D
Drew
18 May 2012 18:58
Link
These numbers seem a bit high, more than a bit actually. Golden Rainbow is plagued with super huge shortages everywhere. Taking care of the supply is impossible because it's difficult to even take care of your own supplies needed.
I'm going to use an example from game and from real life to explain why this is needed. AT MARKET VALUE: Software in game has a base production of 1.5M valued at 1022 (so 1.533B)and requires 939.1M. That leads to a CM-Labor=39%. At market value 61% of the revenues recieved will be drained. Keep in mind this only accounts for materials and not price markups or quality over 100, yet it also doesn't account for sales over 100 either. So to use numbers I think is fair and conservative i'll use a 20% markup on cost of materials and triple the sales price (conservative numbers as a control to make my point less valid thus proving it). (1.2*939.1)/(3*1533)=1127/4599=24.5%. Too compare this to let's say Microsft which is probably the leader in the world it's COGS is 22% in 2012 Q1, this is after an increase of over 4% since the previous Q. So basically a great trading support system can supply with a worse CM then the real world can offer. This isn't minor either using 2011 Q3 results it's a 27% difference that isn't chump change.
Too enhance my point further: that Market Price is based off of severe shortage (57.6%). Meaning that more than half of everyone who needs software doesn't get it! These kinds of shortages contradict the concept of the free market. There is no competition when these numbers exist, there is simply make anything with a shortage and sell it for as much as possible. The only choice in the matter is what quality level to set your product to find the best point of diminishing return. Lowering the amount of inputs is neccessary as you can see. All actual costs aside which is just what I figured most people would be after anyways. The bigger issue is the balance of the market is skewed. I'm not going to put the work into it, but I believe that in terms of overall Market Value dollars the demand for product dominate supply to an unworkable level.
To keep companies honest and to actually have a pricing strategy there needs to be a concept of shortage and the only shortage that happens is when some dick plays with the commodities market. Of course there are other reasons to. As the game has a limited ability to control manufacturing growth and production levels, new corps are jumping into the market producing very high levels of production (well when compared to the output of fully established corps). In reality a new software company isn't going to produce the same supply as Microsoft. Lowering the inputs would help simulate a more reasonable experience as the big companies would have their upgrades bought and have affected the welfare for their additional success. Another balancing reason is that population is ambiguously capped. The bigger the country the more they have the ability to produce over their demands for product. I noticed that I don't require 2X the vegatables in my country with twice as many people, and army sizes are also not neccesarily proportionate either. If their was no cap on population or a point of population dropoff then I'd support just growing your pop to fix the world supply deficiency but it's not the case. So instead of complaining about that like everyone else this would help balance that.
I can't think of anything else right now to support it, but if I do I'll post it. Also I do understand that this would greatly lower the demand of products but that's the point, sure some players could see a problem with them not being able to sell as much as before, but it makes them play smarter. And I'm only asking for 10% so instead of 100000 coal only 90000 coal will be required for the corp, output would remain the same though. That is the suggestion.
I'm going to use an example from game and from real life to explain why this is needed. AT MARKET VALUE: Software in game has a base production of 1.5M valued at 1022 (so 1.533B)and requires 939.1M. That leads to a CM-Labor=39%. At market value 61% of the revenues recieved will be drained. Keep in mind this only accounts for materials and not price markups or quality over 100, yet it also doesn't account for sales over 100 either. So to use numbers I think is fair and conservative i'll use a 20% markup on cost of materials and triple the sales price (conservative numbers as a control to make my point less valid thus proving it). (1.2*939.1)/(3*1533)=1127/4599=24.5%. Too compare this to let's say Microsft which is probably the leader in the world it's COGS is 22% in 2012 Q1, this is after an increase of over 4% since the previous Q. So basically a great trading support system can supply with a worse CM then the real world can offer. This isn't minor either using 2011 Q3 results it's a 27% difference that isn't chump change.
Too enhance my point further: that Market Price is based off of severe shortage (57.6%). Meaning that more than half of everyone who needs software doesn't get it! These kinds of shortages contradict the concept of the free market. There is no competition when these numbers exist, there is simply make anything with a shortage and sell it for as much as possible. The only choice in the matter is what quality level to set your product to find the best point of diminishing return. Lowering the amount of inputs is neccessary as you can see. All actual costs aside which is just what I figured most people would be after anyways. The bigger issue is the balance of the market is skewed. I'm not going to put the work into it, but I believe that in terms of overall Market Value dollars the demand for product dominate supply to an unworkable level.
To keep companies honest and to actually have a pricing strategy there needs to be a concept of shortage and the only shortage that happens is when some dick plays with the commodities market. Of course there are other reasons to. As the game has a limited ability to control manufacturing growth and production levels, new corps are jumping into the market producing very high levels of production (well when compared to the output of fully established corps). In reality a new software company isn't going to produce the same supply as Microsoft. Lowering the inputs would help simulate a more reasonable experience as the big companies would have their upgrades bought and have affected the welfare for their additional success. Another balancing reason is that population is ambiguously capped. The bigger the country the more they have the ability to produce over their demands for product. I noticed that I don't require 2X the vegatables in my country with twice as many people, and army sizes are also not neccesarily proportionate either. If their was no cap on population or a point of population dropoff then I'd support just growing your pop to fix the world supply deficiency but it's not the case. So instead of complaining about that like everyone else this would help balance that.
I can't think of anything else right now to support it, but if I do I'll post it. Also I do understand that this would greatly lower the demand of products but that's the point, sure some players could see a problem with them not being able to sell as much as before, but it makes them play smarter. And I'm only asking for 10% so instead of 100000 coal only 90000 coal will be required for the corp, output would remain the same though. That is the suggestion.