Andy
1)Countries should not have negative amounts of goods.
My country Atlas 1 ON Tiny Atlas right now has negative goods, I'll just list a few. (1) Asset Maintenance -458,381 (2) Boats -88,032 (3) Book and News -353,571,411 (4)Cable TV 312,995 (5) Cars 244,583,274 (6) Cloths -18,5432,813 (7) Fish -19,279,225 (8) Furniture -1,307,303,658 (9)Gas -4,255,321 (10)Home Equipment -1,577,764,860. ect..........
I could go on perhaps 20 or more not listed. The countries cash on hand 7.26 Tril So the cash is not being used, because there is no open market on Tiny Atlas. But this problem exists on all worlds, The best example is shortages in Ammo.
Lets say I have 10,000 Tanks there is a mandatory amount of required ammo to be used each month. If there is a large shortage the order will not be filled, but the game will continue to reorder month over month resulting in a negative order some times in the millions this must be paid in full before you can receive anything positive. Lets say that I'm short on money and now choose not to order, but want to keep my equipment in case a war is declared. The game still orders and yes I will still be required to pay all the back orders before the order I now need is filled. Simply implying that as a President / king however one chooses to rule you should be able to control their purchasing. A player should not be allowed to accumulate negative assets in any products there should be another way rather through the welfare,finance, or defense index.
I'm not worried or concerned about the past. I know you are working in many areas of the game. I just believe this issue should be addressed at some point.
Rob