A
Andy
30 Aug 2017 15:43
Link
1. War Protection
The temporary war protection feature is now limited to a maximum number of countries.
For now, the number on FB is 10 and it is very high on the other worlds.
However, we intend to gradually reduce the max number on FB in the coming weeks. When all the war updates are done, the max number of countries on FB that can be protected by temporary war protection will be reduced to one country.
2. Weapon Deliveries and deactivation
Weapons entering a country from space stations or weapons that are delivered by direct contracts and sales (example: from your own enterprise) are now placed in the reserves.
3. Automatic Reactivation of weapons
If war is declared on your country, automatic reactivation will start and continue until all weapons are activated (provided the country have enough workers and medium level managers to join the army as soldiers and officers).
The reactivation can be stopped.
4. War Declarations and the start of the war
The time between a war declaration and the start of the war is now restored to two full days as it was before. Worlds now run faster (6 game months each day) and the time was shortened.
It is now set to 12 game months.
Twelve game months will allow all weapons in the country to be automatically reactivated before the war starts.
5. Increasing profitability
Many corporations will become more profitable. Upgrading corporation?s efficiency is now more profitable, reducing the number of workers even more than before.
The process is applied in all weapon producing corporations and their work force is further reduced. More such changes will follow and will further reduce the number of workers in corporations, allowing president to add more corporations.
6. C3 Wars
C3 wars may become a bit harder. This is a first step. In time, war levels will change and wining wars against C3 countries will have a different meaning in the game.
7. Changes in Weapons and Units
Cruise Missiles and Conventional missiles can be used from bases and their capabilities are now improved. More missiles will be fired in each attack with greater effect.
Some air force units are slightly larger while navies are slightly smaller.
There is a long time imbalance in the Power of these units and this change may be a first step in rebalancing them.
8. New players
New players countries are a bit more powerful both in terms of numbers of units and their quality.
We intend to make more changes that will improve the fighting and mainly defense capabilities of such countries.
Pending some testing, more changes will follow.
9. Further reduction in the Pricing of weapons
The base cost of defense weapons but also the price of nuclear weapons have been reduced.
10. Corporations buying their own shares
Corporations used to be able to offer to repurchase their own shares on the share market. The feature was disabled, probably due to an error.
We have now restored the function.
11. The Share market
This is of course not possible on the real market but in Simcountry, you can be the main shareholder of the corporation, and control the fund which also holds some share while you also have the ability to offer to purchase or to sell shares.
We have introduced some corrections that will hopefully prevent some of the situations when share pricing went out of control.
12. Notifications
We are in the process of adding new notifications to alert players to war declarations, attacks starting and more. The first additions will be part of the next upgrade.
13. The War Game
More war features and small changes will be introduced in the next upgrade. These changes will include a further improvement in the capabilities of countries owned by new players.
The temporary war protection feature is now limited to a maximum number of countries.
For now, the number on FB is 10 and it is very high on the other worlds.
However, we intend to gradually reduce the max number on FB in the coming weeks. When all the war updates are done, the max number of countries on FB that can be protected by temporary war protection will be reduced to one country.
2. Weapon Deliveries and deactivation
Weapons entering a country from space stations or weapons that are delivered by direct contracts and sales (example: from your own enterprise) are now placed in the reserves.
3. Automatic Reactivation of weapons
If war is declared on your country, automatic reactivation will start and continue until all weapons are activated (provided the country have enough workers and medium level managers to join the army as soldiers and officers).
The reactivation can be stopped.
4. War Declarations and the start of the war
The time between a war declaration and the start of the war is now restored to two full days as it was before. Worlds now run faster (6 game months each day) and the time was shortened.
It is now set to 12 game months.
Twelve game months will allow all weapons in the country to be automatically reactivated before the war starts.
5. Increasing profitability
Many corporations will become more profitable. Upgrading corporation?s efficiency is now more profitable, reducing the number of workers even more than before.
The process is applied in all weapon producing corporations and their work force is further reduced. More such changes will follow and will further reduce the number of workers in corporations, allowing president to add more corporations.
6. C3 Wars
C3 wars may become a bit harder. This is a first step. In time, war levels will change and wining wars against C3 countries will have a different meaning in the game.
7. Changes in Weapons and Units
Cruise Missiles and Conventional missiles can be used from bases and their capabilities are now improved. More missiles will be fired in each attack with greater effect.
Some air force units are slightly larger while navies are slightly smaller.
There is a long time imbalance in the Power of these units and this change may be a first step in rebalancing them.
8. New players
New players countries are a bit more powerful both in terms of numbers of units and their quality.
We intend to make more changes that will improve the fighting and mainly defense capabilities of such countries.
Pending some testing, more changes will follow.
9. Further reduction in the Pricing of weapons
The base cost of defense weapons but also the price of nuclear weapons have been reduced.
10. Corporations buying their own shares
Corporations used to be able to offer to repurchase their own shares on the share market. The feature was disabled, probably due to an error.
We have now restored the function.
11. The Share market
This is of course not possible on the real market but in Simcountry, you can be the main shareholder of the corporation, and control the fund which also holds some share while you also have the ability to offer to purchase or to sell shares.
We have introduced some corrections that will hopefully prevent some of the situations when share pricing went out of control.
12. Notifications
We are in the process of adding new notifications to alert players to war declarations, attacks starting and more. The first additions will be part of the next upgrade.
13. The War Game
More war features and small changes will be introduced in the next upgrade. These changes will include a further improvement in the capabilities of countries owned by new players.
