There is a lot of 'if' in all of these scenarios, we can all come up with some scenario where whatever system there is will not work but that isn't necessarily productive. As far as the 'if' someone were at a high level and were wiped out, you gave the scenario in the old system that people level up to buy population, mil assets, etc and then if they get wiped out, well then at least there are cheap c3's they can start over with. But cheap c3's will not buy them more population or mil assets...it's not as if the old system was SO much more conducive to rebuilding, that player would always have little recourse but to swipe to rebuild if they hadn't already built up a large GC savings account. I get that there is a difference in the cost to take the c3 at that level, but if those costs are offset by assets in the c3 itself, then everyone is in pretty much exactly the same place as they were. This is another argument which seems like a red herring to me as are most arguments that are VERY specific scenarios which do not occur often.
As far as taking c3's being 'highly profitable', it wasn't highly profitable before, why would it be now? The system should be set up such that taking a c3 provides for some profit if done efficiently just as the old system was.
On a greater point, I hear so much from everyone about how substantial profits must be made to: pay for registration, pay for war protection, maintain an empire, etc. or one must 'swipe' their card. Do any of you give any thought to the game actually being profitable? Is there some reason you believe you're entitled to play a game which provides you with countless hours of entertainment for free? If so, how exactly do you expect W3C to make money to improve systems, monitor forums and respond to issues? Even bigger, we do all know that the war engine itself is pretty outdated and could use a complete revamp to make it more efficient, reduce clicking, make more sense in general. I hear many speak about this but no one is willing to actually put their own money into the game so that something that could happen...it seems like such a contradiction.
Everyone...the game is dieing out...I don't see how anyone can argue that point. The reason things have gotten to this point is in large part due to it being completely controlled by a very few players who have only their own and maybe their closest friends interests at heart and the worst part about it is, those players for the most part aren't contributing anything financially to the game as they have huge GC accounts, econ slaves which pay for themselves plus more or war slaves which suck up assets from the weak. It's time for all of us who actually enjoy this game to think about what we can do to improve upon it's condition instead of continuing along the same selfish lines that have gotten us to this point.
I know some will argue that the game is outdated and thus players just aren't interested after they've checked it out, if that is the case, then the game will die no matter what we do. I happen to believe that this is still just as good of a format for a game as any other but the problem is the status quo, the lack of a challenge, the lack of competition. Those of you who have been around for a while know that there used to be ALOT more competition in this game and that competition was MOSTLY based on war between individuals or federations. There are threads from 2 years ago where one fed finally overtook another in size in the Fed Stats and there was congratulations to them and it was a real source of pride for them and a let down for the fed that was now 2nd. Does anyone care now? Doesn't seem like it to me, the competition is gone from this game. Everyone is just trying to figure out how to keep their own stuff or even worse, keep their own stuff safe while taking stuff from others. The natural defense when a war breaks out is to first assess your opponent, then, if you can win you take their stuff, if you can't, you whine about it as if war is immoral. No competition.
It's time to bring back some competition, that was the point of this idea. Is it implemented perfectly right now? No. Does it need tweaking? Of course. Has it even been ROLLED OUT COMPLETELY? No...all you can see now is the possible downside because the upside doesn't even exist. Give it some time and try to look at it from the perspective of improving the game by bringing in new people, giving them a system to compete in and reinventing the war game so that people actually want to play this game again. That will create new markets and players for those of us who have been around for a long time, we'll always figure out a way to make our money...give it some time.