very interesting discussion here
my primitive view is that the gm/game owner is trying to have its standard base on the gc.
now we have a system that goes like this
SC$GCUS$
i have been advocating to get rid of either SC$ or GC and just have two exchanging currencies in the game. ideally, get rid of gc as it isn't use in the buying and selling of goods (products and services) with the sc corps.
having a three currency system as i've indicated above is much like the US$ which is base on Fort Knox's gold as well as say a UN currency; as we all know, there is no UN currency on earth.
players pay US$ to get the game money, which now is gc. but their corps generate SC$, not gc?
if the gm/game owner relies on gc, but is not offering at the market situation (supply and demand) as some of you pointed out, then obviously the participants (players) will create their own market. eventually some of the better players will collect gc and not sell on the market, thus create a dis-equilibrium situation in the game.
and if in the real world such as earth, if i'm a chicken farmer and i want cows, then will just rade my chicken for cows with another cow farmer. eventually the monetary system just fail in the country.
why can't we keep this simple and stupid, so that we all can have fun?
the reality is that US$ is the real controller of whatever currency is in sc.
it will be challenging to have two controllers in this game, which are currently gc and US$.
US$ is the real world, and gc is just the virtual world. gc will be squeeze out, if there are too many collectors of it and if there are fewer and fewer players coming into the game.
why not just say set a base SC$ to US$, such as $1 per 1T SC$? and anyone wanting to exchange their currencies between reality (earth) and virtual (sc), can do so easily and more simple and stupid?
hope i'm not confusing some of you econ experts
