T
Tom Willard (White Giant)
10 Jul 2009 18:30
Link
Fearless Blue remains a war world and war will remain part of the game on all the other worlds.
Formally, one could say that following the rules as stated in the game, you should be able to fight anyone, anytime without limitations and without reason.
However, we would like the game to be more inviting and less hostile to players, mainly new players and ones who are not able to invest the time needed to build great defense but are mainly interested in the economic part of the game.
We hope that players will try to be fair and not destructive.
If you want to fight a war, find an enemy who can seriously fight back instead of preying upon people who have no clue how destructive a war could be and who wake up to discover that everything is gone.
These people may have invested a lot of time to build and destruction can be swift.
None of this is in our rules but we always found many who thought likewise and kept the game reasonably descent.
We might be forced to consider some war rules to prevent such unreasonable wars but as I stated in the beginning of this message, war will remain an important part of the game for people who want to play a war game.
We are thinking of several alternatives and possibilities to improve the war game:
There are no decisions yet and we will take some time to decide and listen to arguments.
1. The "End the war" booster as described in the last game news. The booster can be used by the attacked country only. There are arguments for and against.
2. Limit the number of countries that can be attacked simultaneously.
Example:
An empire with 1 - 5 countries: 1 country can be attacked.
An empire with 6 - 10 countries: 2 countries can be attacked simultaneously. Etc.
Once the war is over, a new war can be started.
The attacked empire has some time to prepare defense for the other countries or place them in war protection.
The empire will not be destroyed overnight.
3. Measures that will prevent wars between very strong countries and very weak ones.
4. Make the defense cheaper so that defending countries could build a stronger defense without increasing their spending.
5. Place the three weakest countries in secured mode. (Suggested by Yankee).
There are some variations possible: let the player choose the three countries.
This may make the number of countries that can be attacked much smaller.
When secured mode was introduced, we had a lot of criticism from many, about limiting the possibilities for war.
We would prefer the suggestion in point 2 but this is an alternative.
Formally, one could say that following the rules as stated in the game, you should be able to fight anyone, anytime without limitations and without reason.
However, we would like the game to be more inviting and less hostile to players, mainly new players and ones who are not able to invest the time needed to build great defense but are mainly interested in the economic part of the game.
We hope that players will try to be fair and not destructive.
If you want to fight a war, find an enemy who can seriously fight back instead of preying upon people who have no clue how destructive a war could be and who wake up to discover that everything is gone.
These people may have invested a lot of time to build and destruction can be swift.
None of this is in our rules but we always found many who thought likewise and kept the game reasonably descent.
We might be forced to consider some war rules to prevent such unreasonable wars but as I stated in the beginning of this message, war will remain an important part of the game for people who want to play a war game.
We are thinking of several alternatives and possibilities to improve the war game:
There are no decisions yet and we will take some time to decide and listen to arguments.
1. The "End the war" booster as described in the last game news. The booster can be used by the attacked country only. There are arguments for and against.
2. Limit the number of countries that can be attacked simultaneously.
Example:
An empire with 1 - 5 countries: 1 country can be attacked.
An empire with 6 - 10 countries: 2 countries can be attacked simultaneously. Etc.
Once the war is over, a new war can be started.
The attacked empire has some time to prepare defense for the other countries or place them in war protection.
The empire will not be destroyed overnight.
3. Measures that will prevent wars between very strong countries and very weak ones.
4. Make the defense cheaper so that defending countries could build a stronger defense without increasing their spending.
5. Place the three weakest countries in secured mode. (Suggested by Yankee).
There are some variations possible: let the player choose the three countries.
This may make the number of countries that can be attacked much smaller.
When secured mode was introduced, we had a lot of criticism from many, about limiting the possibilities for war.
We would prefer the suggestion in point 2 but this is an alternative.