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Simcountry is an Online Digital World where you are the President of a country.
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Military Force Size and Target Status: Please read our response

Detailed Description:

The size of the military staff (soldiers/officers) is dependent on the amount of weapons in stock. The more weapons you purchase, the larger your military staff grows.
Many peaceful countries like to purchase weapons, to have in stock, in case of war. But every time a purchase is made, the size of the military grows for no reason. (Soldiers playing cards in military bases)
In real life, a country decides how large of a force (military staff) they need active and/or in reserve. The army does not grow because they purchase 1000 new jets, bombers or tanks. Also, the size of the army does not shrink because the army decided to scrap (or deactivate) a few hundred old jets, bombers or tanks.
There should be a way for a president to set a target size for his military force (offensive and defensive). If aggressive, the target size can be huge. If peaceful, the target size can be very low. With this system, the economy and work force will also depend on the country and its motives. If peaceful, more workers, if aggressive, less workers.
The amount of weapons used in war will depend on the size of the military staff active. Not the other way around.
Also, it would be nice to have a reserve force. This means that the reserve staff can work in the corporations. In case of war, a president should be able to activate some or all of his reserve forces.
Also, a president should be given the option of a DRAFT. In case of a massive military operation (war), a president should be allowed to instituting a draft.
Vote YES if you want to control the size of your military staff as a president.
Vote No if you want your military staff to grow or shrink when you purchase or sell weapons.

48 gamers voted for the proposal.
13 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

The reality is that an army does grow if it purchases 100 new jets. They use all their jets and they maintain them and they never store them for time of war only. This is not how armies function.

It is easy to put weapons in the reserve, reducing the number of soldiers and officers by a factor of 4 or more. It is of course possible to store weapons in an enterprise, something that is impossible in real life but was added to the game.

We agree that the army should be able to train soldiers and officers, have draft if they want it and create some independency between weapons and manpower. It is complex and will not add much in functionality.

There are many planned features, of which a large number in the army and the war game, that will add much more challenge and functionality to the game, and we will add them first. We might get to this point later in the process.

The new war engine will most probably reduce the number of people in the army, concentrating more on quality rather than quantity. This may solve the problem of large armies altogether.

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