Simcountry
Forum General Too many changes to fast (Fearless Blue)

Too many changes to fast (Fearless Blue)

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The Crafty Cockney (Kebir Blue)
06 Feb 2009 21:02 Link
A simple point, that may be well off of the mark...

If corps order supplies at a lower quality to reduce output quality, then surely the average quality demand will reduce so requiring further reduction in production quality and so on, a downward spiral.
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Zdeněk Pavlovský (Fearless Blue)
07 Feb 2009 04:59 Link
I will not go into arguing with Tom Willard's statements even if I consider some of them as misleading or right out incorrect. I know it's not fair to say this without counter-arguments, but I believe others can see the flaws I have in mind or pointed them out already.

Let me just say that if there is a "cap" on "sale-able" quality, hard or due the market situation, its logical to me that there would an option to put a cup our quality upgrades.

Sure, we can cap our outputs by supplies quality, but then we might encounter what The Crafty Cockney mentioned. That is assuming some of what Tom Willard said is true.

Why not to have option to set production quality, without supplies at 215 or 232 for example, why we have only 200, 225 and 250 to choose from? Why to pay for the quality upgrades in the first place?
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The Crafty Cockney (Kebir Blue)
07 Feb 2009 20:01 Link
You can upgrade as little as you want. The choice is yours. If you turn off the auto the upgrades will deteriorate too.
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Keith Allaire (Little Upsilon)
07 Feb 2009 20:15 Link
Not really, unless you want to micromanage every corp.

What Zdenek is proposing, I do believe, is the ability to specify your own cap on the auto-upgrade function. For example, instead of letting the automation to upgrade all the way to 200, I leave it on but direct it to upgrade corps only to 160.

The idea of manually micromanaging an upgrade cap with the current automation settings would be a joke for CEOs with many hundreds of corps, or even countries with 50.
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Treasurer (White Giant)
09 Feb 2009 19:06 Link
The simple answer is to do this:

Decrease the supplies amounts needed per corp and country depending on the quality of the goods being supplied.

For example if CORP A buys 500 FMU's at 300 quality, it would have the same value as 600 purchased at 250 quality. NOW, the needs of the corp should be lowered for higher quality supplies to make the same amount of product as before.

This way the corp owner can choose whether to make their goods with higher quality supplies and get some sort of small bonus for choosing higher quality supplies to make their goods with. That way older more established corps can survive.

As it stands now, the older and more upgraded the corp, the more risk is involved with keeping it afloat. This should never be the case for ESTABLISHED well run corps. The riskier corps should be the lower quality corps.
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FarmerBob (Little Upsilon)
09 Feb 2009 20:29 Link
Beat you to this Dan. See my other thread.
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Treasurer (White Giant)
10 Feb 2009 14:58 Link
The point is that the corporation owner should have the choice to produce at what ever quality level he likes given the current market situation. If there is no demand for higher quality goods, he should be able to set his quality production lower without losing his upgrades that he has installed.

There needs to be another interface installed to allow corp owners to meet demands of the market situation when they would normally have the means to do so if it weren't for the quality wall being in front of them.

It costs more money to make higher quality goods and if the owner temporarily made lower quality goods that were in more demand, the corps may see profits they haven't seen in a great while.

Either fix the payment bug for higher quality goods that are being sold and not properly paid for, or allow corp owners to adjust their quality output instantaneously with the click of a button to allow for the corp to meet the demands of the market.

This is VERY simple to do. There is no reason why they should not allow corporation owners to control their corp's output quality. The chef decides what ingredients to put in to his recipe to make whatever quality quiche he wants to.

If there is more demand for lower quality goods than what my corp is producing, I should be able to instantaneously AND temporarily build at a lower quality setting to meet that demand.