i made over 300T in a RL month, using this method with an IPO loophole. ofcourse, that has sence been fixed. and i wouldn't have even explained this before they fixed it.
i haven't fooled around with IPOs for a while. W3C said they made changes to how the PE value is calculated. not sure what that means,
but it works! PE a ratio of profit to market value. if you cut the market value in half, and maintain the same profit, you'll also cut your PE value in half. so assuming every one out their is already running corps at maximum effiency, if your market value outgrows your profit, you'll need to lower the market value to a more manable range.
method 1 does it by reducing the "net profit," with taxes. then lowering your taxes, increases the net profit, and give you the neccessary PE value, as the profit matches the new, lower value.
method 2 does it faster, by holding back product, the corp only looses money, dropping in value. then when you turn sale back on, all the saved stock will be poured into the market, selling several game years stock, in a single month. creating a very large temp profit. but PE is partially an average of the corporations history. so the short term profit wont have a dramtic effect on the PE. however, the old sale/profit, compared to the new MV, creates a lower PE.
method 2 is faster, and more fun in my opinion. but again, its been a while sence i fooled with IPOs. W3C is moving away from what we as player used to do. and have writen in, un/announced draw backs to massive IPOing. thing i'd recommend for new IPOers, is try it with 5ish corps, set them up how you want, then watch them for week or 2, and follow where the money is going, and whether you really are making more with an public corp.
public corps certainly can make you more money. but don't just assume you'll make more.