S
Star Foth
06 Oct 2013 04:49
Link
Here's my personal list:
Aries Grade(Things lots of people would like)
>Tech Tree[Have one 50% drafted, universal, takes huge amounts of time to progress]
>Enhanced space game w/moons and interstellar missions missions(intertwined w/ tech, huge advancements needed)
>More corps(I will put a list up on The Union's website)
>Transportation Contribution(Balances Transportation)
Wendy Grade(Favors vets+conservative players)
>ASQ Returning(Yes)
>Increased maximum bases to 3
XON Grade(Favors specific individuals)
>Everything x3.5 ranges w/ all distances enhanced by x3 to make 'pop density' make more sense
>Replace fort points with 'installation points' of which specific bases enhance points by certain amounts upon reaching the 3 of each limit.[Intertwined with maximum bases to 3]
>Benefits w/ bonuses of more bases
>Reduce levels of 'needed' railroads and roads to 'logical' amounts.
Aries Grade(Things lots of people would like)
>Tech Tree[Have one 50% drafted, universal, takes huge amounts of time to progress]
>Enhanced space game w/moons and interstellar missions missions(intertwined w/ tech, huge advancements needed)
>More corps(I will put a list up on The Union's website)
>Transportation Contribution(Balances Transportation)
Wendy Grade(Favors vets+conservative players)
>ASQ Returning(Yes)
>Increased maximum bases to 3
XON Grade(Favors specific individuals)
>Everything x3.5 ranges w/ all distances enhanced by x3 to make 'pop density' make more sense
>Replace fort points with 'installation points' of which specific bases enhance points by certain amounts upon reaching the 3 of each limit.[Intertwined with maximum bases to 3]
>Benefits w/ bonuses of more bases
>Reduce levels of 'needed' railroads and roads to 'logical' amounts.