Simcountry
Forum Suggestions WHAT GAMERS WANT IN THIS GAME

WHAT GAMERS WANT IN THIS GAME

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gmm54
30 Jul 2015 23:08 Link
Here is a list of what gamers want that we all wish we can have

Be able to fund terror groups and do black operation in countries using special forces- navy seals. Special forces are always used to paint countries when they should be able to cause problems in other countries with out starting wars kind of like sneak attacks are unless they get caught.

People want individual income tax, so we can higher taxes or lower it on citizens

We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables.

We also want our navies to matter instead of being able to be destroyed by smaller units that in real life would not happen unless at a certain fighting level.

Gamers want more types of disasters instead of earth quakes, make it realistic......

We want cheaper military products so were not spending 3 Trillion dollars on a single war in a game month or 2 . THIS IS A HUGE ONE. The cost is to extreme and wonder why we dont have PVPS

Make defense cheaper and higher income.

We should also have the ability to have space wars so we can increase space activity. Have countries be able to make space station (not space markets) and then have countries able to fight in space using space craft)

Ammo usage - there should be small arms ammunition corps and products instead of getting unlimited.
small arm weapons should be added and there should be different types so that people can customize them for different units.

More types of navy such as ability to customize different naval units- strat units could have more aircraft carrier or destroyers - or more nuke subs.

Also make it easier to create budgets for different departments so that budgeting is easier for newer players and existing players.

Make new type of carriers like super carriers so that higher level players can make them instead of keeping it to one.

Also higher FEDERATION MEMBER LIMIT AND COMMON MARKET LIMITS.

The cost is the again another big one. Military is very expensive to wage war. The cost should be half of what it is now to INCREASE PVPS.I would wage war on someone if the cost were not this high and it would be easier to budget.

Slave states - those countries people should be able to attack besides black out periods. No more war level protection. it limits higher level people from attacking others. Besides people under war level 3. for maybe 8-9 months.

Make positions inside federations -general - home secretary - diplomat.
also make a federation tax inside federation so federations can create their own militaries.


Military contractor corporation - make enterprises create their own type of military security firms so that corporations can get into fights so that COUNTRIES can attack them.
c3 should be able to have and be unstable governments so that migrating goes up and than you can have border patrol or even coast guard. Also have them have less effective units so people expand more.

Let countries able to do airstrike with out declaring war like nations do all the time. Even on C3 countries

Also let countries fund one another - huge deal when u have a fed member who is out of cash... Make a player - player transaction

Every suggestion in this is pretty much what i have heard from others and even from what I wanted. We don't want environmental controls or anything until this is done. This is the platform that we want. Not demanding but this by far is the best list of suggestions PLEASE ADD AND COMMENT from what I have missed.
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gmm54
30 Jul 2015 23:10 Link
and stop with having to airlift airunits to other nations.... that is just some dumb stuff, have them able to fly there. Also air dropping shouldnt loose 75% of products if u choose that for your supply replinishing.... Unless the air transport fighting levels are below 150....
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Aries
31 Jul 2015 06:26 Link
"Be able to fund terror groups and do black operation in countries using special forces- navy seals. Special forces are always used to paint countries when they should be able to cause problems in other countries with out starting wars kind of like sneak attacks are unless they get caught. "

No

"People want individual income tax, so we can higher taxes or lower it on citizens "

Need this developed more. Benefits to higher or lower taxation etc.

"We want a every day stock market ingame that is very active and is able to make it easier to buy and sell stock instead of waiting on certain days... Also make mutual funds that we can invest in targeting certain sectors like mining or vegetables."

This area of the game is already fairly developed and woefully underused by most.

"We also want our navies to matter instead of being able to be destroyed by smaller units that in real life would not happen unless at a certain fighting level. "

What does this mean? I will admit, submarines are very bad but the navy does add some very capable options to a military.

"Gamers want more types of disasters instead of earth quakes, make it realistic...... "

You first? There are a lot of things I would rather see in my stocking..

"We want cheaper military products so were not spending 3 Trillion dollars on a single war in a game month or 2 . THIS IS A HUGE ONE. The cost is to extreme and wonder why we dont have PVPS

The cost is the again another big one. Military is very expensive to wage war. The cost should be half of what it is now to INCREASE PVPS.I would wage war on someone if the cost were not this high and it would be easier to budget. "

If you are spending $3 Trillion against a c3 that is under roughly war level 10, you are doing it wrong. If you have $3 Trillion to spend to fight a player that has $10 Trillion to spend, you have less stuff whether those things are cheaper or not.

"Make defense cheaper and higher income. "

See last answer? The balance between offense and defense is quite good at the moment imo.

"We should also have the ability to have space wars so we can increase space activity. Have countries be able to make space station (not space markets) and then have countries able to fight in space using space craft)"

This would be a large addition but lacks detail. For example, what is at risk and what would there to be to gain from victories in space? Would powerful players simply shut out other from space? Further explanation of what is envisioned here is needed.

"Ammo usage - there should be small arms ammunition corps and products instead of getting unlimited.
small arm weapons should be added and there should be different types so that people can customize them for different units.

More types of navy such as ability to customize different naval units- strat units could have more aircraft carrier or destroyers - or more nuke subs.

Make new type of carriers like super carriers so that higher level players can make them instead of keeping it to one.
"

Most feedback tends to be that military either has the necessary options or that there is already a bit too much complexity. Convincing the community that an addition here would add to the game could be a challenge.

"Also make it easier to create budgets for different departments so that budgeting is easier for newer players and existing players. "

This sounds like a training tool. Essentially, any "budget" would simply be a limiting factor on what the player could spend on some area. Think of the existing spending caps. You would simply see existing caps that would hard stop player actions.

"Slave states - those countries people should be able to attack besides black out periods. No more war level protection. it limits higher level people from attacking others. Besides people under war level 3. for maybe 8-9 months."

You got my vote. I have made suggestions that would loosen war levels here and there but there is ,essentially, no way to tell how dangerous a player is simply by war level. One major reason, which is not going away, is that war levels are world specific. A player can be war level 11 on one world and war level 2 on another and is no less competent at war on the second world.

"Make positions inside federations -general - home secretary - diplomat.
also make a federation tax inside federation so federations can create their own militaries."

Federations can already play dress-up and house without having to code it into the game. No to fed tax/militaries.

"Military contractor corporation - make enterprises create their own type of military security firms so that corporations can get into fights so that COUNTRIES can attack them. "

No

"c3 should be able to have and be unstable governments so that migrating goes up and than you can have border patrol or even coast guard. Also have them have less effective units so people expand more. "

People expand plenty. I don't see fun added by playing with coast guard/border patrol guys.

"Let countries able to do airstrike with out declaring war like nations do all the time. Even on C3 countries "

No

"Also let countries fund one another - huge deal when u have a fed member who is out of cash... Make a player - player transaction"

No

"and stop with having to airlift airunits to other nations.... that is just some dumb stuff, have them able to fly there. Also air dropping shouldnt loose 75% of products if u choose that for your supply replinishing.... Unless the air transport fighting levels are below 150.... "

Not sure what you saying is wrong and what you would replace it with.


I think universal acceptance of these ideas is a big assumption. This is a large list. How about we narrow discussion to some of the ideas you think are the most important?
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gmm54
01 Aug 2015 05:43 Link
no their is no discussion on the narrowing of it. This is the list that people want. This is a basic list. Not a blue print of every thing. I have been playing for a little over a year. And hearing what people want needs to be heard. No one wants to hear about environmental controls. And when I talk about budgets. Im talking about having the players be more in control of it. Let them customize it. The cost so they can understand and prepare for the next month. NEW players not like veterans dont know how to play the right way, also the cost is rather high. Even when buying products. Personally the cost needs to go down to a real life standard. Ammo shouldnt cost 1 million per round. (In some extreme cases not all) I want people to wage war. Lowering cost is a huge one. Airlifting air units. THERE SHOULDN'T BE ANY AIRLIFTING OF UNITS.... It should only be air units flying to the location. Airlifts should only involve ground units. Fed militaries make sense to many and should have a choice if they want to build one or not. Let the players and feds choose. Military contractors, again let the players choose for enterprise. THERE ARE 50 ENTERPRISES ON KEBIR BLUE and dropping. Lets try and get more instead of less. The old way is over, now its time to revolutionize the game. Airstrikes (not declaring war makes sense) Real life it happens all the time. LETS DO THAT, players want it. Special forces can stil paint but i want them to do more than paint. I want to cause chaos to other nations for when they mess up with out going into a huge all out war. I want to play a war vs ghost and shadows sometimes and create rebellions of some sort.
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Aries
01 Aug 2015 06:16 Link
Lets start with military costs. Can you explain why costs are the reasons people don't war? Personally, I think it has to do with incentives. You can earn gold coins for doing about anything else in the game except for warring another player.

When looking at costs as the factor, I can't get over that, at the end of the day, you will have a certain amount of resources available and so will your opponent. If you have $5 trillion to spend to prepare your forces and the other guy has $10 trillion, how will changing the unit costs of weapons or ammo change the balance of this situation?
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ToeCutter
01 Aug 2015 23:12 Link
Lowering military costs may not change the outcome, but it may entice more people to dabble in it.
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Aries
01 Aug 2015 23:41 Link
I don't think it will. Who is it that is waiting for weapon/ammo prices to drop 10% to enter the war game? or is it 20%? I want this player to post. I want to know what they are doing to prepare for the war game. I want to know how what little changes in prices will make any difference.

On the other end, lower prices has the effect of increasing the numbers of weapons and amount of ammo into the game. This adds very real complexity to the war game. Some players are experienced with what it takes to manage and use large numbers of forces effectively and it wont be the players you think you are helping. Those are the players with hundreds of shuttles. We will be fine.
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BlackEyes
02 Aug 2015 00:42 Link
ToeCutter, low military prices contributes little if any value to the overall issues, that are preventing most players from being interested in war.

Just have to face it, not many "mentally ill" war players left in SimCountry.
Perhaps the GM likes the current crop of players better than the old girls/guys who departed.
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gmm54
02 Aug 2015 03:02 Link
Lowering military cost makes it easier for players to make mistakes and not get hurt financially by it. Also we need some type of budgeting tool that will make it easier for players to balance and able to accurately predict there income for the month and also for the year. I believe lower military cost would make more nations rogue because they would believe their military can take on larger players. An also would make more battles and more units to fight. We need to revive war in this game on all worlds. This is a step and I think many people are willing to take that chance on lowering the cost. It cant hurt to take a leap of faith on this. Guys lets try and agree that these suggestions. They are not bad ones. Most players agree with at least half of the things listed here. I dont agree with a couple but im willing to try it out.
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Aries
02 Aug 2015 03:39 Link
Players need to be able to enjoy the war game with other players with limited risk and have the opportunity to earn rewards. This will also give them important experience to have the confidence to participate in conflicts involving large players. Have you taken a look at my battlegrounds suggestion found here:

https://www.simcountry.com/discus/messages/8/24274.html?1435107663

War levels have also become restrictive to prevent larger conflicts that should be possible. Where battlegrounds will be a nice place to learn, Total War can be the battlefield that sees prepared feds war their foes. Take a look at by Total War suggestion here:

https://www.simcountry.com/discus/messages/8/24038.html?1434986948

When sizing up their opponents and seeing how they stand in the game, Player Power Rankings can be a useful tool. Take a look at that suggestion here:

https://www.simcountry.com/discus/messages/8/24236.html?1426105397


I share your goal to increase participation in the war game and making feds and allies relevant. I just don't think lowering costs will do it and providing incentives and a fun environment will.
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Aries
02 Aug 2015 03:42 Link
As far as budgeting, there are more tools available than most players realize. I have considered writing a few beginner's guides that will assist players in being familiar with them, particularly on the finance page.
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gmm54
02 Aug 2015 05:10 Link
There are many incentive already with gold coins, we need to take a different course of action. or even apply both. Guys the olds way are done of trying to effect wars. Lets change it and try a new way. Your not going to stop a speeding train by shooting a bb gun at the front, your going to change the strategy and use c4 to blow the train for when it goes over it.

Try something new and lets get Andys response on this. An again you can say this wont work but players want it, for which that should be changing people minds. Aries i respect your ideas but they are not what most simgamers want. I want new people to come in this game and wage war. I want new people to stay longer. I want a game with more people and i know simcountry wants to make more money.
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Aries
02 Aug 2015 05:31 Link
Drastic change is lowering prices? When did I enter the gates to Bizarro World? If I am in Bizarro World, will someone please point me back to the gate..

Lower prices has been done again and again. This is not a new and innovative strategy. As to gold coins, yes there are incentives that involve gold coins. To earn them players sell in space, compete for ranking, trade in direct trade, go up game levels, and so on. These things happen. There are no coins for warring another player.

I believe you are the one holding a bb gun. For sake of argument, rather than tell me that lower prices is the magic bullet, why don't you tell me exactly what you would lower prices on, how much you would lower them, how you personally would change your gameplay in such an environment, and how you believe this would improve the state of the war game in general?
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Laguna
02 Aug 2015 12:37 Link
If I had to guess, gamers want more gamers to play with. How you go about it is the hard bit.
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Aries
02 Aug 2015 17:07 Link
February 4, 2015


7. Reduced Cost of War [ top ]

The cost of several nuclear weapons is reduced again. The corporations production is increased and they become more stable. More such updates will be installed in the future.


January 26, 2015


16. Reduced cost of Nuclear Weapons and Nuclear Missiles [ top ]

There was a further reduction in the cost of nukes. The change is part of the general trend aiming at a further reduction of the cost of war.


January 19, 2015


19. Price Reductions [ top ]

Some large weapons, ammunition and some other large items in Simcountry have been update and reduced in price. The changes include nuclear weapons, the space shuttle and some parts of the shuttle.

This is another step in the long term general reduction of pricing and specifically the reduction of the cost of war.

More reductions, and at a higher frequency, will continue in the coming weeks.


December 2, 2014


23. More Weapons Price Reductions [ top ]

Some weapons and ammunition have updated to reduce their base price a bit. The changes are small in most cases except for very high priced items and nuclear weapons that have been reduced more than other weapons.

This is another step in the long term general reduction of pricing and specifically the reduction of the cost of war.


November 18, 2014


40. Lower cost for Some weapons and many types of ammunition [ top ]

A further decline in the base price of weapons and ammunition, including also many defensive weapons will make wars cheaper and allow for a low cost for the defense.


November 11, 2014


48. Reduced Pricing of Weapons and Ammunition [ top ]

More weapons and ammunition have been reduced in price. The process is continuing at a low pace to further reduce amounts in Simcountry and also reduce the cost of war.


November 5, 2014


55. War damage [ top ]

War damage numbers have decreased. The function works as before but the damage is smaller. This will further decrease the cost of wars.
56. Base price declines and Corporate profitability [ top ]

Some products, and some high cost weapons and nuclear missiles are now cheaper. This is a continuing trend. The profitability of corporations is keeping a steady increase.


October 22, 2014


58. Cost of Weapons and Ammunition [ top ]

The base price of many types of weapons and ammunition is reduced again. The reduction is around 5% but in some cases up to 10%. Some types have not changed at all. The change is a continuation of the reduction in the cost of war.


October 9, 2014


69. Lower Price for Products [ top ]

Some products have become cheaper again. We keep reducing the price of some types of ammunition and of some weapons. The cost of nuclear weapons is continuing to slide, but also the price of some space products, cargo shuttles, military bases etc. The production numbers of these products are slightly higher and the corporations producing them are much more profitable.

We intend to continue this process for some time to come.


September 9, 2014


79. Reduced Price for many types of Ammunition [ top ]

Some types of ammunition became a bit cheaper today. Especially, all types of defensive ammo and some types of offensive ammo are involved.
The move is part of a long term trend of reduction in pricing in Simcountry, following a downtrend in numbers in general and a reduction in the cost of war.


September 3, 2014


84. Corporation Changes [ top ]

Some corporations, mainly the ones producing large, high cost items, are now a little larger and they produce more. These corporations include many strategic weapon corporations but also air ports, production plants, space products and others.

In the process, the corporations became more stable and their potential profit capacity is increased. These changes will continue, and in the process will further reduce the price of some large items, including nuclear weapons, military bases, stealth fighters and more.


July 15, 2014


89. Reduced cost of Weapons and Ammunition [ top ]

The price of many types of weapons and ammunitions have been reduced by 5 to 10%. This is a continuing trend to reduce the cost of war and in line with the general reduced numbers in Simcountry.

This time, it is mainly the cost of defensive weapons and ammunition but also some offensive weapons.


February 11, 2014


154. Cost Reductions [ top ]

The cost of all products, and mainly the cost of weapons and ammunitions was reduced further today. Production numbers increased and profitability remains at a high level.
These cost reductions are a further step in the long term process that is aimed at reducing the number inflation in Simcountry and bringing it to more realistic numbers.

The increased production of some corporations may help to stabilize the market that suffers large shortages. The changes are too small to make a big difference. Short term, even small changes can affect the market that will then take several days to stabilize at a slightly different balance.


December 4, 2013


177. Reduced base price [ top ]

The base price of many products is slightly reduced. The change is in the range of 1% to 2% and many are not changed at all.
The base price of many types of ammunition is reduced by a larger percentage, sometimes up to 5%. At the same time, the production level of these types of ammunition is increased. These changes are a continuation of a general reduction is cost.

The larger change in the cost of ammunition is intended to reduce the very large shortages and at the same time, reduce the general cost of war. These changes have been announced and discussed many times in the past months.


September 24, 2013


206. The Cost of Ammunition [ top ]

The cost of many types of ammunition is declined and the monthly production is increased. This is discussed before and comes when many types of ammunition swing from a large oversupply that ran for a very long period, into severe shortage, mainly because large quantities of ammunition that were dumped on the market are all bought by many countries and because we currently have many more wars.

This was expected and it would be impossible to build so many ammo corporations to produce the larger numbers.

The production numbers were increased by 10% and the cost per piece of ammunition declined by about the same.
It is unlikely that shortages will now disappear and repeated action might be needed.

The increased production will not be such that the production of ammunition will become less profitable.


June 5, 2013


222. Game Features and Updates June 5

- The number of soldiers and officers needed for several types of weapons is decreased a bit to further reduce the cost of the defense.


May 22, 2013


223. Simcountry Upgrade May 22

The cost of weapons and ammunition but also the cost of many other products is reduced a bit. This will make building armies cheaper and reduce the cost of maintaining the army and waging war.


May 1, 2013


224. A new game update is now available

- More price declines, mainly for weapons and ammunition, make the war process cheaper.


January 22, 2013


280. Price Reductions [ top ]

The price of many products continues to decline very slowly. The decline in the price of weapons and ammunition is a bit faster.
The change is hard to notice if you look at the daily graphs and some may show large fluctuations and even a steep increases.
These short term changes depend on the markets and the oversupply or shortages in some products.
However, if you save some of the prices you see, and check them several weeks later, a small decline will be noticed.

The decline in pricing follows the increase in value of the game money, relative to gold coins. It will result in a significantly lower cost of war.

A further reduction in the cost of weapons and ammunition is expected next week. It might coincide with an increase in production of some types of ammunition that have turned into the red recently and show structural shortages.


November 14, 2012


301. Cost of the Army and the Cost of War [ top ]

The cost of maintaining the army and the cost of war have been reduced. The reduction is a result of a drop in the number of soldiers and officers needed for some of the weapons. This in turn, reduces the size of the army and the materials it uses.

Also the base price of weapons and ammunition has declined. Many defense related corporations reduced the number of workers they need, lowered other costs as well and produce the weapons at a lower price while maintaining their profitability.

This change is part of a long term process that is aimed at a reduction of cost of war as a percentage of the total cost. Similar changes have taken place before and more reductions are expected in the future.
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Aries
02 Aug 2015 17:21 Link
So, when I say that it has been done before, I didn't mean once or twice. Not even 5, 6, 7, or a dozen times. No less than 20 times in less than three years have prices been reduced and I am fairly sure I might have missed an entry or two as I literally searched "cost" and gathered this list in less than a minute and simply choose to stop at the Nov 14th, 2012 entry which clearly says that prices were reduced in updates before that date.

My very real concern is with each of these updates, the GMs are believing the problem is fixed. We should be living in a competitive war utopia if the measure of improving the war game is lowering prices. We are not. Wars, diplomacy, and rival feds were more common at the end of 2012 than they are now.
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Madoff
02 Aug 2015 19:53 Link
gmm54:
Your enthusiasm is admirable. However, it appears that you're not familiar with some aspects of the game.

There are already literally thousands of suggestions for the game's 2 or 3 very part-time programmers. There are more suggestions than players.

Regarding your suggestion for a fast stock market, that exists already. It's my favorite part of the game. IPOs are the only slow aspect. Mutual funds also exist, though they're called CEOs. If the stock market appears inactive, it's only because few players participate actively.

Regarding lower military costs, war is already cheap, once you learn the cheapest tactics.

Regarding your suggestion for airstrikes without declaring war, you're right. Sneak attacks used to include the option of airstrikes. That was nerfed for no good reason. The suits have been consistently against anything resembling guerrilla war and terrorism.

Regarding countries funding one another, that can be done already, once you learn the workaround. The suits have been consistently against direct funding.

Regarding bigger federations and common markets, that simply isn't going to make any difference. Individual players are more important than the size of federations. Common markets are redundant in the Simcountry economy of fixed prices.

Blackeyes said: not many "mentally ill" war players left in SimCountry. He's right. Few players are willing to engage in that mind-numbing, massive clicking marathon. Players want less clicking.
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ToeCutter
03 Aug 2015 00:02 Link
+1 Blackeyes

Haha, yep, mentally ill about describes it :)

But I think if it were a lot easier to chuck a whole bunch of weapons at someone without losing too much, maybe a trill or 2 instead of several tens of, then more might try it to see if it's for them.

At the rate I am going I foresee it being best part of a year before I can have a good ruck with some of the better players.
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gmm54
03 Aug 2015 01:42 Link
guys cost is not my main suggestion, there are multiple suggestions on that. We need something to get us moving forward in this. An those suggestion that we have, have many of them been implemented or only a few. We need the game to beefed up a little. An you do have a point on the cost, but i still think for new players coming we need it to be more of real life prices. Guys it still cost alot of money to wage war. Lets lower that. Lets make these changes. Start agreeing with me and stop trying to slow change. Its not helping the game. We need more players, and we need people to keep their interest. Ikariam is a game that was made. It started dying. Now they fixed it to were every month they add something to spice up the game. Mainly from suggestions. I think we need a large update on the game and than every month we need something added to make it better
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Aries
03 Aug 2015 18:34 Link
We need your main suggestion in detail. What changes, how it works, numbers, data, the whole lot. We then need to know how you personally would change your game play with the change and how you believe the game would be improved in general.

Further, if you are still on the costs thing, you need to answer the same questions. I will add that in an environment where costs of things go down, smart players simply hoard cash. I have over $1400 Trillion saved due to this trend and any cost reduction will benefit me more than most. However, I don't need the help.
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gmm54
04 Aug 2015 02:01 Link
guys im not going into depth, i dont think i need to unless you cant read, write or even comprehend. You guys know from the first post what is being asked and your able to use your wonderful imagination. here is the indepth explanation for one of them.

air strikes = air units attack target from the on the ground with out declaring war.

if you have 1400 trillion congrats. alot of people dont which is why we need some type of budgeting tool that lock down money so that it doesnt leave the country nor get spent by some out outrageous cost.

I also think we need to be able to give direct loans to one another as well on any interest we choose to give and be able to to lose that money if a country cannot pay it back
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Aries
04 Aug 2015 03:28 Link
or, you can just learn to play. I now deem this thread with the official learn to play tag. yay!
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gmm54
04 Aug 2015 05:43 Link
I think your one of the reason why this game isnt as popular as it should be.
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Orbiter
04 Aug 2015 23:21 Link
lol gmm54,

i think that LG and Madoff's comments should be given some weight.

in particular, madoff, i once fought a war, things where very back and forth, i had an advantage, and would take out the bad guys fire power, work down the war index, and look like i was winning, step outside to smoke a cigarette, and when i got back in, i was loosing again. 2-3 hours later, of endless clicking, i felt safe enough to smoke again, and again, come back to loosing. this went on for bout 8-9 hours. honestly, going to that level of effort over a game, seems to me "mentally ill."

creating a war game that allows the average country enough time survive, that the president would be able to take action, with out requiring either side to work sim-country like a job, and feel secure they wont just loose years of work, to the handful of players that do. while still keeping victory with in a reasonable level of effort...

my thought, (which i've never made clear, but always thought,) would be to remove the "attack," button. instead, units would make "x" numbers of automatic attacks per sim day, based on their movement and targeting preferences.

for instance, you could create a group of LRD, with heavy tanks, artillery, and mid range missles. and order it to move toward a fort, and attack it. it will move, and fire and automatically engage in target along its path, maybe twice a day, so it might take a week (2 hours,) to reach its destination, if it ever does.

this would also mean that that the same set of fighters would not be dismantled, recreated, launched, dismantled, recreated, launched... but instead might make 5 attacks per sim day, (maybe, provided with player set min weapons level.) this would mean that the average air defense would last longer, or the average air offense would need to be more robust, and costly.

this way, winning loosing would still be based on over all strength, and tactics, but go at a slow enough pace that would allow reactions, that could potentially change the outcome.

you know i'm not into the war game, and i'm not really interested in offering an endless list of suggestions, hoping something sticks. i just wanted to throw this out their, its always seemed to me to be a way to make the war game challenging, while slowing it down enough to be played casually.
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Aries
05 Aug 2015 00:33 Link
I have fought a fair number of wars against seven different opponents. I have also watched a number of wars. In my experience, back and forth wars are very rare. I have not been involved in one and I cannot recall one that I have watched. The right strategy can bring down a country with very formidable defenses. At least three times, against three different players, I have defeated an opponent who was online and had substantial reserves, the most recent being Punisher on LU, a recognizable country to any LU vet. I defeated that country in about 3 hours.

On the other hand, it is possible to be very smart about your defense. I have been confident enough in my defense to not be available to fight a war before, when the declaration went active, though this can be minimized with proper blackout periods. I think the balance between the opportunity to use skill to defeat your opponent in a reasonable time and ,on the other hand, to properly defend yourself is pretty good right now. A player at the top of their game can take any country they wish and successfully defend any country they wish.