T
Tom Willard
19 Sep 2010 10:48
Link
Whiteboy
War levels will go very high with gradual complication of the war and increased difficulty.
we will start with the lower levels because for higher levels, we have more things to do to make it possible.
staying in a lower war level should be prevented and it will.
if you win against a C3 country of level 0, you will move to level 1 and from now on, will fight C3s at level 1 or up.
this will remain easy but a little less so than level 0.
we could make it a little different for low war levels and move players to level 2 if they win several wars against a level 1 c3 country.
following wars will be against C3 countries of level 2 or 3.
This will probably solve the problem or you could go even one level further in this way and in fact force them up from the lowest levels.
staying at level 3 or 4 does not matter any more.
C3 wars will not be the same at that level and attacking beginners will not be possible.
so they will stay at the same level or try to go up and win awards.
The IP address problem is known to us but these people play from the same IP number from the start.
I am sure there will be ways to cheat us but not at a large scale and when a cheat becomes tricky, people lose the appetite for it.
Maestro
We have no army size limitations and I do not see a reason for that.
You need to explain what you think should be added to the logistics. as we see it, this part is OK.
Orbiter
I think that the solution I proposed in the previous message could work but indeed, there are additional issues as you raised:
A lower war level player should be protected against higher level players attacking her/him.
but once the lower level player attacks a higher level player, than the gloves are off.
From now on, he can be attacked by higher level players (within a range).
We are not done with this one.
also, multiple country wars and fed wars should continue and remain part of SC
War levels will go very high with gradual complication of the war and increased difficulty.
we will start with the lower levels because for higher levels, we have more things to do to make it possible.
staying in a lower war level should be prevented and it will.
if you win against a C3 country of level 0, you will move to level 1 and from now on, will fight C3s at level 1 or up.
this will remain easy but a little less so than level 0.
we could make it a little different for low war levels and move players to level 2 if they win several wars against a level 1 c3 country.
following wars will be against C3 countries of level 2 or 3.
This will probably solve the problem or you could go even one level further in this way and in fact force them up from the lowest levels.
staying at level 3 or 4 does not matter any more.
C3 wars will not be the same at that level and attacking beginners will not be possible.
so they will stay at the same level or try to go up and win awards.
The IP address problem is known to us but these people play from the same IP number from the start.
I am sure there will be ways to cheat us but not at a large scale and when a cheat becomes tricky, people lose the appetite for it.
Maestro
We have no army size limitations and I do not see a reason for that.
You need to explain what you think should be added to the logistics. as we see it, this part is OK.
Orbiter
I think that the solution I proposed in the previous message could work but indeed, there are additional issues as you raised:
A lower war level player should be protected against higher level players attacking her/him.
but once the lower level player attacks a higher level player, than the gloves are off.
From now on, he can be attacked by higher level players (within a range).
We are not done with this one.
also, multiple country wars and fed wars should continue and remain part of SC