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Better Common Market mechanism Status: Please read our response

Detailed Description:

The current common market mechanism (based on fixed number contracts) is inefficient, ineffective, and incorrect. Even a moderately sized market ends up with thousands of contracts, which can't be good for the system. The % committment doesn't work, since a corp can avoid it entirely until its explicitly selected in the "common market/offer contracts" screen. When production goes up or down I find myself spending most of my time canceling and recreating contracts. It seems there's a much easier way - make a common market keep stock (product mountains) just like countries or enterprises. Every corp sells a % (minimum given by the rules) to the common market at market price. The offer screen would allow greater percentages - not absolute amounts. That would be the only contract needed (one per corp). When purchasing, corps and countries go to the common market first and buy at the original purchase price.
Vote yes if you think a system like this would make common markets more useable, vote no if you think the way it is is OK.

51 gamers voted for the proposal.
10 gamers voted against the proposal.

The proposal has been ACCEPTED.

W3Creative reaction:

We will improve the common market and add flexible contracts or even make all contracts flexible. Common market stock, creates the problem of "who is the seller" when someone buys a product. We need to know to be able to pay the owner of the product. Payment can only take place when the products are bought, not when they are offered. The money is not available at that time and there is no guarantee that the products will be sold.

It also does not guarantee that everyone will receive the products it contracted for and the order of processing becomes relevant and with it, the position of the country in the world. This would be unfair.

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