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Forum Beginners business and finance indices?

business and finance indices?

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XON Xyooj
01 Aug 2013 16:40 Link
how do you improve or make these better?
what variables do they depend on or interrelated with?

much much appreciate you helps/insights :)

thank you
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XON Xyooj
02 Aug 2013 23:53 Link
please help with clues?
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Star Foth
03 Aug 2013 00:17 Link
Have good employment, balanced budget, and have a good percentage with your profit transfer (not too high, not too low, the 'profit' doesn't take into factor business expenses. So if you do 90%, then all goods sold go to you, and they can't pay for materials)

I set my profit transfer to 60% and have auto upgrades running 24/7.

What's your country name and world? I might be able to look you up and name things you can do.

It's the overall economy strength to population ratio.
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XON Xyooj
03 Aug 2013 01:21 Link
thanks foth,

i'm XON 1 on FB.
much appreciate that

it seems that my critical item is population, but still i have unemployment when my corps are not 100% hiring and production? i have people who don't want to work or not skilled to work, but then why did they graduated and not working? confusing to me
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XON Xyooj
03 Aug 2013 01:31 Link
to have "graduated last month" and yet "unemployed"....that's frustrating

i have closed a few corps because hiring were too low and production were too low, so i suspect not enough workers to go around?

i've posted elsewhere that the education priority page is too confusing for me with all those labels, and there should not be "unemployed" there because it can be interpreted that you have too many workers and not enough positions for them or that you don't have enough positions but have too many workers.

i still have "unemployed" eventhough my "needed for 100% production" figures exceeded my "unemployed" figures....

so i thought how the heck do you improve finance and business indices if you can not workout the variables that detemine these indices?
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Star Foth
03 Aug 2013 01:57 Link
Try asking Aries how to set your corps to 100% production and hiring.

He told me how and now it's all good.

I forgot how, although I know he told me how.
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Baconator
03 Aug 2013 02:20 Link
I would recommend closing a massive amount of corporations, as you need millions of workers to fill your open positions, when your population isn't breaking 20M. Cut back until you have a surplus of workers and reorganize your education priorities until they fit the corps you are building, then continue to expand, luckily for you it appears your main problem is a shortage of workers which can be easily fixed by changing managers, teachers, nurses, ect to workers. Never build a corp if you don't have nearly 100% of the necessary workers. One hundred corps at 10% hiring is worth less than 5 corps at 100% hiring.

This will essentially solve your business and trade index problem you were having, as it is a reflection of your factory utilization, aka average production per corp.

Finance index is just keeping costs as low as possible and income as high as possible. I see you are running a state econ so you need to set tax to zero and profit transfer to 90-95. Once you get your corps making a billion a month, they will very rarely take money from your countries coffers and it makes your income drastically higher than the approximately 500M you can receive from CEOs through country resources used, which is still quite good for most CEO corps. Purchase supplies at 190 for your state corps and I would recommend setting a time based buying strategy to combat shortages. Just build products you see in deep red that you have never or rarely seen green.

Follow these steps and I guarantee you will get a +120 business and trade and +150 FI, and will be producing plenty of cash along the way.

Also if you are running a state economy, set salaries to 110-130 or possibly SLIGHTLY higher if you are going for high game levels. You will get less money from income taxes but with a 95% profit transfer for your corps you will do just fine. But the main purpose behind this is allowing you to keep gov salaries low which drastically reduces cost.
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XON Xyooj
03 Aug 2013 02:54 Link
then have to find aries :)
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XON Xyooj
03 Aug 2013 02:57 Link
thank you baconator :)

so your logic seems to be that i'm running state corps, so no need to tax my corps just like there the american postal service or bookstores?

won't higher salaries increase my expenses thus reduce my net profit, which affect my cash position?

much grateful :)
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Baconator
03 Aug 2013 03:57 Link
The reason I recommend profit transfer over tax is profit transfer doesn't affect the net profit of the corp while tax does, which in turn drastically decreases the value of the corp. Not to mention it can go to 100 rather than just 75 so it makes more sense for a state econ even if you don't care about corp value.

On your question involving salaries I was concerned that may happen as well, but then I tested this setup out on GR just for the purpose of climbing game levels to get gold coins for my LU countries\CEOs. The money you save on paying out salaries outweighs what you loose with the income tax for citizens, and this compounded with the the extra profits you will receive from corps due to the lower salaries they payout makes low salaries very beneficial. I'm currently transition my Main on LU to a state econ and even with the high salaries\government cost left from high paying CEO it is already improving drastically.
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XON Xyooj
03 Aug 2013 04:13 Link
i have tried what you saying, see how it goes in a few days.

does make sense the way you reason at the moment.

i don't see any other reason not to run as a state economy since i make all the decisions anyways, and will perhaps open up to other players to come set corps in my empire once i reach a certain level in the game. it's either my economy run by me, or with the helps of other players setting up corps in my empire.

i'm trying to test to see if i can run one country, before i start expanding. previously i ran a few countries and seem so difficult to figure how to make the empire grow, because it seems that game formula is to intensify government cost when you're running an empire of many countries. i believe there should be a way around that, otherwise the game formula needs to be investigated. i'm going with the concept of "doubling the penny" :)

but i have to get a penny to start with first :)
'cause at the moment my indices are not at the tipping point yet.

so here i am running as the country owning all the corps, profit transfer from country to corps or corps to country ends up in the same financial statements.
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XON Xyooj
05 Aug 2013 05:06 Link
beconator,
you're right by changing those you suggested got me from negative $5B to positve $1B in about 24 earth hours :)

see how this will keep on ...thanks again
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XON Xyooj
05 Aug 2013 23:11 Link
darn, back to loss of $1B over night, just by changing profit transfer of 90% to 100%? jus now reversing back to 90% and see what happen in the next 24 hours
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Baconator
06 Aug 2013 00:17 Link
Your income fell due to a drop in employment. I recommend closing all weapon corps in your country, as they can't produce nearly as much money as other corporations if they actually make money at all. Then continue to close until you are at consistent 100% hiring across the board for your corps. After you get that done you can truly fine tune your economy.
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XON Xyooj
06 Aug 2013 07:42 Link
okay, let's try that :)
looks like improved a bit

bit uneasy without weapons corps in fb, let's hope no one bothers me
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XON Xyooj
06 Aug 2013 10:31 Link
couple questions, please elaborate them regarding the education priorities

when "unemployed" is more than "needed for 100% production" then is that good or bad?

when "unemployed" is less than "needed for 100% production" then is that good or bad?

when "unemployed" is "0" then what does it means?
this zero would be less than "needed for 100% production"


thank you for your times :)
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Baconator
06 Aug 2013 15:38 Link
The amount of workers produced in each profession is determined by your education priorities, and changing them to fit the corporations you have and those that you plan to produce is essential to truly run a great economy. It differs greatly from country to country so you should keep in eye on what worker types you really need. For example, if you have 60k low level managers but you have a shortage of 5k medium level managers, you would change your priorities to reflect that ( lower priority for llm and raise it for mlm ). It may be a bit tricky at first but it is best to remember that these are long term affects you are controlling with instant changes. Even if you find your optimal priority it still may take a few days to see the true affect, and you will still have to change them in the future to compensate for past education practices, so its something you should always keep and eye on.

For the questions about unemployment, it depends on the situation. Its good to keep the amount of workers you have unemployed as close to what you need for 100% production at all times, preferably have more unemployed workers than what's needed, but just by minuscule amounts, less than 50% of workers necessary for another corp is ideal. Extremes in either category should be avoided as they are both detrimental to your economy.

The goal is to not even have a value shown as "needed for 100% production," except for 0 of course, as it means corps aren't fully productive and are not making as much money as they could be.

Also regarding the military corps, it is MUCH cheaper to buy from others than to produce yourself. And you are at war level 0 so you are literally untouchable, until you fight 3 - 6 wars with C3s.
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XON Xyooj
07 Aug 2013 23:48 Link
@baconator,
thanks

the confusion for me is that the "unemployed" column can have two meanings; if my worker graduated into a category and that category still has not reach the max for "needed for 100% production" then there should be no figure in this "unemployed" column. but if the "needed for 100% production" is full, then there would be figure in the "unemployed" column.

the way it is presented now is that i do not know whether i have too many workers in that category and not enough jobs for them; or is that these workers graduated into that category but they don't want to go to work even though the "needed for 100% production" in that category is not even met yet.

would make sense to me, if the columns for each category/profession of workers be "graduated last month, available, needed for 100% production, current priority, new priority"....this way is less confusion, because the word "uemployed" has two meanings being either having too many people while not enough jobs or too many jobs while not enough workers. the word "available" tells me that i have that many workers in that profession, so when i decide to build a corp i know what "available" workers i have for this new corp.

the professions "LLW, MLW, and HLW" also confusing too. why could these just be "unskilled and skilled" because are these not the ones we have to educate to get them to the higher professions? because in my country i cannot change their priorities, just be able to change their professions. these three seem to depend on my population?

i have no figures for the professions of "teacher, university teacher, nurse, doctor, senior doctor" so is that good or bad? i don't know whether i am in shortage or oversupply in these professions. besides that if you have "primary schools, secondary schools, and universities" then you should have "primary school teachers, secondary school teachers, and university teachers" because the education levels/requirements for these three are very different in america or most countries on earth. you cannot simply go from being a primary schoold teacher to a secondary school teacher, there are different eduational requirements for these professions.

again, i would be able to balance my workers with my corps if i know what i have "graduated last month, available, needed for 100% production, current priority, new priority"
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Teh Kilrain
08 Aug 2013 14:23 Link
I don't even read those reports. I judge my employment by looking at the education priorities screen, you can instantly see where you stand with employment and make adjustments.
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XON Xyooj
08 Aug 2013 23:12 Link
@teh kilrain,
how can you tell from the education priorities screen, it doesn't say anything about whether you are over or under in any profession. each profession just given you some numbers, and how do you decifer these numbers other than you know how many you "needed for 100% production" and those who are "unemployed"

but again, what does "unemployed" mean?
do you have two many workers and not enough jobs?
or do you have too many jobs and not enough workers?
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Baconator
08 Aug 2013 23:28 Link
If you have jobs open and it appears you have enough workers chances are you are short in just one category which is preventing the hiring in the others, also it takes time for corporations to hire people, so you won't notice 100% hiring the next game month. I just peaked at your country but it appears you have a good profit, and your employment has risen tremendously. So I would guess your corps just need time to catch up, you will probably be at 100% hiring in all corps by tomorrow, or very close to it.
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XON Xyooj
09 Aug 2013 08:23 Link
@baconator,
now tells me i'm short on corps, that's why have high unemployment.

building more corps to cope with high unemployment figures.
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Teh Kilrain
09 Aug 2013 14:48 Link
Education priorities screen tells you how many employees you need for 100% employment, and how many you have available. So for example if you need 100 high tech execs for 100% employement, but you have none available, you have a problem and will see unemployment in all categories. What Baconater says true, sometimes its just one critical employment category where you are deficient that prevents multitudes from being hired, like High Tech Execs.

Companies will only hire a percentage of required employees based on the lowest ratio of available workers. Example you may have enough workers to fully staff a company in every category required except executives, where you have only 50 of the 100 the company requires, then that company will only hire at 50% for all categories.
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Teh Kilrain
09 Aug 2013 14:49 Link
That burger making me hungry...
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Baconator
09 Aug 2013 16:16 Link
You do not have high unemployment. You are at 5%, which is when you start fine tuning with education priorities, as you had one corp at 60% with 90% of the workers necessary unemployed that just haven't been hired yet . Your just fine with what you have, don't build more.