It is terrible that somehow, three secured countries had only one negative point from some players, that it will perpetuate wars,
particularly c3 wars.
How did you come up with the conclusion that it will diminish the war game?
I am not sure. Let us not forget that there is only one secured country atm, yet the root of this pickle being debated was wars, specifically experienced players vs weaker or new players.
I am unsure how this conclusion is logical at all given the players input from onset of the thread. A few disagreed at the end, but lets face reality, agreements/disagreements on this fact diminishing/perpetuating wars, is only a matter of opinion.
Indeed both assumptions are ONLY opinions, facts can be checked or proven. Nothing can be checked or proven concerning either assumption.
If players were to choose what to do with the benefit of an extra secured nation or two, that choice is completely theirs and totally unpredictable. No one can see into the future and predict what choices people would make.
I think that the assumption up or down on secured nations is made out of fears or bias.
I also feel strongly that the players that suggested three nation secured, addressed the concerns of w3c, new/innocent players, CEO players, eco and war players, together as a whole. It appeared to be the most balanced rational solution that took all classes of player into consideration provided a remedy to each class, from a practical and balanced standpoint. Not to mention the ease of implementation.
The concern I have now, not that it matters, is that this idea has been overlooked and stamped as stinky by those who would have you think every one is out to destroy.
The idea should be revisited, with the utmost sincerity in my opinion. The solutions offered here are more confusing than I ever thought, and inevitably will lead to negativity when confusion or glitches/bugs hamper implementation of these complex suggestions.
I would also like to address a comment made by Dub as well.
Wars should not be used as "punishments". This a very "bold" statement. And poses a risk to the danger as much as you say it would help.
If it is of your opinion that a player should be "removed", this should not lie in the hands of any player or group of players. This should rest solely upon the shoulders of w3c, that is their job. The community has been given reasonable menas to correct what it deems bad behavior in game. Boycotts. And the boycotts work so that there is not a single player or group of players, that can abuse a boycott. If You are of the opinion that someone should be removed, the means available to you should suffice.
If a player breaks any real rules that deserve removal, w3c can and should ban such a player.
* You nullify the point of honest war in SC - to punish or remove undesirables from the game. Wars only use will be to gain wealth through raiding unsecured countries.
Honest war should be fun. Too many wars start over personal anemosity or BS. If they were fun, more people would love to play the war game. In fact, they are not all fun. Because of someone elses actions, someone decides to judge someone, and decides to be the jury and executioner too. This has lead, to me starting c3 wars, players asking for changes, plyers getting those changes, and starting this type of behavior again. The deterrence was taken away, and it was business as usual. Now the complaints come from n00bs who have been rubbed the wrong way. So in essence we are back to square one.
No player should be judging another, or making a war personal. The fact is that
SERIOUSLY there is only ONE game here.
IT IS CALLED SIMCOUNTRY.
NOT SIMCOUNTRY ECO V1
NOT SIMCOUNTRY WAR GAME V1
SIMCOUNTRY.
War is a part of the game.
So is economics.
Players are players.
Mods are Mods.
Players play the game.
Mods and Gods "Remove and/or punish them" (if needed of course

)
This line should no be crossed. Know your role and shut your mouth.
Three nation secured in no way poses a risk to either side of the game, it benefits both, and helps out another class altogether; CEOs.
Please reconsider, I personally would like to retire to three nations where I don't have to fight anymore.
I can get three slaves to fight with, why wouldn't I want three economic slaves.
The debate should be about how they are chosen. I seriously agree, that the three weakest should not be in secured. The automation can and will be confusing. It should stay as secured is now. But the idea in general is golden.
Give me some of what you guys are smokin.
Thx for listening Tom . . . and Dub no offense. Glad to see you back.