Simcountry
Forum General W3C - Game news July 2

W3C - Game news July 2

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Andy
02 Jul 2013 18:35 Link
1. War level rules have been slightly relaxed.
Until now, on 4 worlds, you could start a war against a country with a president if that country was in war level 3 or higher (this remains unchanged) and if the difference in the war level was 0 to 2. The difference is now 0 to 3.
This means that there is more flexibility and more choice when going to war and more countries can participate.
Countries with war level 1 and 2 will see no difference and cannot be attacked.
Fearless Blue remains unchanged. There is protection for countries in war levels 1 and 2 and all others can fight or get war protection.

2. Immediate orders are now always delivered immediately. Immediate orders are delivered at a price hike of 40% above market, and quality is of course taken into account. The total value of immediate orders is about 20% of the spending space and orders can be placed if the spending space allows.
This means that immediate orders should not be huge and should be used to solve a serious shortage problem that is damaging the country economically or during war when materials might be needed urgently.

3. The maximal number of fortifications in a country is increased to 150. During war and in peace time, each fortification represents 0.33 points in the war index. In the near future, military bases will also count as part of the war index, reducing the war index weight of fortifications and replacing part of the war index by the number of military bases in the country.

4. When orders are cancelled, the spending space is now restored.

5. CEOs can reduce cash in their corporations, down to the level of 30B, this was 60B. Numbers in Simcountry are lower now and there is no reason for such a high amount in the corporations.

6. When nationalizing corporations, rules apply that are the same as when building new corporations.

7. Small changes in the way new corporations are supplied, make sure that no products enter the market out of nowhere. All products corporations receive during setup, are ordered on the market. This was not done correctly before and caused some unintended addition of some products. The same applies to C3 countries that are receiving fortifications in their initial setup.

8. The score page is corrected. There was an error in the "Population sales" penalty on that page. It is now corrected. The score computation was done correctly.
The score can now increase by 20 points if the country has a space center.

9. The defense indexes are slightly updated, with Fortifications, and military bases weighing a little more on these indexes. As a result, defense indexes may increase a bit, and the score too. The differences are small.

10. The requirements for game levels:
The war index requirements have increased a bit. Players should have a high war index, especially when they are not in war.
Economic players are unaffected by this change.
The defensive index requirements are being increased for all game levels >3. The requirement is a choice between the defensive index OR the war level. War level requirements remain unchanged.
If your war level is as required, you do not need to worry about the defensive index.
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SuperSoldierRCP
02 Jul 2013 18:55 Link
AWESOME!!!

No complaints from me +1 for everything
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neat2own
02 Jul 2013 19:31 Link
I try to build defensive fortifications but get the message "You do not need more than 100 Fortifications!" I hope this isn't because of the color of my world. WG demands more freedoms!
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Borg Queen
02 Jul 2013 19:44 Link
Got the same message as neat2own 'You do not need more than 100 Fortifications!' on KB

And Andy, did something about the Prices Change? Air Transport on KB dropped from 493 to 464 without any changes on the demand/supply sides, also some other products Prices changed without a Change in the demand/supply
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Nico
02 Jul 2013 20:30 Link
Great Job Andy! +1
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Andy
02 Jul 2013 22:42 Link
Borg,

I got the same message when ordering fortifications. It seems that the update did not come through. I will make sure it does first thing in the morning.

Several products that are in a chronic short supply, were changed by several percentage points.
Production was increased a bit, the price reduced a bit.
Corporate profitability also increased but it takes time (days), to work through in the profit and market values. The supply of such products increased obviously. Market fluctuations can be larger than the production increase which was very small.
The products include Factory maintenance, services, oil and one or two more. Then also several types of ammo that are showing very large shortages while production is low per corporation.

These changes will help stabilize the market. The changes will not cause any oversupply and in all thee products, demand outstripped supply by a factor of 2 to 1 and a change of several percentage points did not change much.

If indeed this change will reduce the number of red alerts we get when product shortages become too high, we will be happy about it and may do it again.
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Space313
02 Jul 2013 23:12 Link
Wait, so just by having a Space Center increases your score? Amazing!
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craigwilliamson79
03 Jul 2013 02:25 Link
It appears that the changes have just made my enterprise unprofitable. I hope it balances out.
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Josias
03 Jul 2013 03:21 Link
4. When orders are cancelled, the spending space is now restored.

right on!
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Stephen Ryan
03 Jul 2013 07:09 Link
now u get less money when taking c3s and you want everyone too buy more forts and more cost to protect them
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SuperSoldierRCP
03 Jul 2013 08:20 Link
Andy

Stephen brings a valid point on C3.

Is there any chance of the GM increasing C3 cash levels to 1.5T per war level again?

i just took a war level 9 on LU. I used about 30K anti air missiles and EASILY 75K mid range missiles.

For both at BASE cost its 2T in anti air missiles and 4T in mid range.

Thats 6T in just ammo, not to mentioned every thing else that as been use. You can check the logs in Melichor on LU and see even with 450 fighting Q units i still took good losses and used alot of ammo. 12 Stealth wings do alot of damage.

Im not asking for something crazy, but if the GM good relook into the costs with warring it be helpful. war level 11 was made when you could buy higher Q more easily and spend levels where higher.

Like i said a revision on income gainned or the C3 strength themselves would be most welcome.
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Andy
03 Jul 2013 10:38 Link
Pricing of all products are declining across the game.
This is taking place for a long time and the amounts should have been cut by 2.
In addition, there is now a growing market for Fortifications and these are being sold in all these countries. (No complaints received about it).
The decline in pricing of weapons and ammunition is substantial and continuing.

The decline in the pricing and the change in the immediate orders may have triggered a decline in profits of corporations but that is a short term issue.

Once the cheaper raw materials kick in, profits will increase beyond previous levels.
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Andy
03 Jul 2013 10:42 Link
The fortification issue is resolved.
150 Fortifications max.

Having a space center adds 20 points to the score, having 150 Fortifications will probably add 40 points, and increasing.
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craigwilliamson79
03 Jul 2013 13:58 Link
Yes, I'd imagine that it's just a matter of using up the previous supplies which were bought at a higher price. Thanks.
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Teddy Bear
03 Jul 2013 14:31 Link
Thank You
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The_Wicked_Lady
03 Jul 2013 16:01 Link
Ooooooooooh I must go out and buy my pink fortications now and a space center where I can store my shoes!!!!
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Aries
03 Jul 2013 19:25 Link
I think with declining prices, a case can be made to lower the cash rewards of C3s. This income was already out of balance with any other method.
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The_Wicked_Lady
03 Jul 2013 19:30 Link
Nooooooooooooooooooooooo!!!!!!!!!!!! I need cash rewards!!!! Big ones!!!!!! I gots needs!

*Covers Andy's eyes!!! Dun look!
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SirSmokesAlot
03 Jul 2013 23:31 Link
Hey andy what happend on fb. Profits jumped up then fell in one week. It was a gain of 120b then it dropped 130b. Also I have not built a single corp in some of my countries in a few weeks yet my workers are now seeing shortages of over 200k in some professions. I was in chat and jack was having the same peoblems.
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craigwilliamson79
04 Jul 2013 03:02 Link
Maybe maintenance and fixed costs should also drop? If prices are dropping, than it would make sense that those costs would also be reduced.
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Andy
04 Jul 2013 10:58 Link
The profitability of corporations will increase and we expect country and enterprise profits to become higher.

The quick delivery of immediate orders might have caused a one time increase in deliveries.

if you have a specific case you want us to look into, you need to provide exact data, names etc.

It is now about 10 game months after the change and most older materials are used. Profitability will increase.
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craigwilliamson79
04 Jul 2013 13:35 Link
Thanks for your attention. Here are a small sample:

Lynkon FMU in the Democratic Union of Bezoret

Lynkon Services in the Democratic Union of Niponina


Both of these corporations are run by Lynkon Enterprises. Other corporations had a similar and severe drop around 12 months ago.
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Andy
04 Jul 2013 14:04 Link
We explained what is going on.
I will check these corporations.
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craigwilliamson79
04 Jul 2013 14:18 Link
Thanks. Sorry to be a nuisance.