Simcountry
Forum White Giant Does anyone still play?

Does anyone still play?

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Andy
16 Apr 2020 23:01 Link
By design, in comparable conditions (shortage/over supply)
High tech products have an advantage.

You need more highly educated workers and it requires a higher game level.
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horviitwo
19 Apr 2020 18:57 Link
I play daily. New gamer. But still a bit lost.
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johnV
20 Apr 2020 14:08 Link
horv,
There's a lot to take in. The docs pages have a ton of info but it can be difficult to find what you're looking for.
If you have a question post it on the forum with your world and country name and someone will answer.
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Borgqueen
22 Apr 2020 09:24 Link
Greetings people of White Giant,

we have been playing this game a while ago and have returned to the world of White Giant this time.
It seems not much has changed so if anyone needs some help feel free to contact us via our primary entity Unimatrix001.
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Robert
09 May 2020 15:48 Link
So I have Rebellions starting in two of my countries (aka: "Slaves", although I do not have them set up as such). The Documents Section implies I should sell or simply let these countries go because "Large Empires" are not efficient. I am enjoying the Large Empire and making money for the people.

Is there any other way that I can stop the growing and eliminate Rebellions?

Thanks in advance.
Robert
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Lord Mndz
09 May 2020 16:27 Link
How large is your empire? Are you sure that rebels are occuring because of the size of empire?
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Robert
09 May 2020 20:50 Link
I have 12 countries. I looked through the documents and it says if an Empire exceeds 8 Countries, Rebellions are likely to occur because too many countries become 'hard to manage'. Comical, really- I'm retired and have more time than sense to manage a simple game like this. :)

Not sure why else Rebellions would be caused. Education, Healthcare, Welfare and Employment are high.

I'm on White Giant. My Main is "Maricopa"- countries suffering Rebellions are "Alpine" and "Yukon".
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Lord Mndz
09 May 2020 21:05 Link
The limit of countries per empire is 10, if this causes you a problem you can reduce number of countries to 10, or move large part of corporations to ceo account.

High welfare only partially stops rebellion.

Rebellion rate/chance mainly depends on number of state and national corporations in a country.
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Robert
10 May 2020 20:16 Link
Thanks for the tip- where do you know this from, by chance? Number of State and National being the cause? One would thing the Police or even the Defensive forces of a country could put down such a rebellion- more realistic.

Any way they can change that to be more realistic? Do the Game keepers take requests/suggestions?
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Robert
11 May 2020 05:16 Link
Another question- if I deploy "Garrisons" to Factories, will that defend them against Rebells?
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John Galt
11 May 2020 17:26 Link
Information about rebellions are in the documentation. Garrisons do not defend against rebellions unfortunately.
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Lord Mndz
11 May 2020 21:01 Link
More state or national corporations you have in your country more likely that they will be attacked
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Robert
12 May 2020 06:34 Link
Thank you- working on the transition.
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Matthew
14 Aug 2020 01:49 Link
I'm also just starting back up after a long break. On WG, though. Really, I think it would be nice if they compressed some of the worlds to concentrate the population. Is there not much going on in WG? I figured it might have less activity, but the game did advertise it as the busiest.
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Amalie
14 Aug 2020 02:32 Link
it is the busiest but for the last two weeks things have been quiet
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E__ O__
14 Aug 2020 03:02 Link
I think it also depends how you define "busy." What sort of "busy" are you looking for?

WG does have many player controlled countries.