its just sad since its wanted to make something but there current formula for activation(not sure the real equation/algorithm as this is just for example purpose) atleast iterative speaking:
T= Total weapon count
r= 10% of total weapon count
i = deactivation count
a = active count
start
if i not = 0 then
T*.1 = r
if i (lesser then or equal to) r then
i+a = f (Final activation - equal to T)
i-i = g(0 remaining deactive)
end
else:
r - i = i(iterative count)
r + a = a(iterative count)
If i not 0 - If End
Restart
To see; if we take/give a percent to T it will effect the ration r and its ability to raactivate simply enough, for players who can give more to T (richer more experienced) can simply fill to for its efforts and remove it/desize when needed, little more hassle for the big boi. Little guy? cant give to T, then they will spend lets say 1% reactivating total of there forced(with each month being 0.1%) compared to the big bois 100%; inwhich there force is a massive whopping 10%; shocking since its still the show of 100 times more force, that even if little man can do something big man can still power up and crush the shit out of little man.
I tried to tell you in a comment you bois called "unconstructive crap" and you dident like my language, well love my criticism them! it takes time out of my life to care about this shit(yeah because of stuff like this!!!) game that it doesent matter if you manage to fix and polish the floors you take away the damn ease/reason of players for the sake of experiment, you will have a problem. I mean, andy if you are talking about someone who needs 100% force active(aka all assets weapon total), the gimmick of reactivating works. But to someone massive, nope. and you think that its big players the problem, yet you say countrys that have been around for 2 years should have more force and there it is, not to mention in all the wrong ways as its still the most expereinced player; doesent matter its a mountain or a new stone its like gangous khan said; a great wall only good as he who defends it. Same with the game and reality. There is ways to limit the flux, just give us time and yourselves, still feel the rush for things that arent really going anyway. Just keep the game clean and buffed, i got ideas but really i dont know behind the scenes so theres not all i can say. I just have to speculate and do the best to figure this things out, as i regret being rude to you guys as it cost a very important point to say dont you dare put that in the game i dident think you would but i dont think it was even acknowledged to the extend it should have been. Its part of what drove me to be so rude to you guys. Its a good way to constipate us really, but as to start up war, lean advantage toward not experience but rather country age/population and index.
At best i would say with the weapon limits/activation limits ofcourse its likely a load of too much but i would say needs to detemine these things not a raito of the total number that effects the total output as if some is given its all good, you take some thats deep waters!!
Im sorry for the bottem pats and such, i love you lady

but really i just have to say i do appricate you being here andy thats helped the game i personally believe 1000% over all else. Being here caring is atleast for the most a good thing, lets us all know your there and atleast possibly acknowledging somethings. I do regret being rude

i should have said more about this, its really just a thorn, hard to even notice anything else like said with this sore.
A suggestion if needed and not to much excess in reguiding the massive heap of build up that is this game i assume but reactivation/weapons goes more with military base power and miltiary bases are variously based on country situations, like employment needed for bases other then just soliders, possible index minimal, even population minimal. Even in excess when a country gets a new president, change its presidency date to the current takeover date and make it have purpose to buff/advantage such as more bases/population. A bit much but atleast vector is set to say no just a constant for reactivation but something more generated also make it happen automatically regardless of war or not, that is a lame feature. sure before war starts its nice but really thats not helpful to someone in a c3 war(especially higher level one).
Point being, population/age/index/ could be a better factor ability for activation, particaular with bases as more means more activation but also better of such requirements.