S
SuperSoldierRCP (Little Upsilon)
30 Jan 2011 21:52
Link
War engine
Lvl 0 should remain the default
PvP warring should be allowed at 1-2 war levels
Winning a President war will instantly move you to the next level
You can only war
1-2
3-5
6-7
So on when those levels are available
(once you hit lvl 1 on FB your fair game to the hole planet...IT IS IT WAR WORLD! you dont wanna war dont war)
Federations and Common Markets
The easy fix here is let Fed have 5players. No matter how many countries they have.
Maybe have ally stances. You can add players to a list either Allied for Enemy. To Spur PvP warring maybe if you dec a player whos an enemy of your fed and win you gain 20GC on top of the win(or something to encourage player wars)
Common Markets
Should have 8players and price rates must be changed
Local-sells at best price
CM-best or something like 10 over Q
International- What ever you set
Space Trading
Some easy fixes can be done
#1 All goods should be sold for SC$
#2 Docks should be cheaper 200GC for a dock is outrageous 100GC is more reasonable
#3 Ships should carry more like 500K at least 15 Strategic bombs per trip
#3 To help space trading market failures need to be introduced. Every so often there will be a surplus and market failure at the same time. Each world should be different and 2 worlds should never see the same up/down.
EXP.,.due to the loss of a major oil reserve, global oil production is cut in half for the next 8months
@ the same time
After replanting cattle fields more cattle can be raised and corps see 50% more production for the next 12months
Mining, Food, Agriculture, Construction, and Services should be the only ones affected as they are the primary basis of the global economies. Something like this should happen every 2-5 game years depending on the world. every 2years for the slower worlds (an event every 8days). 5years for the faster worlds like LU(an event every 10days).
Having these failures and increases will make a lot of goods scarce or largely available allowing selling off or buying for both space and CEO/country strategic stock.
Lvl 0 should remain the default
PvP warring should be allowed at 1-2 war levels
Winning a President war will instantly move you to the next level
You can only war
1-2
3-5
6-7
So on when those levels are available
(once you hit lvl 1 on FB your fair game to the hole planet...IT IS IT WAR WORLD! you dont wanna war dont war)
Federations and Common Markets
The easy fix here is let Fed have 5players. No matter how many countries they have.
Maybe have ally stances. You can add players to a list either Allied for Enemy. To Spur PvP warring maybe if you dec a player whos an enemy of your fed and win you gain 20GC on top of the win(or something to encourage player wars)
Common Markets
Should have 8players and price rates must be changed
Local-sells at best price
CM-best or something like 10 over Q
International- What ever you set
Space Trading
Some easy fixes can be done
#1 All goods should be sold for SC$
#2 Docks should be cheaper 200GC for a dock is outrageous 100GC is more reasonable
#3 Ships should carry more like 500K at least 15 Strategic bombs per trip
#3 To help space trading market failures need to be introduced. Every so often there will be a surplus and market failure at the same time. Each world should be different and 2 worlds should never see the same up/down.
EXP.,.due to the loss of a major oil reserve, global oil production is cut in half for the next 8months
@ the same time
After replanting cattle fields more cattle can be raised and corps see 50% more production for the next 12months
Mining, Food, Agriculture, Construction, and Services should be the only ones affected as they are the primary basis of the global economies. Something like this should happen every 2-5 game years depending on the world. every 2years for the slower worlds (an event every 8days). 5years for the faster worlds like LU(an event every 10days).
Having these failures and increases will make a lot of goods scarce or largely available allowing selling off or buying for both space and CEO/country strategic stock.