Z
Zeba (Golden Rainbow)
20 Jul 2010 18:14
Link
The problem with C3 warriors is that they put forth very little energy into a country, and it takes considerably more energy and time to take it. For those of us that spend a lot of time building up an empire...it's just not fair to get harassed into spending 2-3 hours to take a 100 War Index C3 when it takes about 15-30 minutes to take a 60 War Index C3, buy 100 forts, and declare War.
The 2nd problem I have with C3 warriors is that they are the aggressor and they risk nothing while the defender wastes (loses) RL time and gets nothing for it. If you are going to war at least have something to fight with AND...use it or or lose it if your gonna declare war on me.
Proposed changes
1. Make inactively defended C3s easier to take (less time)...currently the War engine focuses on forts and it is all too easy to buy 100 forts in a C3. So limit the number of forts you can have in a small undeveloped country under 16 mil pop (allow 5 - 7 forts per mil population):
As an Example using 6 forts per million population in a country:
- 17 mil pop countries can have 100 forts (6x17= 102)
- 8 mil pop countries can have 48 forts (6x8=48)
- 12 mil pop countries can have 72 forts (6x12=72)
The key here is "inactively defended." If someone is actively preventing you from taking their C3 by either un-painting the map and / or destroying your ground troops, then the C3 will last longer. There is nothing more wrong then wasting 3 hours blowing up a C3 with an aggressor that is not even actively defending the country.
2. Countries must have 5-10T in military assets to declare war.
The 2nd problem I have with C3 warriors is that they are the aggressor and they risk nothing while the defender wastes (loses) RL time and gets nothing for it. If you are going to war at least have something to fight with AND...use it or or lose it if your gonna declare war on me.
Proposed changes
1. Make inactively defended C3s easier to take (less time)...currently the War engine focuses on forts and it is all too easy to buy 100 forts in a C3. So limit the number of forts you can have in a small undeveloped country under 16 mil pop (allow 5 - 7 forts per mil population):
As an Example using 6 forts per million population in a country:
- 17 mil pop countries can have 100 forts (6x17= 102)
- 8 mil pop countries can have 48 forts (6x8=48)
- 12 mil pop countries can have 72 forts (6x12=72)
The key here is "inactively defended." If someone is actively preventing you from taking their C3 by either un-painting the map and / or destroying your ground troops, then the C3 will last longer. There is nothing more wrong then wasting 3 hours blowing up a C3 with an aggressor that is not even actively defending the country.
2. Countries must have 5-10T in military assets to declare war.