"It must be possible to block the borders of the country with fortifications so 40 seems too low. "
I believe you have a misunderstanding. If not, you will contribute to one. Forts do not block units. Try it.
Some other things. If you make fewer Forts,I am okay with it. Make each stronger? sure. However, don't neglect to increase the maximum garrison size for forts. Currently, very few weapons can be places in each one. The numbers of forts to be destroyed for victory is their current strength. With fewer forts, the math changes. Each one is more important and will require a larger garrison presence.
Another thing. As items are removed, cities and forts, do existing deployed garrisons, weapons and ammo, get returned to the country stock? I assume as much, but I have many deployed weapons and this is an important concern, as I don't want my weapons and ammo disappearing as well..
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Again Andy. Did you understand what I was saying about what a difficult war looks like? I really think one of you guys in the office should try some pvp wars. I will set the criteria, and, heck, I am willing to be your opponent. Come to chat during the whole thing and I will share you the "tricks" of the current meta. In the meantime, take my advice. Players don't sweat when one of their countries comes under attack from 20 countries. They sweat when 20 of their countries get places in a war declaration at the same time.
You appear to be putting effort into relieving the first scenario, but no one who has played for awhile and has an empire fears that one more than the second scenario. Meanwhile, the new space transfer deactivation mechanic made the second scenario more terrifying.
If I have to mention it again. I will be okay. I have the resources to defend from any player in the game. Better yet for me. If it is more difficult to gather resources because it is more difficult to defend an empire, I already have my stuff. Again, Andy, from players in the game there are two things I think you should consider and haven't adequately acknowledged.
1. Defending 1 country from 20 countries is easy. Mostly because countries don't fight wars. Players do!
Defending 20 countries from a few countries is hard. You still have that same player actively shooting you but, now, you don't know which of your things he is shooting at. Better yet, you have to reload the paper (god help you if this occurs on more than one world) or load country after country to see if he has shot yet and where he is shooting.
2. You talked about incentives for the war game. You mentioned basing this off of wars. However, you mentioned it yourself. How do you prevent "fake" ones. Who should be rewarded in wars for survival and who planned a war with their buddy to claim some reward?
Further, causing troubles with wars is easy. What the game needs is a return to diplomacy that is not dictated by FAKE protections. This is where incentives should be. Not the player who shows up, fires a spray of bullets and has nothing on the line. This is Khome's point, and I am sure many other players who have spent time building empires and investing in this game.
Where the incentives should be is based on who dares building countries and empires outside of fake protections. Look around Andy, this is less common than you think. If this is where the incentives are, of course, wars will follow. However, this will also bring back purpose to federations and diplomacy.
This might be another point you don't understand. Federations are a woefully almost useless exercise right now. The players who seek to join them now are new and haven't realized their current futility. I haven't actively participated in a federation since 2015. When fake protections are a better deal and there is no incentive to leave them, what is the point?
So, Andy to sum:
-You understand the point about a difficult war?
-Are we looking to incentivize troublemakers or builders, and why?