My take on War Protection In Simcountry
I see everyone's points above, so here is my argument for the use and regulation of War Protection.
1. War Protection a Good Idea
War protection was created to allow players to protect their countries from war, for economy players and war lords alike (and everyone in between). It was in fact necessary, from what I have experienced first hand, that without it, players could dictate who can and cannot join their world.
For example, after some of my wars, my attempts to start empires in other worlds were blocked by players declaring war on me upon my arrival. Newbs were also decced these ways also. Or if a group of players did not like a player, they were able to keep that player out of their world...and this was solved by War Protection.
2. War Protection Usage Should Stay, Even in Fearless Blue
War protection does its job...allows a country to be protected from war, which is why it is used. Players should have that option, that if they desire to take part in the war game, they can. If not, use war protection.
I hear JoJo's argument about Fearless Blue becoming "wussificized", at which I have to disagree. I, for example, benefit greatly from the peace of mind that during my busy weeks, my game "assets" (GRRR W3!!! Revolution people!!) are protected and I can build while not under threat from already established and well militarized nations. However, even I wont remain in war protection and will join the arena of war in Fearless Blue...FB IS FUN!!
War, in every world, is fun and should always be allowed. Fearless Blue, however, should receive nothing different in war protection than the other worlds, and this is why...
a. Growing players, if they choose, should not be forced to participate in war. Many players these days raid inactive players, but would raid smaller players, if no war protection was allowed. Allowing larger empires to wipe out any country at will, destroys competition, jojo, despite your argument. Attacking new players or players not looking for a war will only cause them to leave Fearless Blue, some of them.
b. The dynamics in the game have changed with the lack of c3 populations. Back in the day, Id agree whole heartedly with you; that there should be no war protection. But, back then, population was easily accessible, with C3's having 15-30M pop each, and you could transfer population between countries far easily, so assets were easy to come by.
W3 destroyed that however, they have destroyed the fun in wars by forcing us to value our countries tremendously. If we want a good/large country, we have to buy the population, or take from those who have purchased. Should we decide to let our population grow normally...we are forced to wait ages.
In the past, a new player who decided to learn could start in a 15 Mil country, attack 5 c3s, and transfer population to form a larger main. They could repeat the process to build their slaves, and should war come it would be fun or a small pain that could be easily rebuilt.
In Fearless Blue, where war limits are more relaxed, players use war protection because they know that with large and very experienced players that are in the world, the threat of war or being invaded is very high. The same is in other worlds, but those worlds are more diplomatic.
3. War a player, lose your war protection! Solves C3 Wars problem
As far as I see it, everyone is making the war protection issue and c3 warlords issue far too complicated. Some of you are trying to figure out a balance of 50% of the empire out of WP because you are still desiring to keep your "forcefully valued assets" (STARES AT JOZI AND W3 IN ANGER).
The Simplest and easiest way to prevent C3 Warriors is this...
KB, LU, GR, WG: "If you go to war with a human owned country, you lose war protection on all your states except your main."
FB: "If you go to war with a human player, you lose war protection for your entire empire."
Players who go to war with other players should be prepared to put their assets on the line, as they are attempting to take another's.
C3 Warriors (Wendy...) would be forced to fight a real war, even if they start with C3s. They would not be allowed to save the rest of their empire.
Reasons why this is good!
Realistic: No country on Earth could fight a war and be allowed to keep 1-99% of it safe. The only exception in SC that should stay is the protection of the main...so people dont leave, LMAO. Poor W3.
Its fair: You are the one declaring war. If you cannot protect your slaves in war, then they should be taken. You are the one declaring war...no?
By the way...should another game similar to Simcountry in scope, with more of a pro-player (not pro-owner) atmosphere, and easily accessible "country assets" arise, and be cheaper to play, Simcountry will be doomed. Note this W3, your tyranny over your players cant last, and Im betting it wont...actively betting.