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<!-Quote-!>Quote:We plan to add transport ships that will move army units to remote locations, in the same way air transport is doing so now.
Ships are larger and they will be able to move larger quantities.<!-/Quote-!>
" <!-Quote-!>Quote:When the current WE was introduced the change was intended to stop long range wars. It was mentioned in several updates. The naval portion of the game escaped the first series of updates. It was the last remaining "old style" portion of the new engine, meaning unlimited numbers of weapons could be deployed on a single "base" (carrier, helicopter carrier, fleet command).
The changes were long overdue. I would not be surprised to see more changes installed to limit long range warfare as it is the stated goal of W3C.<!-/Quote-!>
<!-Quote-!>Quote:The navy template was left over from the old war engine. In a sense, it wasn't playing to the rules. It was playing to the old set of rules. It's finally been made to match the new WE. Finally.<!-/Quote-!>
<!-Quote-!>Quote:It seems that the main point is not clear yet:
When we introduced the new war engine, the navy remained huge while all other weapon systems became smaller.
we are now making an overdue correction and will bring the navy to its right size.
war will be won with land forces, air forces and navies and a lot more thinking.<!-/Quote-!>