Hey JoJo, hush before you make yourself look like an idiot. I shall destroy your post point by point:
" some vets who like to brag about how they know the game so well underestimated the value of a large navy, and the ability of other players to acquire one. They saw the tide of war changing against them, and got scared and petitioned the game masters to change the rules to protect them. "
That's not how it works, has never been how it works. As a matter of fact, all the game changes hurt vets, and are geared to making it easier for new players to catch up to vets. It's funny that you would pick this one change and stand on a soapbox yelling "GMs ARE IN LEAGUE WITH VETS," when it's obvious to anyone with half a brain that the GMs are (intentionally or not) in fact systematically nerfing the advantages of vets - such as large cash reserves.
"It is not easy to build a large navy."
Yes it is. You can get all the weapons you need, minus NFPs, with only 4 or 5 months spending space. A day and a half on FB. The NFP you continue to build up over time anyways, but if you use several countries and a CEO you can still do it rapidly.
Massive ammo reserves are all that take time, but even then it's not like you can't field something formidable within a week's time.
"It is expensive to build and expensive to maintain. It takes knowledge and skill to build it and to keep it from bankrupting your countries."
No, and no. You only have to be a mediocre player. With a country over 40M.
"It takes knowledge and skill to use it effectively. A large navy alone has not been a ticket to success in war. "
Orly? Attack defense with NFP, attack target with cruise missiles. Rinse. Repeat. Yeah, navies are hard to use. Granted you are a lot more deadly with other tools in your arsenal, but myself, along with plenty of other players, have won wars with only a navy.
Oh wait, what's that? I took ARYAN's original Tutonic Knights with only a navy back over the summer? Guess you just forgot. Not to mention the other countries barn and I largely took with navies during the second push of our little war with 3M (version 1.0?)
"The other day four players, three with large navies, took eight hours to bring down Jason's heavily defended Got Some Death To Do. Jason had a large navy too. At least he didn't complain that it was "ridiculous". He just made a couple of tactical mistakes that most players could not have taken advantage of. That country had been a looming, imposing presence for many months. Taking it down was a big accomplishment, and that accomplishment is being denigrated by saying the defenses "had no chance." How could the country have survived so long if it had no chance? "
Incompetence, because I watched how you all attacked it.
Although, it's wrong to say defenses "have no chance," but I believe the statement if being made relative to the defenses that can be pushed into a navy, which would be accurate.
""Defenses that had no chance"?! I have a country that was recently declared upon by three players, six countries all in the top 75 war rank. One is number 5 war rank. Some have or had large fleets. My country was in the 50s when the war started. It's held on because it's not at all easy to break through strong defenses with large navies. Nothing against my opponents, but they couldn't break through. It's very easy to burn through ships and planes and ammo and get absolutely nowhere. Nothing ridiculous about it. "
Congrats at that. Nothing to really say other than good job defending.
"What's ridiculous anyway? Many aspects of this game could be called ridiculous. You play the game according to the rules as they exist. Smart players try to eke out an advantage by gaining experience and thinking things through. What kind of player tries to get the rules changed when things aren't going their way?!"
The navy template was left over from the old war engine. In a sense, it wasn't playing to the rules. It was playing to the old set of rules. It's finally been made to match the new WE. Finally.
"Getting the rules changed when you or your friends are worried about losing assets or status is poor sportsmanship. Laguna, Yankee, was it you who "alerted" the gamemasters of the hazards of large navies? If you or your allies, then shame on you. I'm serious, you can get all holier than thou if you want, but this is just lousy play. You say you're going to "eliminate" players from FB, then this. Bah. I'm not impressed. "
Again. No. The gamemasters didn't need to be alerted to anything. Navies aren't a secret.
"Changing the rules while players are in the middle of a series of big, pivotal wars is a poor way to run a game. Tom, why not consult with players on both sides of the aisle? This change reeks of favoritism toward particular players.
I generally like rules changes. It keeps players from getting complacent, keeps the game interesting. Changing rules in the middle of heated play, with no advance warning, especially when it happens to favor complacency itself, is bad for the game, whether the rule change itself is conducive to better game play or not."
Sorry to say, but your war is not "pivotal" in any way to the game. There have been other wars, there will be other wars, and it effects the people you're fighting as much as it effects you.
Man up, don't be a wuss, and die without whining too much.