilty to block and become a barrier to invading armies. I'm 100% sure Forts used to block when there was a garrison in place.

So yeah forts blocking is a waste of time unless you's fix the error that allows every map location to be piled ontop of each other. Kills several birds with 1 stone that fix. The OP nature of mobile units, the abilty to have forts block like intended and fixes the ugly looking maps.

Aries your very hostile right now lol. Don't attack other players to try prove some point. It's counter productive and will probably end up being harmful.
T
The_Wicked_Lady
22 Sep 2017 19:04 Link
Hi Gaz! Hugs! Long time no see! :-D
K
Khome
22 Sep 2017 19:12 Link
Why are we so obsessed with emphasizing on the war aspect of this game? It's not just a war game; it was supposed to be much more than that.

Andy; are we suggesting that an attacker would have a limit on how many countries they could "send" into war against a certain number of countries? Just looking to clarify that.

Secondly; does this also mean that there would be a limit as to how many countries one attacker can wage war on? Like, instead of being able to attack 20 at a time, reduce it to just 3? This is a big question that is not being answered, if not, clearly...
A
Aries
22 Sep 2017 19:33 Link
"Aries your war with Whiteboy is the prime example. "

There are a few lessons from that war, but there are some aspects of that war that are unlikely to be seen again. Gaz you were aware of that duping bug. The only difference between you and Whiteboy is that you got caught. Whiteboy somehow got away with it and built even more resources than you did with it. No other player in the game could have lasted as long as he did against my attack, compliments of his duping. However, even he would have fell eventually if the casualty damage of my country didn't add up and force me to stop.

"Even you couldn't get through a defence Aries with all your gear and knowhow. "

I could, if it were not for three things.

1. Whiteboy got away with utilizing the most duped weapons in Simcountry history. Whiteboy lost 400,000 600 quality helicopters, in addition to other things.

2. Whiteboys blackout period kicked in. I would have had him in hours, if the war didn't go for 3 hours or so, then give him a break to determine the threat I was.

3. He attacked back and threatened to take my country. Remember, I was using a 40m pop country or so and fighting 2 300m pop countries. I was taking a lot of war damage in casualties, just launching attacks. If he had not launched his own attacks though, his defense would have been beaten anyway. Even with all his dupes.

So, I am sure everyone could follow this model to withstand my attack. No? Oh, and Whiteboy was never seen outside of FAKE protections after the war. He certainly didn't want to go again.

"If they loose there country then that's tough luck. You learn and move on. Maybe next time they'll be better prepared.'

Gaz, the problem if what I call, "attacker's advantage". They choose when the war happens and where. A smart attacker will put many countries of the defender's at risk to conceal their actual attack. If you have two players with comparable resources, a smart attacker will defeat a smart defender. The defender does not have to "drop the ball" to lose. The deck is already stacked against them. Again, I have proved things in game before to make a point. I can make this one OH SO EASILY.

So, if Andy wants me to start a hit list and start sending victims to the forum to make my point, it's his call, but it certainly is not a case now that "defense is too easy" and these changes are making it even more difficult. Players will lose their empires because of these mistakes. I am sure Gaz doesn't care. He hasn't ever built a true econ empire that I am aware of. He knew how to follow a guide to raid and. when that was no longer possible, he used a duping bug. Gaz, you ever develop any actual Simcountry skills?
G
Gaz
22 Sep 2017 19:50 Link
Andy you said you guys are "focusing on the PvP side of the game"

Now's a good time to have the war level debate if that's the case?

I' would argue that there cannot be a PvP side of the game with war levels in place as they are now. They're to restrictive for encouraging war. A re think on war levels is needed with the community's help maybe?

Me and many others know what it was like before war levels. Anyone who doesn't has nothing to fear. Even then wars where rare. On occasion a massive war would break out and people would loose. But it was mostly peaceful. Nobody was going around stealing countries for the fun of it.

But the fact that someone could, out of nowhere declare war on you and take your shit adds a certain something to this game that war levels has taken away.

There's no need for diplomacy because I don't have to worry about anyone attacking me. Any new players only really get to experience the building side of the game and they never bother with war or even talk to anyone. Get bored and leave.

If you guys are focusing on getting new players and having them stick around longer you have to force them to get involved in the community. That way they get to experience this game in it's whole.

This worked before war levels and it will work again.

Food for thought
G
Gaz
22 Sep 2017 19:53 Link
Hi Jan. Nice to see you
G
Gaz
22 Sep 2017 20:11 Link
Khome the war aspect of this game is the most important that's why I'm so focused on it so much. Without it the whole game suffers. We're all here to build but there comes a point when building just for the sake of building becomes boring to be honest.

I don't want loads of wars myself I just want that threat of war to be real. Then I'm building with purpose and I'm interacting by being forced to. The game was vibrant under these rules and I don't see why it cant be again. Nobody wants war but this games needs the threat of war. Lol I like that. Maybe I'll use that as a mission statement. Nobody wants war but this games needs the threat of war lol.