T
Tyran Fury (Little Upsilon)
06 Oct 2008 05:12
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There was a suggestion, number 85 exclusive, that said that there should be senators, judges, and a president. I wondered if Simcountry could have different kinds of governments available. Each one has it's own strengths and weaknesses. It's probably an awful idea, and the specifics I've laid out are probably worse, but here goes.
In an Anarchy, the federal government doesn't provide schools, hospitals, roads, railroads, offense, defense, or strategic forces; it doesn't tax; trade, or create corporations; it doesn't exist. Instead, the cities of a country build their schools, roads, railroads, offense, defense, and strategic forces; they tax, trade, and create corporations; and they can confederate their offense, defense, and strategic forces. But if one city doesn't wish to participate in a war, they may take their forces out. They also have to confederate to build road and railroad networks so that transportation keeps going smoothly. So if a city shuts other cities out of their network, then the transportation index takes a hit, so no doing bad wars. The player leads the confederation to war, and manages the defenses. The player may use city contributions to the confederation to create corporations and manage them.
In an Aristocracy, the hit to welfare for having less healthcare, employment, education, defense, and social security is less, but the general cost of government will go up. Citizen income tax depends on how well the Aristocrats invest in the stock market, but will be less if there is little defense. There are less contributions to healthcare, social security, or education. Aristocrats will automatically invest government money in the stock market. They will contribute money if you are in a war. You cannot tax corporations.
In a Communist State, there are no private corporations, everyone is paid the same, and the hit to welfare for having less healthcare, employment, education, and social security is more. If those indexes, and other values like home value(if that even means anything economically in this game), are not extremely high, high techies, executives, high level managers, high level workers, and university teachers will be reduced (or at least not allow themselves to be employed. I dunno the population/employment mechanics). You will probably have no shortages of low and medium level workers, nurses, doctors, teachers, and low and medium level managers.
In a Democracy, your contributions to healthcare, education, and social security will decrease if you are in a war, and/or have lots of offensive and strategic forces. Otherwise, contributions will be higher. Your taxes on citizen income will be low. Your corporation tax must be at least 30%.
In a Dictatorship, everything happens the way it does now.
In a Fascist State, your contributions to healthcare, education, and social security will be higher if you have lots of strategic and offensive forces, and are in a war. The corporation tax must be at least 45%. Your welfare will take a larger hit if you don't have good education, healthcare, transportation, finances, social security, and defense.
In a Kingdom, you take more taxes from citizens, and have zero contributions to healthcare, education, and social security. If you have a very high defense, and high offensive force, the hit to welfare for having less healthcare, employment, education, and social security is less. The general cost of government is higher.
In a Social Democracy, the corporation tax must be at least 65%. Your taxes on citizen income will increase if you have lots of offensive and defensive forces.Your contributions to healthcare, education, and social security will increase if you have a very high defense; but will decrease if you are in a war. Your welfare will decrease more if you have less healthcare, finances, education, transportation employment, or social security.
In a Socialist State, the corporation tax must be 100%. Your taxes on citizen income will increase if you are in a war, or have lots of offensive or strategic forces. Your contributions to healthcare, education, and social security are zero unless you have a good defense. Your welfare will decrease more if you have less healthcare, finances, education, transportation employment, defense, or social security.
In a Theocracy, you have greater contributions to healthcare, education, and social security, especially if you are in a war. Your citizen income tax will be greater if you are in a war, or have a high defense; and it will be lower if you have a low offensive and strategic force, or are not in a war. The corporation income tax must be at least 60% if you are not in a war. Welfare will go down if you are not in a war, and you will have a greater hit to welfare if you do not have very good healthcare, education, employment, or social security.
If you have a problem, or further suggestions, leave 'em here. I've no problem with problems.
In an Anarchy, the federal government doesn't provide schools, hospitals, roads, railroads, offense, defense, or strategic forces; it doesn't tax; trade, or create corporations; it doesn't exist. Instead, the cities of a country build their schools, roads, railroads, offense, defense, and strategic forces; they tax, trade, and create corporations; and they can confederate their offense, defense, and strategic forces. But if one city doesn't wish to participate in a war, they may take their forces out. They also have to confederate to build road and railroad networks so that transportation keeps going smoothly. So if a city shuts other cities out of their network, then the transportation index takes a hit, so no doing bad wars. The player leads the confederation to war, and manages the defenses. The player may use city contributions to the confederation to create corporations and manage them.
In an Aristocracy, the hit to welfare for having less healthcare, employment, education, defense, and social security is less, but the general cost of government will go up. Citizen income tax depends on how well the Aristocrats invest in the stock market, but will be less if there is little defense. There are less contributions to healthcare, social security, or education. Aristocrats will automatically invest government money in the stock market. They will contribute money if you are in a war. You cannot tax corporations.
In a Communist State, there are no private corporations, everyone is paid the same, and the hit to welfare for having less healthcare, employment, education, and social security is more. If those indexes, and other values like home value(if that even means anything economically in this game), are not extremely high, high techies, executives, high level managers, high level workers, and university teachers will be reduced (or at least not allow themselves to be employed. I dunno the population/employment mechanics). You will probably have no shortages of low and medium level workers, nurses, doctors, teachers, and low and medium level managers.
In a Democracy, your contributions to healthcare, education, and social security will decrease if you are in a war, and/or have lots of offensive and strategic forces. Otherwise, contributions will be higher. Your taxes on citizen income will be low. Your corporation tax must be at least 30%.
In a Dictatorship, everything happens the way it does now.
In a Fascist State, your contributions to healthcare, education, and social security will be higher if you have lots of strategic and offensive forces, and are in a war. The corporation tax must be at least 45%. Your welfare will take a larger hit if you don't have good education, healthcare, transportation, finances, social security, and defense.
In a Kingdom, you take more taxes from citizens, and have zero contributions to healthcare, education, and social security. If you have a very high defense, and high offensive force, the hit to welfare for having less healthcare, employment, education, and social security is less. The general cost of government is higher.
In a Social Democracy, the corporation tax must be at least 65%. Your taxes on citizen income will increase if you have lots of offensive and defensive forces.Your contributions to healthcare, education, and social security will increase if you have a very high defense; but will decrease if you are in a war. Your welfare will decrease more if you have less healthcare, finances, education, transportation employment, or social security.
In a Socialist State, the corporation tax must be 100%. Your taxes on citizen income will increase if you are in a war, or have lots of offensive or strategic forces. Your contributions to healthcare, education, and social security are zero unless you have a good defense. Your welfare will decrease more if you have less healthcare, finances, education, transportation employment, defense, or social security.
In a Theocracy, you have greater contributions to healthcare, education, and social security, especially if you are in a war. Your citizen income tax will be greater if you are in a war, or have a high defense; and it will be lower if you have a low offensive and strategic force, or are not in a war. The corporation income tax must be at least 60% if you are not in a war. Welfare will go down if you are not in a war, and you will have a greater hit to welfare if you do not have very good healthcare, education, employment, or social security.
If you have a problem, or further suggestions, leave 'em here. I've no problem with problems.