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Forum General W3C - War Missions and war levels (Little Upsilon)

W3C - War Missions and war levels (Little Upsilon)

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Tom Willard
19 Sep 2010 10:48 Link
Whiteboy

War levels will go very high with gradual complication of the war and increased difficulty.
we will start with the lower levels because for higher levels, we have more things to do to make it possible.

staying in a lower war level should be prevented and it will.
if you win against a C3 country of level 0, you will move to level 1 and from now on, will fight C3s at level 1 or up.
this will remain easy but a little less so than level 0.

we could make it a little different for low war levels and move players to level 2 if they win several wars against a level 1 c3 country.
following wars will be against C3 countries of level 2 or 3.
This will probably solve the problem or you could go even one level further in this way and in fact force them up from the lowest levels.

staying at level 3 or 4 does not matter any more.
C3 wars will not be the same at that level and attacking beginners will not be possible.
so they will stay at the same level or try to go up and win awards.

The IP address problem is known to us but these people play from the same IP number from the start.
I am sure there will be ways to cheat us but not at a large scale and when a cheat becomes tricky, people lose the appetite for it.

Maestro

We have no army size limitations and I do not see a reason for that.
You need to explain what you think should be added to the logistics. as we see it, this part is OK.

Orbiter

I think that the solution I proposed in the previous message could work but indeed, there are additional issues as you raised:

A lower war level player should be protected against higher level players attacking her/him.
but once the lower level player attacks a higher level player, than the gloves are off.
From now on, he can be attacked by higher level players (within a range).
We are not done with this one.

also, multiple country wars and fed wars should continue and remain part of SC
M
Maestro2000 (Little Upsilon)
19 Sep 2010 16:22 Link
Think of the British Empire at it's height.
Huge and all over the world.

But there were limits to it's military size due to economics and logistics.

Take Malta for example (the fall of 1941). How many troops can this small island hold? Answer...not much

Now compare that to simcountry where a small player controlled C3 (A "Malta") can wage a full scale war against any country of any size. Not possible in the real world.

Even when war levels are introduced, will players be allowed to wage war using "Malta" countries vs target countries vastly larger?
B
Blueserpent
20 Sep 2010 17:05 Link
Tom,

Game docs state interceptor range is 4k, its actually more like 1k. Can we have some clarification on what it should be please.
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Psycho_Honey (White Giant)
20 Sep 2010 18:49 Link
Maestro = Malta Goya
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BrokenAmbitions (White Giant)
20 Sep 2010 21:32 Link
Rob, in a recent mail to jozi, I asked him about extending Int range to 1500, he said possibly, after the 3 wing response kicks in, so I assume, it is 1000

:)
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Parsifal (Kebir Blue)
21 Sep 2010 04:10 Link
has anyone tried attacking a c3. when i did it said attack was aborted. are we in some kind of transition period where we can't attack?
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Psycho_Honey (White Giant)
21 Sep 2010 04:15 Link
Something funny with c3s I tell you.
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Tom Willard (Kebir Blue)
21 Sep 2010 06:48 Link
Nothing changed so please let us know if there is any problem.
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Psycho_Honey
21 Sep 2010 07:41 Link
I cannot attack any c3s I will try again.

I also keep getting a message that

"your country is already involved in more than 1 country without a president."

If the new limit is 3, the game is not recognizing it. It won't even recognize it when the war is ended. On the war page it shows that x country war has ended, but the game still counts it as an active war.
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Psycho_Honey (White Giant)
21 Sep 2010 07:53 Link
Still says "attack aborted" I have tried with 2 countries.
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Orbiter (White Giant)
21 Sep 2010 08:02 Link
the new limit is 2 wendy, hence "more than 1," is 2, and its been that way for a while now,

P
Psycho_Honey (Golden Rainbow)
21 Sep 2010 08:13 Link
It was always 4 for me, not sure when it changed to 2. Maybe I don't read the news enough.

However, it is not 2

I can initially declare on 3 even 4 c3s. But if I conquer one I cannot make another dec on a 3rd c3 again.

Furthermore, this happens when I declare on 2 c3s only. I conquer one, but cannot declare on a second c3.

Finally, even if I conquer both of said c3s, the game still counts them as open declarations as long as they show up as, Won or Ended in my war screen.

Clearly, something has gone sideways here.
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Slade (Little Upsilon)
21 Sep 2010 12:23 Link
I got the same message "Attack Aborted" and I only have 1 attack c3 at the moment.
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Parsifal (Kebir Blue)
21 Sep 2010 14:54 Link
i'm only attacking one country and it reads "attack aborted". i waited until this morning to try again and it allowed two sorties and showed my losses even though i didn't actually get off the attack. it then went back to saying "attack aborted" the attacking country is "the grand state of keposso" on KB
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Psycho_Honey (White Giant)
21 Sep 2010 17:37 Link
Still not fixed, It let me attack twice, then 'attack aborted'
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Tom Willard (Kebir Blue)
21 Sep 2010 17:55 Link
I am very sorry for this.
It happened when we added the extra air defense wing, supporting the defense.

It was improved this morning but it seems that this was not good enough.

I already contacted the engineer who did this to look into it again. He just left the office before I saw these messages and will look into it ASAP today.

unfortunately, no one mailed us and I just bumped into it now.

Quick changes and fast reactions are nice at times but there are some risks. we will fix it ASAP.
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Parsifal (Kebir Blue)
22 Sep 2010 00:13 Link
thanks for your attention.
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Psycho_Honey
22 Sep 2010 00:29 Link
Yup, thx Tom