Playing Simcountry you can play both the war game and the country simulation game. You can also decide to play only the country simulation game.
The war game
When you participate in the war game, you can build an army, fight wars and become a leader of an empire. You can join others and fight together. To do so, you need money, purchase weapons and ammunition, build an airforce and maybe purchase nuclear weapons. The money can be earned with a strong economy. You can also buy your way into it to make it quicker but at the end, you will need good functioning countries that turn profits.
There is info on this page on how to build your army.
Building your country in peace
You can develop your country and make it an economic power. You can extend it into a peaceful empire, trading on the markets, produce many products and become financially strong. You can cooperate and compete with others. The war game remains an option but many players do not take part in it.
The Forum
Players comunicate on the forum. You can join and express your opinions, meet players, help others and ask for help. You can find a mentor to help, you can find a federation to join. Being a part of a federation makes you less volnurable. Federations members take care of each other.
Federations
Federations are groups of countries that are associated in a defense pact and support each other in war. The federation members all set up their own army to be able to defend themselves and their federation members. Check the federations features and find one to join. You need to request them to allow you in.
Simcountry has six worlds. some are very similar except for their size. Fearless Blue is intended for players who are interested in war but war is also possible on all the other worlds. It is however easier to prevent war on all other worlds. As long as you do not start a war, your country will remain peaceful.
Tiny Atlas is a very small world with 677 countries. Tiny Atlas is becoming very important with some raw materials, which are only available on Tiny Atlas.
To play on Tiny Atlas, you must be a full member with at least one country on one of the other 5 worlds. Playing on Tiny Atlas, you will need to transport products from a country on another world. The market on Tiny Atlas is virtually non existent and products are not available.
Check the worlds document to find out about all the worlds in more details.
When you start your country has a population of about 23-25 millions. The economy is running reasonably with 17 to 20 very large corporations employing most of the workers in the country.
The country has several hundred billions in cash and it is probably profitable.
Your resources are intended to allow for fast development of the country. You also have 15 Gold coins on your account and you can use them to increase the population or to get more game money. These functions are in the "Direct trading" option.
Your country is protected against war. Your first country is in secured mode and cannot be attacked.
New players receive many substantial gifts when they login.
Every time you login, up to twice each day and up to 30 days, you receive a gift. There are gifts that give you game money. You receive 600B in cash into your account. you can receive it each day if you login.
Another type of gift, is the addition of population into your country. You receive 400.000 in additional population, every day, if you login.
In total, you can receive up to 18 Trillion in cash and up to 12.000.000 population in 30 days.
These are very substantial numbers, your country will develop very fast.
In addition, there are income boosters that are added each game month to your country income. The boosters improve the finances of the country making it profitable. In time, income boosters will decline and at some point stop. By then, the country should be able to develop its economy and remain profitable.
The gifts are intended for new players in the initial period they play. Gifts are given to players who have one country.
Once you conquer or purchase another country, the gifts will stop.
Simcountry gives awards to good players. The awards are in Gold Coins or in SOL crypto coins that are awarded every month. A player can win one award per empire or Enterprise. The awards that are paid in SOL coins are transferred into your wallet and can be paid in the currency of your choice, into your bank account.
To win SOL awards, a player needs to have a wallet that accepts SOL crypto coins.
After winning an award, your score will be reduced by a "penalty" that will most probably prevent you from winning again in the next months. This is done to allow more players to win awards.
Full members have an advantage and win most of the awards.
Gold coin awards are given to players who reach higher game levels. Once your country moves to a higher game level, gold coins will be awarded and added into your account.
The same applies to war levels. if your country wins wars against countries without a president it will move to higher war levels and you will be awarded with gold coins. Such wars may seem to be easy but they become increasingly difficult as you move up the war levels.
When you login you see the portal page. You can see the situation of the account. Roam around and learn. You also see the country you own click on it and get to the country page. Clicking on Home, on the top of the left frame will always bring you back to the portal page. On the country page, you see the map of your country and more information.
Click on some links above and below the map. Click on objects on the map.
You get a view of things you can do as a president by clicking on menu options on the top of the page.
Your country's home page shows some indexes. You can click on them and learn to manage your country. The associated numbers give you an impression on how you are doing. You can see your own rank in the list of presidents. Your rank depends on these indexes.
There is also an indexes page on the country home page that shows all the game indexes and your game level. Also a newspaper button to show local and international news.
To grow, you need income. Income comes from corporations. You need many corporations but only if you have enough workers to work in these corporations. Corporations hire many workers of all workers groups and if done correctly, the corporations produce great profits.
Corporations need raw materials. You can see on the corporation pages if these corporations have all they need.
You should build corporations producing products that are in short supply.
With the education option, you land on the education priorities page. This is probably the most important page in the game.
It shows numbers of employed and unemployed. it shows numbers of people needed in each profession. There could be shortages. If corporations cannot find the workers they need, they will reduce production.
Check the details of the page. Update the education priorities. Put priority numbers. The total shows on the page and should not exceed 120. It will take the education system a day or more to adjust. (One or two game years).
Check this page frequently and update the priorities to prevent shortages. The education index has a major influence on the numbers of new professional becoming available each game month.
9. Hints for a successful Economy. Follow this [ top ]
Natural Resources
Some corporations produce natural resources. These are materials that can be mined in your country. Examples: Oil, Iron, Copper, Gold, Lead, Lithium etc.
On you country home page, use the Natural resources tab. You will see which natural resources you have in your country. On the corporations page, you will see the link to build a new corporations. There are many groups of corporations. Go to the natural resources group and you will see what can be built.
All Natural resources corporations produce very high profits.
If you cannot build a new corporation for lack of workers, Check the profitability of the other corporations in your country. Close corporations that are not very profitable.
Wait several hours to let these closed corporations disappear and free their workers. Then build more natural resources corporations.
10. Education - Health - Salaries - Transportations - Supplies [ top ]
Your economy will succeed if conditions in the country are good for the people. This includes: Education, health, salaries, and transportation. Also the supply of products the population uses, is important.
You can improve conditions by building schools and universities, hospitals and by improving the social conditions.
Education is key to your success. The education menu shows what can be build. Try to increase the education index to a level of 200.
New players receive monthly financial boosts and large financial donations. The money can be used for fast development of the country.
Look into the financial pages and try to understand the figures. Use the hints that are available on nearly every line of text to understand the numbers.
To make it easier for starters, playing in game levels 1,2 and 3, Simcountry has automation functions that are turned on for every new player. You can turn automation off at any time. The automation function is on the country page.
The automation helps you to improve the economy.
The automation functions will stop working when you reach game level 4. The automation will help only in the early stages.
The automation includes:
Balancing the numbers of unemployed people in various groups. Automatically moving professionals into workers groups if these show shortages.
The education features will set education priorities for you. It will also gradually improve the education level and the education index to a level of up to 120.
These features will help to improve the hiring levels in corporations.
This function places orders for materials used by the population and by the army.
The automation can improve the health system, adding hospitals and making sure education produces the doctors and nurses for these hospitals.
It will also improve the transportation system and water treatment. Ordering new roads, railroads and water treatment facilities.
If you want to participate in the war game, you should prepare and build an army and to start with, a good defence.
If you have chosen a country on the War World, Fearless Blue, you must have time to build the army. You can prevent war for 60 days by not starting any. You can try the war tutorial and start a war against a Computer Controlled Country (C3). and remain protected. After 60 days, you are moved to War Level 3 and you can be attacked.
On the other four worlds you can do the same but there is no time limit. You can remain peaceful by not starting wars. You cannot be attacked.
To fight, you need a good army. To build it, you will need money. Don't start a war if your army is not ready. There are players out there who will destroy your country.
Most players do play the war game. They win wars and add the conquered countries to their empires. Some of these empires are very large.
To build the army you will purchase weapons, both defensive and offensive and ammunition to go with these weapons. You will set up military units to defend the land area, military bases and set up garrisons to protect cities, bases and fortifications.
Use the army menu to purchase everything you need and build military units. There could be shortages of weapons and ammunition on the markets and it may take some time.
There are many weapons and types of ammunition. Read about it in the documentation. You can also ask for advice on the forum or otherwise communicate with players.
The army first task is to defend your country. To make it very hard for any enemy to win against you. The defence must be able to damage or completely destroy any attack forces.
You also need to be able to cause wide spread destruction in your enemy's country.
15. Building The Defences in a new country [ top ]
For a first phase of the defence, you need:
1. Air defence units, mainly interceptor units. 2. Garrisons to defend the main land assets 3. Strengthen your country with fortifications. 4. Set up defensive military units. 5. Radar Planes.
1 Interceptor units
In the army option at the top of the page, menu, click on army units and choose air wings. You see a list of types of air force units. One of them is the interceptor unit.
You should build several such units. You need to purchase the interceptors, interceptor missiles, military supplies, aircraft fuel and trucks.
2. Defending your cities, corporations and military assets using garrisons
There are several types of garrisons. They can be quite large and require many weapons and ammunition.
The garrison functions are in the army menu. You can place garrisons around the country. It will be followed by the purchasing process for all the needed materials.
Land forces and mainly defensive land forces can strengthen your defence. If a target is attacked and there is a military unit close to the attacked target, The unit will support the defence.
3. Strengthen your defence with fortifications.
Fortifications are large constructions that are used to defend areas in your country. You can have up to 150 such fortifications, place them around the country and deploy garrisons to defend them.
Fortifications and their garrisons carry a high cost, also in the monthly maintenance.
4. Military Units
Military units and especially ones that are equipped with many defensive weapons, including anti aircraft weapons, support the defence. Military units that are close to targets on the ground will participate in the defence. Check the various types of units, their size and weapons. During setup you can tune the numbers of weapons.
5. Defensive Radar Planes.
The defence needs several defensive radar planes. These planes will help direct the defence interceptors to where attacks take place. Without them, the defence might not be as effective.
When attacking, you select a target on the map, or from the list of all targets, you choose the unit to use in the attack and you launch the attack.
When a target is attacked it will try to protect itself and destroy attacking weapons and missiles. The defence will use the garrison if one is available. If the attacker uses air planes, the defence will be supported by the most capable defence interceptor wing. The defence will also be supported by one military unit that is positioned close enough to the attacked target and has weapons that can help in the defence. The defence against an air force attack, will be supported by up to two air force units owned by federation members. These units must be within range of the attacked target and they must have weapons that are relevant to the defence. Being a member of a federation is extremely important.
You can launch repeated attacks against enemy targets and if you are successful, they will be destroyed. Many times, several attacks are needed to destroy a target. You see attack reports immediately after each attack.
The attacker can also just continue to attack and if your defence is not strong enough, the country could be damaged to the point of surrender.
Each country has a war index. When targets are damaged or destroyed, the index declines. When the index reaches zero, the war ends and the country is conquered.
Anti aircraft missiles will destroy some of the attacking airplanes. You need such weapons to be part of your garrisons and participating military units. The damage you inflict depends on the numbers of weapons you have and their quality.
Defensive missile batteries are also essential for the defence and should be part of the garrisons and military units. Defensive missiles will destroy attacking batteries. Large numbers will inflict high damage on your enemy. Defensive air wings are also essential in the defence of your country. These units can include interceptors and helicopters.
You can always start a war but you should be prepared. It is easier to fight countries without a president, you can go up the war levels and win gold coins. Even these wars become complex at higher war levels as these countries do fight back.