"well then at least there are cheap c3's they can start over with. But cheap c3's will not buy them more population or mil assets...it's not as if the old system was SO much more conducive to rebuilding, " -WB
you know that isn't true, come on man
before the slew of recent changes... i could gain between 10-20gc value of weapons and ammo each day from raiding C3s.
i am not sure thats to much or not. i don't think a person should have to spend real life years building up. infact, the harder you make it to build up, the less likely people will be to risk assets in war. which, is a large part of the problem with the war game. why spend 6-12 months building an empire, so some one else can strip from you in a matter of hours. making resources easier to obtain, will make loosing less risky. and winning more rewarding.
frankly, the best fix to the war game, is to reduce the sell-able pop limit to 15M. And increase the pop decline of large countries. forcing all of sc into a smaller game. meaning the build up to the higher levels wouldn't be as extreme, and their would be more value for the small guys to fight each other. additionally, how many countries can support the same size military at 40m compared to 50m? making the large sized country wars, well, more interesting. but i doubt thats the direction that W3C will take.
please, i'm not criticizing people that build up 80m war slaves. i'm saying that if every one had more limited manpower, they'd have to make hard choices between offense and defense....
the point is, as it is, large players are able to build max garrisons in "EVERY" target, buy and upgrade "EVERY" weapon, and still be able maintain TONS of offense. and make a profit with the country. should we be able to do this?
personally, i don't care, i think the game would better over all, if the over all size of countries and their armies were smaller. but its cool to build huge countries like that. 6 of one, half a dozen of the other
how ever, the "if," WB, that you seem to be irritated about... when you build up, and level up in war levels to that extreme, then you loose. now, in relation, to your available targets, don't have the strength to blow your nose. and you have extreme costs in taking c3's. unless you have a huge amount of reserves. or swipe your card... what are your options?
seriously, i don't think a player should get rich from c3 raiding, or rather, get rich from little effort, and that should apply to any thing really, space trade, or anything else. but you should still be able to make a profit from raiding c3s. or at the least be able to break even.