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Population: 798,105,079,746 +77.96M   Countries with President: 3,752 -1  Number of Players in War World: 528   Number of Enterprises: 230    Online Players: 5,059 +253   Number of State Corporations: 634,691 -107   Number of Public Corporations: 10,315 -2   Assets: 2,848,437 USD. +1,007
5,059 players online.
59 minutes ago:
registered The Kingdom of Borra madre on Fearless Blue.
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What is Simcountry?
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Tournament: Best Warlords
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Simcountry Intro
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The Worlds
| | Documentation Index |
| | Rules of the Game |
| | Game Features |
| | Simcountry Dictionary |
| | Simcountry Worlds |
| | Countries and Continents |
| | Enterprise Corporations |
| | FAQ |
| | Managing Corporations |
| | The Share Market |
| | The Common Market |
| | Terms and Conditions |
| | War Documents |
| | Trading Products |
| | Assets and Gold Coins |
| | Privacy Regulations |

The Worlds of Simcountry

There are six worlds in Simcountry and you can play in any of them. The worlds are similar but there are dlso some major ifferences:

Kebir Blue

Kebir Blue, runs six game months per 24 hours. This means that every day is six months in the game.

Kebir Blue was the first world we have started. It has 3061 countries and is in fact the smallest of the six worlds except for Tiny Atlas. It is quite active; there are some very long-playing members who developed nice countries.

Kebir Blue has sometimes large wars going on but it is not a typical war world. Offensive weapons are quite expensive while the defense is less costly.

You can choose to make your country peaceful and you will never participate in a war. Such choice can change at any time.

The peaceful game is concentrating on the economic aspects only.


Fearless Blue

Fearless Blue was the second world we have started. It is larger than Kebir Blue with 6159 countries. It also runs six game months each day.

The Fearless Blue world is not peaceful. It is in fact the war world of the six and not easy for beginners. Some warlords on Fearless Blue are hunting for easy to conquer countries and attack new players as soon as their initial protection period is over. War Protection can however be extended for long periods. Peaceful playing is not permitted in Fearless Blue but temporary war protection is an option.

Fearless Blue has in addition to the available war features, all the other features that are part of all the worlds.


White Giant

White Giant is very similar to Kebir Blue but it is larger. With 6376 countries it even larger than Fearless Blue but feature wise, it is a copy of Kebir Blue.

Running six game months per day, White Giant is the busiest of the six worlds with most registered countries and the largest number of logins per day.

The product market and the stock market are the busiest, there are many peaceful players but there are also huge wars sometimes with some members trying to gain control of large areas of the world.


Golden Rainbow

Golden Rainbow is created as a generally friendly world where the economy is important. War remains part of the game but peaceful only playing is an option. It also runs six game months per 24 hours. There are 4804 countries in the world and it is smaller than Fearless Blue and While Giant.

There are several large federations and powerful players. Choose a country in Golden rainbow when you are ready for tough competition.


Little Upsilon

Little Upsilon is very similar to Kebir Blue but has 3467 countries.

Little Upsilon is running six game months per day. In the mean time, it became very busy with many new players joining each day. Feature wise, it is exactly the same as Kebir Blue and White Giant

Tiny Atlas

Tiny Atlas is a very small world that was discovered outside the area where our current 5 worlds are placed. It has 677 countries. Tiny Atlas is further away than the current 5 worlds and reaching it will take much longer than the time needed to travel between the current worlds.

tarting a country on TA is more challenging as there is virtually no functioning economy, no markets and very few corporations.

The functionality of Tiny Atlas in General

Tiny Atlas is identical in its functionality to all the other worlds. Differences result from the non functioning economy, no education, health and no corporations.

Everything needed in countries on TA must be transported by cargo shuttles from countries in the other worlds.

In its current state, nothing of substance can be built. You cannot rely on the market in any way and you cannot produce anything on a scale that will improve conditions.

It is not possible to build corporations because there are no raw materials, there are no workers in sufficient numbers to be hired in any corporations.

All countries on TA do have a space center that can be used for transports of materials from the other worlds.

When the construction of corporations starts, all the materials needed for production will also have to come from other planets, The materials have to be moved into the country and then sold to the corporation. Building tens of corporations will require large transports of many types of raw materials.

Currently there are players on TA who are developing their countries and some are already producing many materials.

Who can play on Tiny Atlas

Players who have a country/empire on one of the current worlds, will be able to get a country on Tiny Atlas. Everyone can look around on this planet, click and zoom in, see the continents and regions. A player can make a choice for a country. Once you decide, the country can be reserved for 30 gold coins.

It is not possible to start playing Simcountry with a first country on Tiny Atlas and it also does not make sense. As explained above, you will need to move materials from another country or even more than one.

Players who do have assets on the other planets and are able to purchase cargo shuttles will be able move materials from their countries to Tiny Atlas.

The process of building a country on TA requires substantial investments in game money. Players need a strong and very profitable economy on another world to be able to finance a move into TA.

Population

Tiny Atlas countries have small population numbers. Countries without a president have a population of 10 to 12 millions.

A country you own on Tiny Atlas must be prepared to be able to accept new population.

You may see the population declining because of shortages, hunger and emigration. There are no products that are needed to support the population.

Moving Population to Tiny Atlas

Once supply levels can support the existing population, increasing the population becomes a priority.

A new booster was added to Simcountry to enable the movement of population into Tiny Atlas. Using this free booster, you can move 200.000 people once per game month.

Be careful with these transfers. Supply levels on Tiny Atlas must be sufficient to sustain the growing population.

Natural Resources on Tiny Atlas

Each country on Tiny Atlas has deposits of rare metals like Targon, Metadium and Baradium. In addition there is a groing number of existing natural resources. A player will be able to mine these resources and transport them to the other planets.

Targon, Metadium and Baradium, that can be mined on Tiny Atlas will be essential in the production of advanced products, including several types of weapons and ammunition that have capabilities that are currently not available.

The products will also be used in the production of electric cars and trucks and additional products that will be used in the electrical vehickel industry.

The Transport of Materials to Tiny Atlas

As we said before, everything must come from countries in the current worlds. Everything can be transported if it fits into a Cargo shuttle. Products that are traded on the direct market can be easily moved also into countries on Tiny Atlas.

Energy production requires either large electric power corporations or wind farms. Electric power however, can be moved easily by use of direct trading.

Cargo Shuttle Transports

Tiny Atlas is quite far from the current 5 worlds and cargo shuttle flight takes much longer and require more shuttle maintenance units per flight. Shuttle maintenance units should be available on space centers. Using cargo shuttles without these units, deteriorates the cargo shuttle more quickly.

Due to the longer flight time to Tiny Atlas, it will be probably necessary to keep a larger number of cargo shuttles to be able to run multiple transports. As in the current situation, transports will use up to 20 cargo shuttles simultaneously if these are available.

Government Functions and services

Healthcare, education and transportation are non existing on Tiny Atlas. Countries have very low numbers of education facilities and very few hospitals and only a few roads and railways.

As a result, the related indexes will be low and the supply index initially extremely low. All this will cause high death rates and diminish the population. If no food products are available, it will cause hunger and death rates will increase substantially.

When more population is moved into Tiny Atlas, such population increase will include professionals and may help improve the situation. The improvement of the government functions can start if the workers are available.

Building an Economy on Tiny Atlas

Once a country on Tiny Atlas manages to support its growing population, players will have to build a health system, education and transportation. Once in place, the country could start building corporations.

The first corporations to be built are those that buid schools, highschools, university, hospitals, road and train tracks and water maintenance facilities. Producing a production plant corporation is also a high priority. These corporations should contract their products to the country and an increasing number of facilities will result in an improving education, health and transportation. header toc="no"] The Future Development of Tiny Atlas

The current state of development of Tiny Atlas is only the very beginning. In the short and long term, we will add much more functionality to Tiny Atlas and make its features much more important to the entire game.

We already started adding raw materials that are only available on Tiny Atlas and to the players who are developing countries on Tiny Atlas. These raw materials will be used in a number of new products that will make it possible for countries on all worlds to grow their economies much further.

Tiny Atlas is also becoming a source of natural resources that will help reduce the very large shortages of natural resources in all the worlds.