"Walking into a new world", already includes "War Protection: Secured Mode" which supposedly was added back in 2008 according to Laguna. That gives absolute, and indefinte, protection from any and all wars or realted military actions. One country can take as long as it wants to grow, prepare, profit, etc., up to 100M population (and even growing beyond) before it would ever need to consider adding any additional countries which -may- be able to be attacked (they would also include a limited time War Protections [Temporary], which could be extended directly with Gold Coins). Also, if some leader were already say "War Level capable" of fighting, then they would also have the ability to send unlimited amounts of cargo using space trade from the other world where they have a military Empire of some kind.
As far as 'multis' or 'account sharing', etc., that's really irrelevant, since it's supposedly not allowed, and if it is abused, then the 'Terms and Conditions' already have state pensalities for that. If that's being abused, then that's 'Gamemaster' problem. Every topic could be conditioned with "well then the multis and account shares could do this or that..", so while it may be true or valied, it's just not a critical point, since it's always true.
Nevertheless, the main point is, why should a "War Level 7" mega Empire on one world, then be allowed to have 10, 20, or more countries sitting at "War Level 0" on another? Everyone knows that's a joke, including EC, who somehow 'missed the boat' on the call for his 'free War Protection', ha-ha ;).
On the other hand, accounts that are currently "War Level 0" on all worlds, AND grow the Empires to 40+ countries, including Fearless Blue, with no constraints, or limitations, is preposterous. Serpent said in the other topic, "when has a major Empire in the world not also had a major military to go along with it" (paraphrased), and the exact same point was made here as well in live chat earlier. Maybe, some very small, insignificant or city-state type countries have been only peace...but they are always very small and have limited resources, hence no one really pays much attention to them, like Switzerland, Luxembourg, Singapore, Monaco, and about 100K tiny islands all over the world. So, if some leader want to be "War Level 0", then there is already "War Protection: Secured Mode" on 4 worlds for 1 country, not Fearless Blue. So, all leaders --already have the option-- to "be just a Switzerland" as Maestro2000 claims to be, but sorry, Switzerland is NOT 40 countries in 5 Empires on every world. That's just an idiotic comparison, and everyone knows it. The whole point revolves around what EC said, "getting free War Protection", however, wherever, and whenever. No, it's not 100% the same, but close enough.
As far as 'cake and eating it too"...how about the split of "War Levels" between different worlds? "War Level 7" or "War Level 3" on one world, then "War Level 0" on others? Yes, at least those leaders were willing or interested to move up somewhere (or not ask to be artificially lowered by 'Gamemaster'), but that still really doesn't make sense. In fact, "War Levels" as a way of 'segregation of leaders' doesn't make sense, and given that according to W3C data, about 90%+ of all registered leaders are from "USA", the concept of 'segregation' really doesn't fit well either, in terms of the cultural or legal precedents within the last 50 [earth] years. It also makes --no sense-- based in history, as Serpent was referring to as well...there has never been some "magical law" that prevented some country from attacking another. Sorry, that's just another childhood fantasy. "Secured Mode" is the same thing. And, supposedly before 2008, Simcountry had neither. And, why would it really matter anyways? Why does everyone need 'guaranteed protection' using the 'magical childhood wand'?
If you worry about losing your country, then there are other ways. Federations have long existed to help train AND protect new leaders. Also, countries with small populations, active leaders, and those who generally don't bother others, are practically never bothered anyways. Seriously, who is going to search around a map of 3K to 5K+ countries all colored with black hatch marks, seeking out to attack some leader with one country and 15M population anyways?? If the new war system that gives higher SC$ cash and population rewards for attacking and conquering a 'Simcountry' (country without a President) country, then it makes it even --more-- implausible. Not to mention there are many other --SOCIAL-- means of controlling really rogue actions like that, including retaliation, threats, and compensation to those who may have been injured or harmed either un-necessarily or indirectly (like fall-out events, disrupted corporations, lost workers, broken contracts, etc.).
So, the bottom line is "Gamemaster get your 'War Levels' and all your other 'restrictions' OFF THE LEADERS' BACKS". Get rid of "War Protection: Secured Mode", and instead provide INCENTIVES for war leaders to benefit from bigger and better spoils, like the good idea to give higher SC$ cash and population from those 'Simcountry' country conquests.
As far as the "free leaders...that's another issue....but, basically, no war for them. You want to 'war' then you register. For ecoonomics, the population is limited, corporation types limited, etc...if some leader wants to hang around as 'free', then they basically have a country equivalent to a 'Simcountry' country. Why should they have anything more? Unless, W3C wants to make everything 'free' for everyone, of course.
So, remove the un-necessary 'restictions' and let those who want 'security' exist as 'free' leaders with a 'Simcountry'-level country. Everyone else, who actually pays, should have the right to do whatever they want, but without 'Gamemaster' magically protecting 'always and forever'. Seriously, get real. "War Protection: [Temporary]" is already a huge concession that allows indefinite protection, at some cost, so what is all this other stuff? Why does any leader need "free War Protection"? If you really want to have it for "free", then you can be "free" and have 1 'Simcountry'-type country. There, enjoy. New leaders can do that to get started, then 'upgrade' later if they want. Simple. But, sorry, running around talking about your "3,000 corporations" and "40 countries" on all 5 worlds all at "War Level 0" is preposterous. If you want "free" then you stay "free"; if you want Empires and to be a CEO, then you pay. End of story.