A
Aries
11 Oct 2014 22:39
Link
Country rankings are okay. It is neat to be able to compete for an award sometimes and the list serves as the only tool for certain things, such as searching for player countries outside of random map clicking. However, there are several purposes it is not suited for.
1. Player competition.
The game needs a new measurement for players beyond data for single countries or enterprises. Many (most?) players set their goal on building an empire, often spread throughout the Sim-galaxy. For all the work these players put into their empires, there is no rankings reflective of their efforts.
2. War Preparation Analysis
Another player on the forum pointed out that there is little way to predict the forces available to an opponent on the eve of a pvp war. A player faced with an attack can rightly mobilize the means to defend himself with resources throughout that player's empire. There should be some way to have a rough idea of what an opponent has available. Information that any President's intelligence would have access to.
My idea for player power rankings is to measure four important elements of player power and total it to a Total Power Level. These elements are Military Power, Space Power, Wealth Power, and Financial Power. In addition to this information available on a rankings page, I propose these also be viewable to all in the countries and enterprises associated with each player. On the rankings page, players should be ranked by Total Power Level.
1. Military Power
This looks at the total value of military assets the player has, held in countries and enterprises, and compiles it to give a player a military power level. This data is found already in every player's account status page. One important note, this value does not account for weapon or ammo quality. So know that this level is a very rough evaluation of military capability but will give you a ballpark estimate.
I propose levels look something like:
Level 1 0 - 5 Trillion in assets
Level 2 5 - 10
Level 3 10 - 20
Level 4 20 - 40
Level 5 40 - 80
Level 6 80 - 160
Level 7 160 - 320
Level 8 320 - 640 and so on
At each level the player has approximately twice the assets as the level below them.
2. Space Power
This looks at the player's capability in space. Of interest to any potential opponent. This will look simply at the number of shuttles in service and is already findable on each player's direct trading page. As the measurement contributes to Total Power Level and, as a player has more shuttles available, diminishing returns for their usefulness sets in, this level will be limited to four levels.
I propose:
Level 1 1 - 25 shuttles
Level 2 26 - 75 shuttles
Level 3 76 - 150 shuttles
Level 4 151 or more shuttles
3 Wealth Power
This looks at the most liquid cash reserves available to a player. It is taken from the account status page, like Military Power, and looks at the sum of the "Total Cash" and "Total Loans Given" fields.
I propose:
Level 1 0 - 10 Trillion
Level 2 10 - 20
Level 3 20 - 40
Level 4 40 - 80
Level 5 80 - 160
Level 6 160 - 320
Level 7 320 - 640 and so on
4. Financial Power
This looks at the ability of the player's empire to generate income. Like some other data, it is taken from the account status page and is the sum of all the countries' "Profit/Loss" field.
An important, and possibly controversial, distinction is that I do not recommend including enterprises in this calculation. The reason is that the countries' Profit/Loss adds directly to a countries financial position where that of an enterprise is calculated before country taxes, enterprise taxes, and other fees are assessed. Indeed, enterprise corporations located in the player's own countries would count the same income twice (tax for the country and profit for the enterprise). Unless a calculation is found that is more representative of their cash contributions to a player, I recommend they simply be omitted.
I propose:
Level 1 0 - 20 Billion in monthly income
Level 2 20 - 40
Level 3 40 - 80
Level 4 80 - 160
Level 5 160 - 320
Level 6 320 - 640
Level 7 640 - 1280 and so on
5. Total Power Level
After all elements are complied, a Total Power Level can be determined. A player could be ranked and displayed in their countries as:
Military Power (MP) Level 3
Space Power (SP) Level 2
Wealth Power (WP) Level 2
Financial Power (FP) Level 2
Total Power Level (TPL) Level 9
Thanks for reading! Comments and suggestions are welcome.
1. Player competition.
The game needs a new measurement for players beyond data for single countries or enterprises. Many (most?) players set their goal on building an empire, often spread throughout the Sim-galaxy. For all the work these players put into their empires, there is no rankings reflective of their efforts.
2. War Preparation Analysis
Another player on the forum pointed out that there is little way to predict the forces available to an opponent on the eve of a pvp war. A player faced with an attack can rightly mobilize the means to defend himself with resources throughout that player's empire. There should be some way to have a rough idea of what an opponent has available. Information that any President's intelligence would have access to.
My idea for player power rankings is to measure four important elements of player power and total it to a Total Power Level. These elements are Military Power, Space Power, Wealth Power, and Financial Power. In addition to this information available on a rankings page, I propose these also be viewable to all in the countries and enterprises associated with each player. On the rankings page, players should be ranked by Total Power Level.
1. Military Power
This looks at the total value of military assets the player has, held in countries and enterprises, and compiles it to give a player a military power level. This data is found already in every player's account status page. One important note, this value does not account for weapon or ammo quality. So know that this level is a very rough evaluation of military capability but will give you a ballpark estimate.
I propose levels look something like:
Level 1 0 - 5 Trillion in assets
Level 2 5 - 10
Level 3 10 - 20
Level 4 20 - 40
Level 5 40 - 80
Level 6 80 - 160
Level 7 160 - 320
Level 8 320 - 640 and so on
At each level the player has approximately twice the assets as the level below them.
2. Space Power
This looks at the player's capability in space. Of interest to any potential opponent. This will look simply at the number of shuttles in service and is already findable on each player's direct trading page. As the measurement contributes to Total Power Level and, as a player has more shuttles available, diminishing returns for their usefulness sets in, this level will be limited to four levels.
I propose:
Level 1 1 - 25 shuttles
Level 2 26 - 75 shuttles
Level 3 76 - 150 shuttles
Level 4 151 or more shuttles
3 Wealth Power
This looks at the most liquid cash reserves available to a player. It is taken from the account status page, like Military Power, and looks at the sum of the "Total Cash" and "Total Loans Given" fields.
I propose:
Level 1 0 - 10 Trillion
Level 2 10 - 20
Level 3 20 - 40
Level 4 40 - 80
Level 5 80 - 160
Level 6 160 - 320
Level 7 320 - 640 and so on
4. Financial Power
This looks at the ability of the player's empire to generate income. Like some other data, it is taken from the account status page and is the sum of all the countries' "Profit/Loss" field.
An important, and possibly controversial, distinction is that I do not recommend including enterprises in this calculation. The reason is that the countries' Profit/Loss adds directly to a countries financial position where that of an enterprise is calculated before country taxes, enterprise taxes, and other fees are assessed. Indeed, enterprise corporations located in the player's own countries would count the same income twice (tax for the country and profit for the enterprise). Unless a calculation is found that is more representative of their cash contributions to a player, I recommend they simply be omitted.
I propose:
Level 1 0 - 20 Billion in monthly income
Level 2 20 - 40
Level 3 40 - 80
Level 4 80 - 160
Level 5 160 - 320
Level 6 320 - 640
Level 7 640 - 1280 and so on
5. Total Power Level
After all elements are complied, a Total Power Level can be determined. A player could be ranked and displayed in their countries as:
Military Power (MP) Level 3
Space Power (SP) Level 2
Wealth Power (WP) Level 2
Financial Power (FP) Level 2
Total Power Level (TPL) Level 9
Thanks for reading! Comments and suggestions are welcome.