I just recently closed my country and ceo after being there more or less from the start. I'll add my feedback and suggestions in hope of being constructive.
Country:
I admittedly did not focus that much on my country, so I dont have too much to share but no auto ordering adds an insane amount of tedium that saps a lot of the fun out of it.
- disable auto ordering for C3 countries but allow players to either use this feature, or at the very least let us set watermark values and do the ordering off of that.
- Prevent a country from going into the negatives for assets. Make it hit the indexes harder or something. The common market contracts will only cover enough to meet the actual demand, so if you're already in the negative, it just adds a bunch of tedious clicking really, since a lot of those products were in surplus on the market already.
- Allow remaining un-tradeable products to be bought on the market. If there is supply. Forcing things like schools, airports, etc to all go through private contracts only adds overhead to products that are often already in ample supply.
Ceo:
- Corp profit is way off. You either are making huge losses, or insane profit. There seems to be very little wiggle room in the middle and more or less tied to whether the product is in surplus or not.
- Corp upgrades aren't available. We were able to produce these locally from the start, but they had no use, and they were unable to be moved out of the corp that produced them to use to upgrade other corps. This kept corps in a very "new" state and further hindered their ability to profit in spite of possibly being to overcome the material and employment requirements. This would help to alleviate the above point with upgraded corps being able to squeak more out of the same as you would expect a long-lived company to do.
- Certain products that are vital to the TA economy have no demand. E-trucks, etc. If these aren't meant to be consumed yet, they shouldn't be produced.
- Allow Targon weapons/ammo to be traded on regular markets on other worlds. Very few players make use of the space stations for trading between each other, and setting up an empire on TA just to produce a few weapons isn't feasible for most players. Allowing a local market on other worlds incentivizes players to come to TA and produce the special stuff since exporting and selling it is just that much easier.
- Prevent mass orders on the world market. This is probably a hot topic depending on who you ask, but attempting to build out a self sufficient and somewhat stable world economy is nearly impossible when players routinely come in and mass dump sometimes 100x the current traded volume of a particular good. Limit world market orders to a % of the traded volume, or some other sane amount. This could be TA specific, its less of an issue on other worlds.
- Common markets keep prices low. This is more of a limitation with the way common markets work rather than with TA, but TA made it very visible in my opinion. When the majority of goods going back and forth are at low and relatively static prices, the economy doesn't really grow, and you're just playing whack-a-mole with whatever shortage comes up next. Use of the world market should be incentivized somehow.
Overall, in my opinion, the difficulty of TA should stem from the non-participation of the C3 countries in the economy. This forces the players to step in make sure things are covered. When is the last time you thought about whether plastics or medical supplies were in ample supply on WG or any other world? Giving the players the normal tools they would have on other worlds but keeping the C3's out of it I think would create a more enjoyable experience while still focusing on the players as the primary driver of the economy. A player will still need to produce the soybeans, but it should be easier to sell those goods once they are produced.
I have a lot of other jumbled thoughts around in my head ill try to add them here if I think of them. I really want TA to be fun, and I enjoyed a lot of it, but after a while, it just started to feel like a second job.
thanks for coming to my ted talk