J
James the Fair
19 Oct 2014 18:20
Link
New idea for the Common market
I think if you are a member of a common market, a 'private trading income' for your country should now be introduced to the game to reflect the amount of private trading there is between your citizens in your country and all the other member countries that are in that common market. The 'private trading' income would be shown in the 'profit and loss' section in the financial index page. This I thought, would give a boost to all countries in the game and would benefit everybody, particularly the small population countries. Especially at a time when earning large amounts of cash from C3 wars is going to be a thing of the past. My idea would work like this....
Each 1M population generates 1B SC$ per game month for example
If the total population of 10 countries in a common market totals at 300M, this means that a total private trading income would total at 300B SC$ per game month
Then that total 'private trading income' will be divided by the 10 countries that are in the common market, which then means each country would get a trading income of 30B SC$ each as an income for their country every game month
New idea for the Secured mode
I think the secured mode that protects your country from attack by the game could be handled by the players instead and be replaced by a 'military protection agreement' that will be part of your expenditure every game month of where you could ask an independent player to protect you from being declared war on by other players. This idea will work exactly in the same way secured mode does now, except you will paying military protection in SC$ to that player. The amount of protection you will pay will depend on the size of the military that player has, which will provide an extra income per game month for that protector. My idea could work like this....
Any player who are protecting other players cannot cancel their country
The income or expenditure from military protection could work like 1B SC$ per 20.0 defence index for example
For players who are protecting other players and lose their country in war, they will be transferred over to the conqueror and will be paying military protection to them instead
If a protected player feels they are paying too much for their protection, they can always move somewhere else of where it could be cheaper
Its been a long while i've visited simcountry and I can see that you Aries, have been very busy thinking of many ideas for this game. So please feel free, or anybody else to comment on this thread so we can discuss it.
I think if you are a member of a common market, a 'private trading income' for your country should now be introduced to the game to reflect the amount of private trading there is between your citizens in your country and all the other member countries that are in that common market. The 'private trading' income would be shown in the 'profit and loss' section in the financial index page. This I thought, would give a boost to all countries in the game and would benefit everybody, particularly the small population countries. Especially at a time when earning large amounts of cash from C3 wars is going to be a thing of the past. My idea would work like this....
Each 1M population generates 1B SC$ per game month for example
If the total population of 10 countries in a common market totals at 300M, this means that a total private trading income would total at 300B SC$ per game month
Then that total 'private trading income' will be divided by the 10 countries that are in the common market, which then means each country would get a trading income of 30B SC$ each as an income for their country every game month
New idea for the Secured mode
I think the secured mode that protects your country from attack by the game could be handled by the players instead and be replaced by a 'military protection agreement' that will be part of your expenditure every game month of where you could ask an independent player to protect you from being declared war on by other players. This idea will work exactly in the same way secured mode does now, except you will paying military protection in SC$ to that player. The amount of protection you will pay will depend on the size of the military that player has, which will provide an extra income per game month for that protector. My idea could work like this....
Any player who are protecting other players cannot cancel their country
The income or expenditure from military protection could work like 1B SC$ per 20.0 defence index for example
For players who are protecting other players and lose their country in war, they will be transferred over to the conqueror and will be paying military protection to them instead
If a protected player feels they are paying too much for their protection, they can always move somewhere else of where it could be cheaper
Its been a long while i've visited simcountry and I can see that you Aries, have been very busy thinking of many ideas for this game. So please feel free, or anybody else to comment on this thread so we can discuss it.