POP 855,492,750,106 ▼47.62M PRESIDENTS 2,584 ▼16 ONLINE — WAR WORLD 410 STATE CORPS 650,705 ▼276 PUBLIC CORPS 22,992 ▼5 ENTERPRISES 249

Persistent economic simulation · war optional · operational since 2002

You have
a country.Run it. Defend it.

Simcountry is a persistent online strategy game. Six worlds, 24,255 countries. Every four hours the clock advances one game month — production settles, budgets clear, armies eat — whether or not you are at the console.

Theatres of operation

Four games run at once. You decide how many you play.

Simcountry is a full economy — supply chains, labour, tax, debt and, if you want it, war. Ignore any one of them long enough and it will take the country down.

01 · DOMESTIC

Govern

Tax, wages, education, health care, pensions, transport. The population reacts every game month — welfare, employment and emigration are consequences.

02 · INDUSTRY

Build

Hundreds of products on real supply chains. A factory with no raw materials stops. State corporations, public corporations, and the shares that come with them.

03 · MARKETS

Trade

Prices follow other players' shortages, in a dynamic live market. Trade shares, stockpile strategic materials, ship them when the market turns.

04 · OPTIONAL

Make war

Land forces, air force, navy, landing units, ammunition you produce yourself. Every world but one lets you keep a permanently protected country.

Inside the game

The screen you will actually live on

Your country's monthly settlement: what came in, what went out, and what is about to break.

The Commonwealth of Manara Golden Rainbow MONTH 214 · SETTLES IN 01:47:12
  • Population
    41.6 M
    ▲ 0.4 %
  • Cash
    88.2 B
    ▲ 3.1 B
  • Monthly result
    +2.9 B
    ▲ 12 %
  • Employment
    94.1 %
    ▼ 0.8 %
  • Welfare
    128
    ▲ 2

Treasury · last 24 game months

Attention required

  • SUPSteel · Manara Motors−31 %
  • MILArmy upkeep1.4 B/mo
  • FINLoan matures, month 21912.0 B
  • SOCUnemployment · north5.9 %
  • MKTVela Chemicals shares+8.2 %

Illustrative composite of the country home, finance and supplies pages

Six worlds, six sets of rules

Each is a separate planet with its own map, markets, prices and politics. All six run six game months a day.

The six Simcountry worlds, with country counts and war posture
WorldCountriesPostureBrief
White Giant6,087 Busiest Largest product market and largest stock market. If you came for the economy, start here. Empire leader countries keep war protection.
Fearless Blue6,159 War world The only world where your main country can be conquered. New presidents get 60 days before reality sets in.
Golden Rainbow4,804 Est. 2006 Wars happen, but never to you unless you allow it — one country stays permanently protected and only you can drop the shield.
Little Upsilon3,467 Est. 2007 Nineteen years of accumulated history, established empires and settled trade routes. Same permanent protection for your main country.
Kebir Blue3,061 Compact First world in Simcountry — smaller in size with occasional wars.
Tiny Atlas677 Resurrecting The smallest of the six worlds. Space centers reachable by cargo space shuttles. Very rich in resources found nowhere else. Huge potential for wealth and opportunities. Advanced players' paradise.

Operational tempo

Six game months every 24 hours

One month of production, tax, births, deaths, trade and war settles roughly every four real hours — six times a day, on a fixed schedule. Log in twice a day and you are hands-on; log in once a week and you are a head of state reading six months of reports. Both are valid — the world does not wait, and it does not punish you for sleeping.

4 H ONE MONTH

Six game months pass every 24 hours, logged in or not

Free membership, no time limit, no card. Pick a world, pick a country, and answer for what happens next.

Simcountry account

Take command

Free account, no card, no time limit. We pick a vacant country for you; you can move to another one later.

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